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April 9, 2024
Gameplay
Forgotten announcement - Liche dive removed!
We forgot to announce this, but thanks to Hornet's deep dive into the mechanics of it, the Liche no longer dives its target if you use the attack command with it, instead of set-target. This removes a "trivia check" for successfully using the unit, while still keeping the set-target functionality as it was before.
author
Perfi
April 8, 2024
Engine, Bugs, Testing
Engine Sync Testing
We will be running a short trial of falling back to a two month old engine release (2314), to help track down the source of an uptick in desync reports.
author
[teh]Beherith
April 3, 2024
Interface
Now Available: Favourite maps
The map list in lobby now has the ability to mark your favourite maps with a star. These maps will appear on top.Thanks to yzch for the PR!
author
TheMooseIsLoose
March 26, 2024
Gameplay, Interface
Hound weapon toggle no longer uses on/off
This means you can toggle hounds weapons while having jammers selected, and it won't turn off the jammers anymore :)
author
Hobo_Joe
March 17, 2024
Infrastructure
Quicker game and chobby changes propagation
I've added an improvement to the game and Chobby repositories that reduces the time from commit to update being available for players from average time of 12min (up to ~23min) to ~10s.
author
[T0]Marek
March 14, 2024
Maps
New Map: Wanderlust
I have released a remade version of Wanderlust by FlorisXIV. It is a a small 1v1 to 3v3 map with grassy lowlands and dry central upper plateaus. It has a couple of bot only ramps on the northeast and southwest sides.
author
TheMooseIsLoose
March 14, 2024
Interface
Minor lobby interface update
Choosing to spectate while in an active position in queue or game will now require a confirmation via popup.
author
TheMooseIsLoose
March 2, 2024
Maps
New Map: The Rock Jungle
I have just released a new map, a remake of the classic TheRockJungle by SirArtturi. It is an east vs west teams map with spawns up to 8vs8 in mind. Lots of vegetation and shallow water.
author
TheMooseIsLoose
March 2, 2024
Gameplay, Interface, Widgets
Smart area reclaim limited
Smart area reclaim has been the source of a lot of crashes and lag spikes of late, thanks to people accidentally (or not so accidentally) using it to queue up map-wide reclaim commands. It now has limits to the total area and number of commands it can issue to alleviate this problem. Read on for more details!
author
Hobo_Joe
March 2, 2024
Widgets, Interface
Stateful factory guard
Factory guard has been changed from a global toggle in the settings to a toggleable setting per-factory, next to other factory settings such as move state and fire state. It defaults to off, so make sure to check each game if you're used to this feature!
author
Hobo_Joe
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