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Unit Balance Chart

Armada

Cortex

Hippocampus

T1
T2
T3
Light Assault Corvette
Metal Cost
120
The amount of metal required to complete construction
Energy Cost
1600
The amount of energy required to complete construction
Buildtime
1800
Time to build this unit with 100 Buildpower in minutes : seconds OR raw buildtime (toggle)
Energy Production
The amount of energy this unit produces
Health
700
Health / Hitpoints of this units determines how tough it is
Sight Range
600
How far this unit can see and identify an enemy unit
Radar Range
How far this unit can detect units beyond its sight range
Sonar Range
How far this unit can detect underwater units
Jammer Range
Range of the units jamming device
Speed
97
Maximum speed on normal terrain
Buildpower
How fast this unit or structure can build or repair
Paralyze Immunity
Paralyze immunity percentage. 100% is fully immune to any paralyser
Weapons
LaserCannon
DPS
60
Damage per second on average against default units
Weapon Range
351
This is the maximum range of the weapon(s) of this unit
Stockpile Limit
The maximum stockpile of ammo this unit can build and stock
Cloak cost
Energycost when cloaked and stationary. Mobile units use more energy to remain cloaked while moving
Cloak cost moving
The energycost when moving this unit while being cloaked

The Hippocampus is a fast, lightly-armed patrol craft built for early game sea control, vision, and harassment. With high speed and good sight range, it excels at chasing down light targets and punishing undefended naval expansions.

Strategy Guides

Hippocampus
is a possible counter for
Hippocampus
Build options
No items found.
No items found.
No items found.

Armada

Cortex

Raptors

Tech Level 1
All Chickens
Tech Level 2
Tech Level 3
No Tech Level 2 units available at this moment.

Armada

Cortex

Units

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