
A.K.
Cheap Cannonfodder
A.K. is a light infantry bot which is cheap and quick to build. Proves useful for scouting and taking down unguarded structures like metal extractors and early eco. It is armed with two light, but precise lasers with a slightly greater range than PeeWee PeeWee, so with little micro-ing skills you can outrange them easily.
In late T1 warfare A.K.'s can be used for ambushing Commanders and speedy skirmishing. However, light armor and relatively short range makes them very vulnerable to defensive towers and Riot tanks.

Necro
Necro is a resurrection bot which can turn wrecks into brand new army members or reclaim them to get back your metal! It is fast and cheap to build, therefore it can serve as an ideal solution for reclaiming trees, rocks and other structures scattered across the map.
It is essential to combine resurrection Bots with any attacking units so they can repair and resurrect / reclaim wrecks in real-time constantly reinforcing your army.
It can be used to obtain constructors of the other faction by resurrecting enemies wrecks.

Storm
Storm is a light rocket bot used mainly To push the front-line towards the opponent’s base. It can out range light laser turrets so if your enemy expands solely with a Commander, Storms can force him to retreat. In bigger numbers and with repairing support of resurrection bots they are able to take down more advanced defensive structures.
Very ineffective against fast mobile units, watch out for A.K. / Peewees!
To protect them use your Commander & Constructors to build progressing defense. In comparison to their BLUE counterpart Rockos they are a bit slower, but stronger..

Construction Bot
A construction Bot (con-bot) is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 bot lab.
It is slightly slower and weaker than the equivalent vehicle constructor, but it can climb steeper hills, so it is effective in expansion on mountainous terrain. Each Construction bot increases the player's energy and metal storage capacity by 50.
It is wise to use pairs of con-bots for expansion, so they can heal each other and build defensive structures faster. This makes them immune to light assault units like Fleas / Rovers.
Important Buildoptions




Crasher
The Crasher is a cheap mobile anti-air (AA) bot, that can easily take down light aircrafts, like scouts, or transporters. Always send a few with your army to protect it from EMP drones / Gunships or commander drop tactics.
Remember that it has no land-to-land weapons, so it is unable to defend itself.
In bigger numbers it can prevent bombing runs. It is able to walk underwater - combine it with amphibious units!

Thud
T1 Artillery Bot
Thud can deal size-able amounts of damage with relatively low cost of building. It has a decent amount of hitpoints, thus they last longer than most other T1 bots.
Try to take high ground, because Thud's range is longer when shooting downhill.
Thud's are fairly slow, so watch out for fast moving enemies and (long range) defenses.

Roach
Roach is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It deals significant damage in a large radius when it explodes and even bigger when you self-destruct it in time.
If used in a pack remember to spread them to avoid chaining.
Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.

Spectre
Spectre is a mobile radar-jamming device that can hide your units away from enemy’s radar. In combination with cloakable units like a Commander it makes them totally undetectable (if your enemy hasn't built the intrusion countermeasure system).

Voyeur
Voyeur is a mobile radar bot. Always have at least one in your artillery / infantry combos. It doesn’t have any weapon of its own and has rather low HP, but having intel on your enemies whereabouts can be very crucial.
Always try to keep it a bit behind your fighting troops.

Parasite
Parasite is the so called “spy” bot. With its cloak and stealthy attributes combined it remains totally invisible for your enemy unless he has built an intrusion countermeasure system. Use it to sneak into bases, and get intel on what is going on there so you can always be a step ahead.
When self-destructed, Parasites deliver an EMP explosion with a large radius, which can paralyse enemy units for up to 45 seconds!
Use this to temporarily disable enemy anti-nukes and strike with your ICBMs. Parasites are also great in combination with any artillery. Put it in front of enemy’s army to gain perfect vision and perfect aim for your artillery.

Pyro
Pyro is a very fast raider bot equipped with a flamethrower. It can be built from a T2 bot lab or by a Freaker. One of the most effective and unpredictable units when properly and actively controlled
Its speed and maneuverability make it virtually impossible to D-gun, and with its high damage, close-range flamethrower, it is thé perfect unit for flaming down Commanders.
However its light armor makes it vulnerable to defensive structures, try to avoid them and sneak into unguarded spots. Always spread them to avoid chain-exploding.
As a gimmick used by pros it can be self-destructed to deal huge damage in a relatively large radius. Self-destruct time is only 1 second.

