armmercury

Balance chart

Mercury

T2
Long Range Anti-Air Tower

Cost

Metal
1600
Metal needed to build this unit
energy
33000
Energy needed to build this unit
Build time
28000
Build time needed to build this unit

general stats

health
1670
Starting Hitpoints
sight
600
Sight range to spot enemy units
dps
417
Max. damage per second for all weapons
range
2400
Max. weapon range
stockpile
5
Stockpile limit

Ordnance

Missile Launcher
1800
14
sec. to build ammo
Time to make 1 ammo
5
Stockpile
Max. amount of ammo
417
DPS
Damage per second
1.80
reload
Slow
Reload until next shot in seconds
750
Alpha
Heavy
Damage per shot
2400
range
Weapon Range
425
AOE
Gigantic
Area of Effect / Diameter of the explosion
Heavy long-range g2a guided missile launcher

Build options

No items found.

The Mercury's extremely long-range missiles easily destroys most aircraft before they even get close to your base. Unlike other AA, it builds its missiles over time for a cost in resources.

Build these formidable launchers later in a match to defend your base from strategic bombers.

It can also be build on an extended front line to slowly dismantle the enemy's ''fighter wall''.

Its missile deals 750 damage in a huge radius, almost TRIPLE that of flak cannons, easily taking out multiple aircraft at once. It can build 1 missile every 13 seconds if you have the energy needed, and stocks up to 5 missiles in total. Each missile costs 1800 energy to be build—notably less than most aircraft.

Its missiles can be baited out by cheap air units like scouts.

You may want to set them to Return Fire or Hold Fire to preserve their shots.

Armada

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Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

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Units

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