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Energy Converter

T2
T3
Amphibious
Converts energy into metal
Metal
1
Energy
1250
Health
150
Speed
0
Damage
Buildpower
0
Weapons

Converts up to 70 energy into 1 metal per second

How to use this unit

Sonar Station

T2
T3
Amphibious
Locates Water Units
Metal
20
Energy
450
Health
52
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Dragon's Eye

T2
T3
Amphibious
Perimeter Camera
cloak, stealth
Metal
32
Energy
850
Health
250
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Wind Generator

T2
T3
Amphibious
Produces Energy
Metal
45
Energy
175
Health
179
Speed
0
Damage
Buildpower
0
Weapons

The windgenerator produces energy which changes realtime and also is different on each map. Average wind speeds above ±12-15 are interesting and could even be better than solar power. Be aware that wind can change any moment and then you could have a major energy stall.

How to use this unit

Metal Extractor

T2
T3
Amphibious
Extracts Metal
Metal
54
Energy
550
Health
175
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Radar Tower

T2
T3
Amphibious
Early Warning System
radar
Metal
58
Energy
640
Health
81
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Offshore Metal Extractor

T2
T3
Amphibious
Extracts Metal
Metal
60
Energy
500
Health
185
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Tidal Generator

T2
T3
Amphibious
Produces Energy
Metal
85
Energy
300
Health
354
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Castro

T2
T3
Amphibious
Short-Range Jamming Device
jammer
Metal
115
Energy
5200
Health
960
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Solar Collector

T2
T3
Amphibious
Produces Energy
Metal
150
Energy
0
Health
320
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Energy Storage

T2
T3
Amphibious
Increases Energy Storage (6000)
Metal
175
Energy
1800
Health
1800
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Nano Turret

T2
T3
Amphibious
Repairs and builds in large radius
Metal
210
Energy
3200
Health
500
Speed
0
Damage
Buildpower
200
Weapons
How to use this unit

Exploiter

T2
T3
Amphibious
Armed Metal Extractor
Metal
240
Energy
1900
Health
1300
Speed
0
Damage
156
Buildpower
0
Weapons
BeamLaser

Exploiter is an armed metal extractor. Built by all T1 land/air cons it is basically a mex+LLT in one unit. Very useful to expand with in late T1 game. It is more expensive than a mex+LLT, however it is way more armored and can withstand higher damage. Don’t use in your early expansion, before you set up a good economy.

How to use this unit

Underwater Energy Storage

T2
T3
Amphibious
Increases Energy Storage (6000)
Metal
300
Energy
2700
Health
3042
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Metal Storage

T2
T3
Amphibious
Increases Metal Storage (3000)
Metal
340
Energy
590
Health
1900
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Advanced Solar Collector

T2
T3
Amphibious
Produces Energy
Metal
370
Energy
4000
Health
1080
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Underwater Metal Storage

T2
T3
Amphibious
Increases Metal Storage (3000)
Metal
370
Energy
1600
Health
3500
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Geothermal Powerplant

T2
T3
Amphibious
Produces Energy / Storage
Metal
540
Energy
13000
Health
1850
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Core Juno

T2
T3
Amphibious
Anti Stealth Detector
stealth
Metal
660
Energy
16000
Health
2250
Speed
0
Damage
1
Buildpower
0
Weapons
StarburstLauncher

Anti Radar / Jammer / Minefield / ScoutSpam Weapon. Juno is an ultimate countering weapon. Built by all T1 land/air cons it piles up electric discharge missiles that don’t produce any damage to assault units or economy, but they immediately disable all radar and jammer units and detonate mines. On top of that the area of effect of the discharge becomes lethal to any light scout units like jeffies or fleas. It has many situational uses. It is very effective to use it just seconds before scheduling an attack on your opponent defences. This way his view of the battlefield becomes obscured. You can also try to surprise your enemy attacking him from the side he assumed to be well protected by the minefield. Finally you can use it to stop “scoutspams”, making his artillery way less effective. Stockpiles one charge in 75 seconds.

How to use this unit

Moho Exploiter

T2
T3
Amphibious
Armed Moho Metal Extractor
Metal
2400
Energy
12000
Health
3500
Speed
0
Damage
1258
Buildpower
0
Weapons
BeamLaser, MissileLauncher

Moho Exploiter is an armed metal extractor. Built by all T1 land/air cons it is basically an extractor and an LLT at once. Due to its higher costs than a regular mex+LLT  combo it is not worth building on your first expansions. However after you have established some good starting economy it is an effective structure to expand with. On top of the damaging function it also holds a decent HP (much higher than a regular mex).

