Unit Balance Chart

Armada

Cortex

Pharos

Tech Level 1
Tech Level 2
Tech Level 3
Amphibious
Light Heat Ray Tower
Metal Cost
70
The amount of metal required to complete construction
Energy Cost
550
The amount of energy required to complete construction
Buildtime
2200
Time to build this unit with 100 Buildpower in minutes : seconds OR raw buildtime (toggle)
Energy Production
0
The amount of energy this unit produces
Health
550
Health / Hitpoints of this units determines how tough it is
Sight Range
494
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Speed
0
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Weapons
BeamLaser
DPS
182
Damage per second on average against default units
Weapon Range
430
This is the maximum range of the weapon(s) of this unit

The Pharos is a stationary defense turret armed with a light heat ray, designed to deter early-game ground assaults with consistent mid-range firepower. Though it lacks the durability or damage output of heavier emplacements, its low cost and fast build time make it an efficient frontline deterrent.

It receives a large damage bonus vs. Commanders, and is good for keeping them at bay.

Ideal for covering choke points or supplementing other defenses, the Pharos excels at thinning out lighter enemy units before they can close the gap. However, it struggles against air threats or concentrated fire, so pairing it with AA or heavier turrets is advised.

Heavy-capable transports can carry the Pharos to new locations on the battlefield.

Strategy Guides

Pharos
Build options
No items found.
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Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
Tech Level 3
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units

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