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February 29, 2024
Engine
New Engine version 2358
This engine release is a set items piled up during the feature freeze, a large set of wonderful updates by ivand, Sprung, A-Lias, Loveridge, Lamer, Beherith and more.
author
[teh]Beherith
February 26, 2024
Balance, Gameplay
Adjustments to Pawns, Grunts, Maces, Thugs and Demons!
- Pawns faster - Grunts slower - Demon builds slower - Maces and Thugs learn to respect and enforce their personal space
author
Perfi
February 17, 2024
Website
Replay site now applies AND, not OR, to player list, thanks Jauggy & Jazcash!
Go to the [replay site](https://bar-rts.com/replays/?page=1&limit=24&hasBots=false&endedNormally=true) and try it out!
author
Perfi
February 12, 2024
PvE, Bugs, Interface
Bugfixes and tiny features
A bunch of small items were just merged, nothing groundbreaking but maybe these will give you some relief if you've run into them. Fixed mex handling on several metal maps (note, this won't affect AI), fixed some line drag behavior and added an option related to it, fixed not being able to place buildings on top of other commands (e.g. move), fixed pregame building placement not indicating when a spot is blocked. More details below!
author
Hobo_Joe
February 9, 2024
Balance, Gameplay
New Dragons, Demons, and Salamanders migrated to base game, along with Fire and Lightning boats.
After an extended testing period, Fire and Lightning boats from the T2 sea mod option have migrated into base game along with the updated 'carrier'/anti ship. My updated Dragons, Demons, and Salamanders from Release Candidates are now in base game, and Drone Carriers have now moved to Release Candidate Units.
author
Hornet
February 9, 2024
AI, Modding, PvE, Raptors, Scavengers, Gameplay
Unbacom removed from BAR
Unfortunately camels back has been broken by one last straw, and unbacom has been removed from BAR, and will remain removed indefinitely. In short, it is too unstable and causes too many bugs to remain in its current state. Read on for more details!
author
Hobo_Joe
February 7, 2024
PvE, Moderation
Moderation policy change - stricter actions for in-game actions in modded Raptors games
Here's a slightly delayed update on a moderation policy change. Because we're volunteers with limited time on our hands, we're going to be skipping steps on the escalation ladder for in-game actions, such as griefing, in modded Raptors games, which take a very long time to watch and process. We thus want to dissuade people from doing so in the first place, and hope the modded Raptors community passes this along by word of mouth.
author
Perfi
February 7, 2024
Music
More epic tunes added to BAR soundtrack by our new authors!
Exciting news! The BAR soundtrack is leveling up with the addition of talented composers like Leon Devereux, Nathan Sharples, Matteo Dell’Acqua, and Russell Lucas-Nutt. We've been steadily enhancing both the menu and in-game track selections, so be sure to check out the latest tunes!
author
PtaQ
February 7, 2024
Bugs, Gameplay, Interface, Widgets, AI
Mex and geo building completely rewritten!
Much of this work was just under-the-hood work to improve some code, but players should also see a pretty substantial improvement to several mex and geo systems, like mex/geo snap, right-click build/updgrade for mexes, and of course area mex! Hopefully it should improve the behavior of Barb AI on some maps as well. Read on for more details!
author
Hobo_Joe
February 7, 2024
Maps
New Map: Hide and Seek
A remake of the classic Zero-K map Hide and Seek is now available. It is a 1vs1 map that has the start areas closer to middle than the average map and demands players to expand on all sides to survive. Thanks to FlorisXIV for the original!
author
TheMooseIsLoose
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