legapopupdef



Balance chart
counterpart
T2
Pop-Up Multi-Weapon Defence Turret
Cost
Metal
Metal needed to build this unit
energy
Energy needed to build this unit
Build time
Build time needed to build this unit
general stats
health
Starting Hitpoints
sight
Sight range to spot enemy units
dps
Max. damage per second for all weapons
range
Max. weapon range
Ordnance
https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/largegun.mp3
165
DPS
Damage per second
1.70
reload
Slow
Reload until next shot in seconds
280
Alpha
Light
Damage per single shot
730
range
Weapon Range
140
AOE
Very Large
Area of Effect / Diameter of the explosion
2.4
Impulse
Extreme
Explosion Shockwave Force
Heavy Riot Blast Cannon
https://cdn.jsdelivr.net/gh/icexuick/bar-unit-sync@main/weapon-sounds/mgun6heavy.mp3

2
X

Gatling Gun
X
150
DPS
Damage per second
0.40
reload
Rapid
Reload until next shot in seconds
6
Salvo
Burstfire per shot
600
range
Weapon Range
16
AOE
Small
Area of Effect / Diameter of the explosion
1.5
Impulse
Very strong
Explosion Shockwave Force
Dual Rotary Machine Guns
Build options
No items found.
The Chimera is a heavily-fortified turret that combines a riot blast cannon with dual miniguns, delivering relentless suppression against advancing ground forces. When 'popped down', all incoming damage is reduced by half. It performs well when embedded in defensive lines or covering choke points. However, it is vulnerable to long-range bombardment.
Its riot cannon has a considerable blast radius of 140, as well as heavy knockback, making it perfect at dealing with swarms. The twin-linked chainguns have 600 range compared to the cannon's 730. The Chimera cannot see as far as its cannon can fire, so remember to provide spotters or radar.
Armada
Cortex
Raptors
Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.






























