Freaker
Freaker is a very handy constructor that can run fairly quickly and provide buildpower wherever you need it. On top of that it is able to produce nano-towers and infantry, most importantly – Pyros and Crashers (AA).
A great way to provide quick combat force in places far from your base is to use them to build a few nanos and then put a queue of Pyros setting it on repeat.
This way they will keep producing Pyros until you stop it. Finally, use them for building mines and securing your flanks, and points of high tactical importance.

Gimp
Slow but powerful amphibious bot
Equipped with a short-range heavy laser. Gimp is able to deal significant damage in close combat. On top of that it can also fight when underwater with its light torpedo launcher.
Gimp is pretty hard to spot when underwater, try to sneak in through the shoreline.

Advanced Construction Bot
Advanced Construction Bot is a unit that opens the door to the T2 economy and high-level defensive structures.
In most situations when you get one, start upgrading your:
- T1 metal extractors to T2 Moho mines
- Build Advanced geothermal powerplants
- Build fusion reactors in combination with advanced metal makers.
It has a higher buildpower than its T1 version and boosts your metal and energy storage by 100.

Morty
Morty is a long-range plasma bot that overshoots all T1 and most T2 defense structures, most importantly – pit-bulls. Use it en masse to quickly dismantle enemy defense line and finish the job with your close-combat units.
Requires good vision to aim well, for this – use a Spy bot or a constant stream of cheap T1 scouting units.

Skuttle
Skuttle is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It deals damage in a large radius when it explodes and way more damage (2,5x) when you self-destruct it in time.
If used in a pack remember to spread them to avoid chaining.
Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.
The Skuttle can also cloak. Use that ability to sneak in unharmed and destroy big blobs of enemy units at once.

Can
Heavily armored T2 Heavy Laser Bot
Can is able to deal great amounts of damage in close-combat.
Used mainly as a tanker in combination with long range units like Morties or Dominators.
Much stronger than its ARM counterpart Zeus, but also more costly. When metal is plenty – mass them to produce an unstoppable force that does the job on it's own and doesn't require much micro-control.

Dominator
Dominator is a long-range heavy rocket bot that shoots its missiles far to the skies to let them hit from a big angle. This way it is able to target remote structures and units covered by walls and high hilltops.
Able to overshoot most defensive structures – use it to break enemy defense line.
They are very fragile and useless against mobile units, therefore always keep them covered with short range infantry like Cans.

Manticore
Manticore is a T2 amphibious anti-air (AA) bot that can deal significant damage to aircrafts using a multi missile barrage launcher and has an extra flak-cannon. It cannot shoot aircraft when underwater. It doesn’t have any weapon to protect itself from ground units, always keep it covered.

Termite
Termite is an all-terrain spider bot that can deal huge amounts of damage in close-quarters combat. Equipped with a heavy burning laser and good armor it stands a chance against most of the regular combat units.
Climb any slope and hit your enemy where he least expects it.
Termites are almost immune to EMP weapons, so it is hard to paralyze them.

Decoy Commander
Decoy Commander is just a fake commander. It may build most of the units, the real one can (+mines) and it serves the function of confusing your opponent.
It is reasonable to build it when you have your last commander, so the enemy might get tricked and focus fire on the fake one.
The Decoy Commander has a lot of buildpower and is very good to assist in late-game mass-production.

Commando
Commando is one of the most fun units in the game. It is the only bot that can survive falling from a shot-down air transporter. Also it has a personal radar and radar-jamming device.
Use this fact to drop it straight into an unprotected enemy base and tear it down with mines » The Commando can build medium mines.
Pro players use it to “steal” resources. To do that, damage a structure until it has few % of HP and then reclaim it gaining all the tasty metal. Falls short in comparison with regular combat units. Try to avoid engaging with them.

Sumo
Sumo is a super slow and massively armored bot. It has the most Hitpoints among all T2 units making it the best choice for a tanking unit for your artillery.
In one-on-one situation it can even stand a chance against lighter T3 units.
It is equipped with a heavy laser that deals massive damage over an impressive range. It’s a precious unit in your army that leaves a big wreck.
Try to micro it wisely and repair it when needed.

Commander

Shiva

Karganeth
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Catapult

Juggernaut

Korgoth
He's Huge!
He roars, and whistles! He even plays music? Oh well, this guy is one can short of a six-pack, that alien. With a huge amount of hitpoints, matiching it's size, he makes the biggest of commanders look like rag dolls. Not one commander can survive alone. It is recommended for every Korgoth, 4 people fight it. He can fire over map features with eye gun and blast his way through with his arm cannons. He does have short range radar, and getting close to him is suicide.
The only way to beat a Korgoth is not going head on!
His auto repair makes him impossible to beat with several commanders alone!