armdecom

Balance chart

Commander

T2
Cloak
Amphibious
Capturer
Paralyze resistance
0
Decoy Commander

Cost

Metal
770
Metal needed to build this unit
energy
12000
Energy needed to build this unit
Build time
30000
Build time needed to build this unit

general stats

health
3700
Starting Hitpoints
speed
37
Max. speed on default and flat terrain
sight
450
Sight range to spot enemy units
Radar
700
Radar range
Sonar range
450
Sonar range
Buildpower
300
How fast this unit can construct and repair
dps
294
Max. damage per second for all weapons
range
300
Max. weapon range

Transportable

Ordnance

Beam Laser
188
DPS
Damage per second
0.40
reload
Rapid
Reload until next shot in seconds
75
Alpha
Tiny
Damage per single shot
300
range
Weapon Range
12
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
Light close-quarters g2g laser
Beam Laser
62
DPS
Damage per second
1.00
reload
Moderate
Reload until next shot in seconds
62
Alpha
Tiny
Damage per single shot
260
range
Weapon Range
12
AOE
Tiny
Area of Effect / Diameter of the explosion
50% fall-off damage
Weapon does 50% damage at max. range
J7NSLaser
D-Gun
150
44
DPS
Damage per second
0.90
reload
Fast
Reload until next shot in seconds
40
Alpha
Tiny
Damage per single shot
250
range
Weapon Range
36
AOE
Medium
Area of Effect / Diameter of the explosion
Decoy-disintegrator

Economy

+
15
Energy make
50
Energy Storage

Cloak

30
Cloak Cost
180
Cloak Cost While Moving

The Decoy Commander is a fake version of your actual Armada Commander and can build basic Tech 1 structures, including mines.

Use it to fool your enemy and for extra build power on the front line.

It serves the function of confusing your opponent, so the enemy will/might target the fake one.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3

Armada

Cortex

Units

Made in Webflow