armmar

Balance chart

Marauder

T3
Amphibious
Amphibious Assault Mech

Cost

Metal
970
Metal needed to build this unit
energy
21000
Energy needed to build this unit
Build time
33000
Build time needed to build this unit

general stats

health
4900
Starting Hitpoints
speed
94
Max. speed on default and flat terrain
sight
455
Sight range to spot enemy units
dps
379
Max. damage per second for all weapons
range
600
Max. weapon range

Ordnance

Plasma Cannon
336
DPS
Damage per second
0.70
reload
Fast
Reload until next shot in seconds
235
Alpha
Light
Damage per single shot
350
range
Weapon Range
12
AOE
Tiny
Area of Effect / Diameter of the explosion
Double close-quarters gauss cannon
Missile Launcher
43
DPS
Damage per second
2.10
reload
Slow
Reload until next shot in seconds
90
Alpha
Tiny
Damage per shot
600
range
Weapon Range
48
AOE
Medium
Area of Effect / Diameter of the explosion
Guided g2a missile launcher

Build options

No items found.

The Marauder is a fast amphibious assault mech that is equipped with two powerful gauss guns and twin light anti-air missile turrets.

Its high speed and amphibious capabilities make it a natural choice for fast and devastating raids on the enemy.

Use water on maps to your advantage - Marauders move faster in water than on land.

Don't be afraid to engage in direct combat against lighter units and defenses. The deadly combo of high HP and speed enables a well-choreographed Marauder raid to cut straight through anything fast enough to intercept them.

Defend against Marauders by mining areas susceptible to Marauder raids. A rapid and powerful air response is another way to deal with them.

the Marauder's light anti-air turrets are capable of dealing with Shuriken, but falter against the heavier air like Wasps and Dragons.

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