A.K.

T2
T3
Amphibious
Fast Infantry Kbot
Metal
36
Energy
880
Health
260
Speed
84
Damage
70
Buildpower
0
Weapons
BeamLaser

Cheap Cannonfodder

A.K. is a light infantry Kbot which is cheap and quick to build. Proves useful for scouting and taking down unguarded structures like metal extractors and early eco. It is armed with light, but precise laser with a little longer range than PeeWee, so with  little micro-ing skills you can outrange them easily.

In late T1 warfare A.K.'s can be used for ambushing Commanders and speedy skirmishing. However, light armor and relatively short range makes them very vulnerable to defensive towers and Riot tanks.

How to use this unit

Necro

T2
T3
Amphibious
Stealthy Rez/Reclaim/Repair Kbot
stealth, resurrector
Metal
110
Energy
1400
Health
200
Speed
78
Damage
Buildpower
200
Weapons

Necro is a resurrection Kbot which can turn wrecks into brand new  army members or reclaim them to get back your metal! It is fast and cheap to build, therefore it can serve as and ideal solution for reclaiming trees, rocks and other structures scattered across the map.

It is essential to combine resurrection Kbots with any attacking units so they can repair and resurrect / reclaim wrecks in real-time constantly reinforcing your army.

It can be used to obtain constructors of the other fraction by resurrecting enemies wrecks.

How to use this unit

Storm

T2
T3
Amphibious
Rocket Kbot
Metal
110
Energy
1150
Health
670
Speed
48
Damage
41
Buildpower
0
Weapons
MissileLauncher

Storm is a light rocket Kbot used mainly to push the front-line towards opponent's base. It can out range light laser turrets so if your enemy expands solely with a Commander, Storms can force him to retreat. In bigger numbers and with repairing support of resurrection Kbots they are able to take down more advanced defensive structures.

Very ineffective against fast mobile units, watch out for A.K. / Peewees!

To protect them use your Commander & Constructors to build progressing defense. In comparison to their BLUE counterpart Rockos they are a bit slower, but stronger..

How to use this unit

Construction Kbot

T2
T3
Amphibious
Builds T1 Buildings
Metal
120
Energy
1750
Health
590
Speed
35
Damage
Buildpower
80
Weapons

A construction Kbot is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Kbot lab

It is slightly slower and weaker than vehicle constructor, but it can climb steeper hills, so it is effective in expansion on mountainous terrain. Each Construction Kbot increases the player's energy and metal storage capacity by 50. 

It is wise to use pairs of cons for expansion, so they can heal each other and build defensive structures faster. 

This makes them immune to light assault units like Fleas / Jeffys.

Important Buildoptions

Advanced Solar Collector
Gaat Gun
T2 Kbot Lab
How to use this unit

Crasher

T2
T3
Amphibious
Amphibious Anti-air Kbot
Metal
125
Energy
1100
Health
580
Speed
53
Damage
56
Buildpower
0
Weapons
Cannon, MissileLauncher

The Crasher is a cheap mobile anti air (AA) Kbot, that can easily take down light aircrafts, like scouts, or transporters. Always send a few with your army to protect it from EMP drones / Gunships or commander drop tactics.

Remember that it has no land-to-land weapons, so it is unable to defend itself.

In bigger numbers it can prevent bombing runs. It is able to walk underwater - combine it with amphibious units!

How to use this unit

Thud

T2
T3
Amphibious
Light Plasma Kbot
Metal
140
Energy
1150
Health
900
Speed
45
Damage
59
Buildpower
0
Weapons
Cannon

Kbot T1 Artillery

Thud's can deal a size-able damage with relatively low cost of building. It has a decent amount of Hitpoints, so it last longer than most other T1 Kbots.

Try to take high ground, because Thud's range is longer when shooting downhill.

Thud's are fairly slow, so watch out for fast moving enemies and (long range) defenses.

