RED

Defenses

Switch to BLUE

11

T2
T3
Amphibious
Light Mine
cloak, stealth
Metal
5
Energy
270
Health
10
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Dragon's Teeth

T2
T3
Amphibious
Dragons Teeth
Metal
11
Energy
160
Health
2500
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Shark's Teeth

T2
T3
Amphibious
Shark's Teeth
Metal
15
Energy
300
Health
4000
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

110

T2
T3
Amphibious
Medium Mine
cloak, stealth
Metal
16
Energy
1050
Health
10
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

112

T2
T3
Amphibious
Medium Mine
cloak, stealth
Metal
16
Energy
1050
Health
10
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

1100

T2
T3
Amphibious
Heavy Mine
cloak, stealth
Metal
21
Energy
1350
Health
10
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

1100 NS

T2
T3
Amphibious
Heavy Mine, Naval Series
cloak, stealth
Metal
25
Energy
1600
Health
10
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Pulverizer

T2
T3
Amphibious
Anti-air Tower
Metal
81
Energy
860
Health
300
Speed
0
Damage
68
Buildpower
0
Weapons
MissileLauncher

Pulverizer is the basic and cheap anti-air missile tower. Built by all T1 cons it is able to take down light aircrafts. Not enough to stop bombing/gunship runs. Always have one or two in your base to protect yourself from humiliating com-dropping tactics.

How to use this unit

LLT

T2
T3
Amphibious
Light Laser Tower
Metal
90
Energy
700
Health
585
Speed
0
Damage
156
Buildpower
0
Weapons
BeamLaser

Light Laser Tower is the cheapest and fastest to set up form of defense. Built by the Commander and all T1 cons. It is reasonable to build one or two to protect your T1 base against early scout raids. When expanding, protect your metal extractors with those. Two LLT’s are often enough to stop a hostile Commander push.

How to use this unit

Urchin

T2
T3
Amphibious
Offshore Torpedo Launcher
Metal
189
Energy
2025
Health
1530
Speed
0
Damage
169
Buildpower
0
Weapons
TorpedoLauncher
How to use this unit

HLLT

T2
T3
Amphibious
Anti-Swarm Double LLT
Metal
195
Energy
1750
Health
1500
Speed
0
Damage
313
Buildpower
0
Weapons
2x BeamLaser

HLLT is a double LLT turret. Built by all T1 land/air cons it is an excellent choice for an anti-swarm weapon. Its upper LLT turret has a slightly higher range and is able to overshoot T1 rocket Kbots. Its high DPS and range makes it a big threat to commanders. Similarly to Beamer it can singlehandedly destroy a hostile commander before he gets in the Dgunning range.

How to use this unit

Jellyfish

T2
T3
Amphibious
Coastal Torpedo Launcher
Metal
250
Energy
2200
Health
1610
Speed
0
Damage
188
Buildpower
0
Weapons
TorpedoLauncher
How to use this unit

Dragon's Maw

T2
T3
Amphibious
Pop-up Flamethrower Turret
stealth, jammer
Metal
290
Energy
1550
Health
1450
Speed
0
Damage
440
Buildpower
0
Weapons
Flame

Dragon’s Maw is a pop-up flamethrower turret that can disguise itself as a harmless Dragon’s tooth. Built by all T1 cons it may surprise your opponent with its high AoE DPS, lethal to all T1 units. 

When hidden in ground it may take in massive amounts of damage staying unharmed.

Great anti-swarm weapon.

How to use this unit

SAM

T2
T3
Amphibious
Hardened Missile Battery
Metal
315
Energy
6100
Health
2500
Speed
0
Damage
179
Buildpower
0
Weapons
MissileLauncher

S.A.M. is a medium range anti-air tower. Built by all land/air cons it It stands a chance against heavier T1 aircrafts. It is the most economic form of T1 air defence damage-to-cost wise. Useful even in T2 stage thanks to its reasonable costs and short buildtime. 

Use it as a last resort unit built when you see hostile aircrafts coming at your base while.
How to use this unit

Gaat Gun

T2
T3
Amphibious
Heavy Laser Tower
Metal
480
Energy
4700
Health
2475
Speed
0
Damage
218
Buildpower
0
Weapons
BeamLaser

Gaat Gun is a heavy laser turret. Built by all T1 cons it overshoots every T1 unit except artillery vehicles. Despite the long range and heavy damage it is hopeless when built alone. Always incorporate it within other defensive structures.

How to use this unit

Eradicator

T2
T3
Amphibious
Bomb-Resistant Medium-Range Missile Battery
Metal
800
Energy
7900
Health
4000
Speed
0
Damage
542
Buildpower
0
Weapons
MissileLauncher

Eradicator (Bomb-Resistant Medium-Range Missile Battery) is an expensive T1 anti-air tower that serves a very situational purpose. Built by all T1 land/air cons it has the highest DPS and range among all T1 AA. 

When placed properly it may even take down a Liche (Nuclear bomber) before it hits.

How to use this unit

Punisher

T2
T3
Amphibious
Coastal Defense
Metal
1300
Energy
13500
Health
2940
Speed
0
Damage
169
Buildpower
0
Weapons
2x Cannon

Punisher is the T1 long-range plasma battery. Built by all land/air cons it serves a very situational purpose. It can overshoot all T1 structures and units, but keep in mind that it requires a lot of metal to build. Always ask yourself if it isn't just better to spend this metal on T2.

Useful on hills, for taking down strategic targets and defending the coastline (damage boost vs ships). 

Pretty useless when T2 arrives. Consider reclaiming it to get your metal back!

