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March 14, 2024
Maps
New Map: Wanderlust
I have released a remade version of Wanderlust by FlorisXIV. It is a a small 1v1 to 3v3 map with grassy lowlands and dry central upper plateaus. It has a couple of bot only ramps on the northeast and southwest sides.
author
TheMooseIsLoose
March 14, 2024
Interface
Minor lobby interface update
Choosing to spectate while in an active position in queue or game will now require a confirmation via popup.
author
TheMooseIsLoose
March 2, 2024
Maps
New Map: The Rock Jungle
I have just released a new map, a remake of the classic TheRockJungle by SirArtturi. It is an east vs west teams map with spawns up to 8vs8 in mind. Lots of vegetation and shallow water.
author
TheMooseIsLoose
March 2, 2024
Gameplay, Interface, Widgets
Smart area reclaim limited
Smart area reclaim has been the source of a lot of crashes and lag spikes of late, thanks to people accidentally (or not so accidentally) using it to queue up map-wide reclaim commands. It now has limits to the total area and number of commands it can issue to alleviate this problem. Read on for more details!
author
Hobo_Joe
March 2, 2024
Widgets, Interface
Stateful factory guard
Factory guard has been changed from a global toggle in the settings to a toggleable setting per-factory, next to other factory settings such as move state and fire state. It defaults to off, so make sure to check each game if you're used to this feature!
author
Hobo_Joe
February 29, 2024
Engine
New Engine version 2358
This engine release is a set items piled up during the feature freeze, a large set of wonderful updates by ivand, Sprung, A-Lias, Loveridge, Lamer, Beherith and more.
author
[teh]Beherith
February 26, 2024
Balance, Gameplay
Adjustments to Pawns, Grunts, Maces, Thugs and Demons!
- Pawns faster - Grunts slower - Demon builds slower - Maces and Thugs learn to respect and enforce their personal space
author
Perfi
February 17, 2024
Website
Replay site now applies AND, not OR, to player list, thanks Jauggy & Jazcash!
Go to the [replay site](https://bar-rts.com/replays/?page=1&limit=24&hasBots=false&endedNormally=true) and try it out!
author
Perfi
February 12, 2024
PvE, Bugs, Interface
Bugfixes and tiny features
A bunch of small items were just merged, nothing groundbreaking but maybe these will give you some relief if you've run into them. Fixed mex handling on several metal maps (note, this won't affect AI), fixed some line drag behavior and added an option related to it, fixed not being able to place buildings on top of other commands (e.g. move), fixed pregame building placement not indicating when a spot is blocked. More details below!
author
Hobo_Joe
February 9, 2024
Balance, Gameplay
New Dragons, Demons, and Salamanders migrated to base game, along with Fire and Lightning boats.
After an extended testing period, Fire and Lightning boats from the T2 sea mod option have migrated into base game along with the updated 'carrier'/anti ship. My updated Dragons, Demons, and Salamanders from Release Candidates are now in base game, and Drone Carriers have now moved to Release Candidate Units.
author
Hornet
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