How to use this unit

Roach

T2
T3
Amphibious
Amphibious Crawling Bomb
Metal
69
Energy
5800
Health
560
Speed
81
Damage
1800
Buildpower
0
Weapons
Melee, Cannon

Roach is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It deals significant damage in a large radius when it explodes and even bigger when you self-destruct it in time. 

If used in a pack remember to spread them to avoid chaining. 

Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.

How to use this unit

Spectre

T2
T3
Amphibious
Radar Jammer Kbot
jammer
Metal
75
Energy
1550
Health
310
Speed
39
Damage
Buildpower
0
Weapons

Spectre is a mobile radar-jamming device that can hide your units away form enemy’s radar. In combination with cloakable units like a Commander it makes them totally undetectable (if your enemy hasn't built the intrusion countermeasure system).

How to use this unit

Voyeur

T2
T3
Amphibious
Radar Kbot
radar
Metal
99
Energy
1350
Health
350
Speed
45
Damage
Buildpower
0
Weapons

Voyeur is a mobile radar Kbot. Always have at least one in your artillery/infantry combos. It doesn’t have any weapon of its own and has rather low HP, but having intel on your enemies whereabouts can be very crucial.

Always try to keep it a bit behind your fighting troops.
How to use this unit

Parasite

T2
T3
Amphibious
Radar-Invisible Spy Kbot
cloak, stealth
Metal
165
Energy
12500
Health
340
Speed
62
Damage
Buildpower
50
Weapons

Parasite is the so called “spy” Kbot. With its cloak and stealthy attributes combined it remains totally invisible for your enemy unless he has built an intrusion countermeasure system. Use it to sneak into bases, and get intel on what is going on there so you can always be a step ahead. 

When self-destructed infiltrator delivers an EMP explosion with a large radius, which can paralyse enemy units for up to 45 seconds. 

Use this to temporarily disable enemy anti-nukes and strike with your ICBMs. Parasites are also great in combination with any artillery. Put it in front of enemy’s army to gain perfect vision and perfect aim for your artillery.

How to use this unit

Pyro

T2
T3
Amphibious
Fast Assault Kbot
Metal
200
Energy
3000
Health
950
Speed
83
Damage
240
Buildpower
0
Weapons
Flame

Pyro is a very fast raider Kbot equipped with a flamethrower. It can be built from a T2 Kbot lab or by a Freaker. One of the most effective and unpredictable units when properly and actively controlled 

Its speed and maneuverability make it virtually impossible to D-gun, and with its high damage, close-range flamethrower, it is thé perfect unit for flaming down Commanders

However its light armor makes it vulnerable to defensive structures, try to avoid them and sneak into unguarded spots. Always spread them to avoid chain-exploding.  

As a gimmick used by pros it can be self-destructed to deal huge damage in a relative large radius.
How to use this unit

Freaker

T2
T3
Amphibious
Combat Engineer
Metal
210
Energy
3800
Health
750
Speed
90
Damage
Buildpower
125
Weapons

Freaker is a very handy constructor that can run fairly quickly and provide with buildpower wherever you need it. On top of that it is able to produce nano-towers and infantry, most importantly – Pyros and Crashers (AA). 

A great way to provide quick combat force in places far from your base is to use them to build a few nanos and then put a queue of Pyros setting it on repeat. 

This way they will keep producing Pyros until you stop it. Finally, use them for building mines and securing your flanks, and points of high tactical importance.

How to use this unit

Gimp

T2
T3
Amphibious
Amphibious Kbot
Metal
330
Energy
9500
Health
2100
Speed
56
Damage
172
Buildpower
0
Weapons
TorpedoLauncher, BeamLaser

Slow but powerful amphibious Kbot

Equipped with a short-range heavy laser it is able to deal significant damage in close combat. On top of that it can also fight when underwater with its light torpedo launcher. 