How to use this unit

Fortification Wall

T2
T3
Amphibious
Perimeter Defense
Metal
38
Energy
1100
Health
8000
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Viper

T2
T3
Amphibious
Pop-up Sabot Battery
Metal
730
Energy
14000
Health
2719
Speed
0
Damage
413
Buildpower
0
Weapons
MissileLauncher

Viper is a pop-up sabot battery that has a great DPS and range for considerably low costs. Built by all T2 land/air cons it serves the most basic role among the defences – to pump in big DPS. Its pop-up abbility makes it a great way to soak huge damage when needed. 

When you see your opponent focus fire on it – switch it off and use as a tank, while your other units do all the work.

How to use this unit

Nemesis

T2
T3
Amphibious
Intrusion Countermeasure System
stealth-detector
Metal
750
Energy
6700
Health
2500
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Cobra

T2
T3
Amphibious
Anti-Air Flak Gun
Metal
850
Energy
14000
Health
1655
Speed
0
Damage
606
Buildpower
0
Weapons
Cannon

Cobra is a short range anti-air turret that can deal ludicrous amounts of AoE damage. Built by all T2 land/air cons it is able to shatter most aircrafts within its range.  Best DPS/cost ratio among all AA, but also - short range. 

Build it around strategic point-targets and frontline defences.

How to use this unit

Lamprey

T2
T3
Amphibious
Advanced Torpedo Launcher
Metal
1050
Energy
8500
Health
2500
Speed
0
Damage
443
Buildpower
0
Weapons
TorpedoLauncher
How to use this unit

Fortitude

T2
T3
Amphibious
Anti-Nuke System
Metal
1500
Energy
40000
Health
3280
Speed
0
Damage
750
Buildpower
0
Weapons
StarburstLauncher

Fortitude is an ICBM interception missile silo. Built by all T2 land/air cons it is able to cover a decent area spanning over your base and surroundings. It protects you from long-range nuclear missiles (not tactical nukes). Takes 90 seconds to stack up one missile. 

Always make one after the 15 minute mark and be careful as it may be EMPed by spies or ARM EMP silos.
How to use this unit

Screamer

T2
T3
Amphibious
Long Range Anti-Air Tower
Metal
1650
Energy
32000
Health
1500
Speed
0
Damage
417
Buildpower
0
Weapons
MissileLauncher

Screamer is a long range anti-air missile battery. Built by all T2 land/air constructors it piles up to five missiles (14s to produce one) that can shoot across great distances and deal ludicrous damage to aircrafts. A single missile can take down most air units. 

Great for countering Liche (atomic bomber) runs, when used with SET TARGET command.

Built on the extended frontline, thanks to its range it may be used to slowly dismantle enemy’s fighter wall.

How to use this unit

Toaster

T2
T3
Amphibious
Coastal Defense
Metal
2500
Energy
17000
Health
3840
Speed
0
Damage
281
Buildpower
0
Weapons
2x Cannon

Toaster is a T2 pop-up long range plasma battery. Built by all T2 land/air cons it is able to protect your defence line from artillery units and dismantle enemy’s defense line. 

Outranges all T2/T2 units except Annihilators, Berthas etc. Build on hills to take advantage of extended range and take down strategic targets. 

Set to Hi-traj it deals more AoE damage, but shoots slower. 

It is a great way to stop your enemy from building an Annihilator thanks to its lower costs and buildtime.

How to use this unit

Doomsday Machine

T2
T3
Amphibious
Energy Weapon
radar
Metal
3000
Energy
37000
Health
8500
Speed
0
Damage
1485
Buildpower
0
Weapons
3x BeamLaser

Doomsday Machine a multi-weapon tower. Built by all T2 land/air cons it packs three types of laser turrets that can aim and shoot independently. 

First, the tachyon accelerator for long-range highly damaging outbursts. 

Secondly, a high energy laser turret for mid-range. 

Finally, a double light laser turret for short range anti-swarm purposes. It can deal with most T2 units and even light T3. 

When swithed off if hides its turrets under heavy armor. Use it to soak big amounts of damage when targeted, while your other defensive structures do all the work.

How to use this unit

Overseer

T2
T3
Amphibious
Plasma Deflector
shield
Metal
3200
Energy
55000
Health
3200
Speed
0
Damage
100
Buildpower
0
Weapons
Shield
How to use this unit

Intimidator

T2
T3
Amphibious
Long Range Plasma Cannon
Metal
4600
Energy
67000
Health
4250
Speed
0
Damage
125
Buildpower
0
Weapons
Cannon

Intimidator is a long range plasma cannon (LRPC). Built by all T2 land/air cons it is able to shoot targets across the map. 

On most battlefields placing it on the frontline enables you to take down buildings in enemy’s base. Not very effective on mobile targets. 

When built, it immediately becomes a priority target for your foes, try to keep it safe. 

Can be countered with plasma deflectors, but those come at a high cost.

How to use this unit

Buzzsaw

T2
T3
Amphibious
Rapid-Fire Long-Range Plasma Cannon
Metal
61000
Energy
718000
Health
30000
Speed
0
Damage
2660
Buildpower
0
Weapons
Cannon

Buzzsaw is the ultimate weapon of mass-destruction. Built by all T2 land/air cons it is basically a spinning wheel of Big-bertha plasma cannons that can shoot across the map and tear down whole bases. It takes giant resources to build but when it is in place it basically wins you a game. 

However, remember that it consumes great amounts of energy to shoot (16000 energy/shot), hence don’t build it if your income is below 32k energy. 

Shoots a little bit faster than its ARM counterpart – Vulcan.

How to use this unit