legcluster


Unit Balance Chart
Cortex
Armada
Counterpart
Armada
Cortex

Amputator
T1
T2
T3
Amphibious
Area Control Cluster Artillery
Metal Cost
850
The amount of metal required to complete construction
Energy Cost
11000
The amount of energy required to complete construction
Buildtime
17400
Time to build this unit with 100 Buildpower in minutes : seconds OR raw buildtime (toggle)
Energy Production
0
The amount of energy this unit produces
Health
2900
Health / Hitpoints of this units determines how tough it is
Sight Range
455
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Range of the units jamming device
Speed
0
Maximum speed on normal terrain
Buildpower
0
How fast this unit or structure can build or repair
Paralyze Immunity
Paralyze immunity percentage. 100% is fully immune to any paralyser
Weapons
2x Cannon
DPS
100
Damage per second on average against default units
Weapon Range
1000
This is the maximum range of the weapon(s) of this unit
Stockpile Limit
The maximum stockpile of ammo this unit can build and stock
Cloak cost
Energycost when cloaked
Cloak cost moving
The energycost when moving this unit while being cloaked
The Amputator unleashes cluster munitions that devastate wide areas, ideal for punishing slow-moving or massed enemy ground units. With both direct and high-arc trajectories, it adapts well to varied terrain and unit density.
While sharing an equivalent role to other factions' T1 static artillery, the Amputator is noticeably less expensive. Its sheer impact and area denial potential make it a centerpiece in entrenched defenses.
Strategy Guides
Amputator
is a possible counter for
No items found.
Amputator
Build options
No items found.
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No items found.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.





