Pretty hard to spot when underwater, try to sneak in through the shoreline.
How to use this unit

Advanced Construction Kbot

T2
T3
Amphibious
Builds T2 Buildings
Metal
410
Energy
6900
Health
900
Speed
33
Damage
Buildpower
180
Weapons

Advanced Construction Kbot is a unit that opens the door to the T2 economy and high-level defensive structures. 

In most situations when you get one, start updating your:

  1. T1 metal extractors to T2 Moho mines
  2. Build Advanced geothermal powerplants
  3. Build fusion reactors in combination with advanced metal makers

It has a higher buildpower than its T1 version and boosts your metal and energy storage by 100. On top of what its Kbot counterpart can build, the vehicle is also able to produce Advanced Fusions, the most powerful energy-making structure in the game.

How to use this unit

Morty

T2
T3
Amphibious
Mobile Mortar Kbot
Metal
410
Energy
2200
Health
850
Speed
50
Damage
66
Buildpower
0
Weapons
Cannon

Morty is a long-range plasma Kbot that overshoots all T1 and most T2 defense structures, most importantly – pit-bulls. Use it en masse to quickly dismantle enemy defense line and finish the job with your close-combat units. 

Requires good vision to aim well, for this – use a Spy Kbot or a constant stream of cheap T1 scouting units.
How to use this unit

Skuttle

T2
T3
Amphibious
Advanced Amphibious Crawling Bomb
cloak
Metal
540
Energy
26000
Health
320
Speed
84
Damage
3000
Buildpower
0
Weapons
Melee, Cannon

Skuttle is a crawling bomb designed for one purpose – to go kamikaze on enemy units and structures. It deals damage in a large radius when it explodes and even way more damage (2,5x) when you self-destruct it in time.

If used in a pack remember to spread them to avoid chaining. 

Thanks to their amphibious attribute they prove very helpful in attacking and regaining sea territory.

The Skuttle can also cloak. Use that ability to sneak in unharmed and destroy big blobs of enemy units at once.
How to use this unit

Can

T2
T3
Amphibious
Armored Assault Kbot
Metal
560
Energy
9300
Health
4850
Speed
38
Damage
344
Buildpower
0
Weapons
BeamLaser

Heavily armored T2 Heavy Laser Kbot

It can deal great amounts of damage in close-combat.

Used mainly as a tanker in combination with long range units like Morties or Dominators

Much stronger than its ARM counterpart Zeus, but also more costly. When metal is plenty – mass  them to produce an unstoppable force that does the job on it's own and doesn't require much micro-control.

How to use this unit

Dominator

T2
T3
Amphibious
Heavy Rocket Kbot
Long range
Metal
600
Energy
5800
Health
550
Speed
54
Damage
100
Buildpower
0
Weapons
StarburstLauncher

Dominator is a long-range heavy rocket Kbot that shoots its missiles far to the skies to let them hit from a big angle. This way it is able to target remote structures and units covered by walls and high hilltops. 

Able to overshoot most defensive structures – use it to break enemy defense line. 

They are very fragile and useless against mobile units, therefore always keep them covered with short range infantry like Cans.

How to use this unit

Manticore

T2
T3
Amphibious
Heavy Amphibious Anti-Air Kbot
Metal
650
Energy
6200
Health
1280
Speed
35
Damage
249
Buildpower
0
Weapons
Cannon, 8x MissileLauncher

Manticore is a T2 amphibious anti-air Kbot that can deal significant damage to aircrafts using a multi missile barrage launcher. It cannot shoot aircraft when underwater. It doesn’t have any weapon to protect itself from ground units, always keep it covered.

How to use this unit

Termite

T2
T3
Amphibious
Heavy All-terrain Assault Spider
Metal
700
Energy
12000
Health
2800
Speed
48
Damage
331
Buildpower
0
Weapons
BeamLaser

Termite is an all-terrain spider Kbot that can deal huge amounts of damage in close-quarters combat. Equipped with a heavy burning laser and good armor it stands a chance against most of the regular combat units.

Climb any slope and hit your enemy where he least expects it. 

Termites are almost immune to EMP weapons, so it is hard to paralyze them.
How to use this unit

Decoy Commander

T2
T3
Amphibious
Fake Commander
cloak, capturer
Metal
750
Energy
13000
Health
3000
Speed
38
Damage
389
Buildpower
300
Weapons
2x BeamLaser, DGun

Decoy Commander is simply just a fake commander. It may build most of the units, the real one can (+mines) and it serves the function of confusing your opponent. 

It is reasonable to build it when you have your last commander, so the enemy mightget tricked and focus fire on the fake one.

The Decoy Commander has a lot of buildpower and is very good to assist in late-game mass-production.

How to use this unit

Commando

T2
T3
Amphibious
Stealthy Paratrooper K-bot
jammer
Metal
1200
Energy
15500
Health
1400
Speed
75
Damage
200
Buildpower
200
Weapons
LaserCannon

Commando is one of the most fun units in game. It is the only Kbot that can survive falling from a shot-down air transporter. Also is has a personal radar and radar-jamming device.

Use this fact to drop it straight into an unprotected enemy base and tear it down with mines » The Commando can build medium mines

Pro players use it to “steal” resources. To do that, damage a structure until it has few % of HP and then reclaim it gaining all the tasty metal. Falls short in comparison with regular combat units. Try to avoid engaging with them.

How to use this unit

Sumo

T2
T3
Amphibious
Heavily Armored Assault Kbot
Metal
2200
Energy
35000
Health
14000
Speed
23
Damage
500
Buildpower
0
Weapons
BeamLaser

Sumo is a super slow and massively armored Kbot. It has the most Hitpoints among all T2 units make it the best choice for a tanking unit for your artillery. 

In one-on-one situation it can even stand a chance against lighter T3 units. 

It is equipped with a heavy laser that deals massive damage over a quite reasonable or even impressive range. It’s a precious unit in your army that leaves a big wreck. 

Try to micro it wisely and repair it when needed.
How to use this unit

Commander

T2
T3
Amphibious
Commander
cloak, capturer
Metal
2700
Energy
26000
Health
3000
Speed
38
Damage
111564
Buildpower
300
Weapons
2x BeamLaser, DGun
How to use this unit

Shiva

T2
T3
Amphibious
Amphibious Siege Mech
Metal
1550
Energy
23000
Health
8500
Speed
48
Damage
408
Buildpower
0
Weapons
2x Cannon, StarburstLauncher
How to use this unit

Karganeth

T2
T3
Amphibious
All-Terrain Assault Mech
Metal
1650
Energy
38000
Health
9000
Speed
45
Damage
468
Buildpower
0
Weapons
Cannon, 3x MissileLauncher
How to use this unit

Catapult

T2
T3
Amphibious
Heavy Rocket Kbot
Metal
4900
Energy
80000
Health
5500
Speed
48
Damage
600
Buildpower
0
Weapons
MissileLauncher
How to use this unit

Juggernaut

T2
T3
Amphibious
(barely) Mobile Heavy Turret
Metal
20000
Energy
513000
Health
300000
Speed
17
Damage
1113
Buildpower
0
Weapons
3x BeamLaser, EmgCannon
How to use this unit

Krogoth

T2
T3
Amphibious
Experimental Assault Kbot
Metal
29000
Energy
615000
Health
133700
Speed
34
Damage
4187
Buildpower
0
Weapons
StarburstLauncher, BeamLaser, 3x Cannon

He's Huge!

He roars, and whistles! He even plays music? Oh well, this guy is one can short of a six-pack, that alien. With a huge amount of hitpoints, matiching it's size, he makes the biggest of commanders look like rag dolls. Not one commander can survive alone. It is recommended for every Krogoth, 4 people fight it. He can fire over map features with eye gun and blast his way through with his arm cannons. He does have short range radar, and getting close to him is suicide.

The only way to beat a Krogoth is not going head on!

His auto repair makes him impossible to beat with several commanders alone!

How to use this unit