How to use this unit

Underwater Fusion Plant

T2
T3
Amphibious
Produces Energy / Storage
Metal
5400
Energy
34000
Health
5350
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Shroud

T2
T3
Amphibious
Long-Range Jamming Tower
jammer
Metal
130
Energy
20000
Health
800
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Advanced Sonar Station

T2
T3
Amphibious
Extended Sonar
Metal
160
Energy
2400
Health
2140
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Moho Energy Converter

T2
T3
Amphibious
Converts more energy into metal
Metal
370
Energy
21000
Health
500
Speed
0
Damage
Buildpower
0
Weapons

Converts up to 600 energy into 10.3 metal per second

How to use this unit

Air Repair Pad

T2
T3
Amphibious
Automatically Repairs Aircraft
airbase
Metal
400
Energy
4400
Health
1600
Speed
0
Damage
Buildpower
1000
Weapons
How to use this unit

Advanced Radar Tower

T2
T3
Amphibious
Long-Range Radar
radar
Metal
560
Energy
19000
Health
330
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Moho Mine

T2
T3
Amphibious
Advanced Metal Extractor / Storage
Metal
640
Energy
8100
Health
3500
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Hardened Metal Storage

T2
T3
Amphibious
Increases Metal Storage (10000)
Metal
760
Energy
11000
Health
10050
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Targeting Facility

T2
T3
Amphibious
Enhanced Radar Targeting
Metal
800
Energy
7500
Health
1800
Speed
0
Damage
Buildpower
0
Weapons

Enhanced Radar Targeting, more facilities enhance accuracy.

How to use this unit

Underwater Moho Mine

T2
T3
Amphibious
Advanced Metal Extractor / Storage
Metal
810
Energy
10500
Health
2072
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Hardened Energy Storage

T2
T3
Amphibious
Increases Energy Storage (40000)
Metal
840
Energy
11000
Health
11400
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Catalyst

T2
T3
Amphibious
Tactical Nuke Launcher
Metal
1200
Energy
14000
Health
3200
Speed
0
Damage
1250
Buildpower
0
Weapons
StarburstLauncher

Catalyst is a tactical nuke launcher and one of CORE signature units, unique in its function. Built by all T2 land/air cons it can strike with light nuclear missiles within a huge range. It is able to overshoot all T1 and T2 defenses so it serves a great role in dismantling porc lines and destroying strategic targets such as annihilators. Skilled player may even use it as a defensive unit. If you can extrapolate where the coming troops are going to be located 10 seconds from now – you can hit them with an unexpected lethal strike. It stockpiles one missile in 75 seconds. Cool gimmick/trivia: when seld-destructed, Catalyst explodes almost like a regular nuke. Use it as a last resort weapon when you know you can’t hold the defense line.

How to use this unit

Moho Geothermal Powerplant

T2
T3
Amphibious
Hazardous Energy Source
Metal
1500
Energy
27000
Health
3720
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Behemoth

T2
T3
Amphibious
Geothermal Plasma Battery
Metal
3100
Energy
35000
Health
7500
Speed
0
Damage
900
Buildpower
0
Weapons
Cannon

Behemoth is an intimidating long-range plasma weapon mounted on top of a geothermal powerplant. Built by all T2 land/air cons it is able to overshoot all T1 and T2 defences and deal great AoE damage to units and structures. On top of good defence it serves a function of a basic energy source producing 450 E/s. Very effective in protecting high-ground and other strategic positions. Build it instead of Moho Geothermal powerplant in hazardous areas.

How to use this unit

Fusion Reactor

T2
T3
Amphibious
Produces Energy / Storage
Metal
4500
Energy
26000
Health
4500
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit

Silencer

T2
T3
Amphibious
Nuclear ICBM Launcher
Metal
7700
Energy
82000
Health
5560
Speed
0
Damage
5750
Buildpower
0
Weapons
StarburstLauncher

Silencer is the ICBM nuclear missile silo. Built by all T2 land/air cons it produces missiles that can hit anywhere on the map and turn whole bases and armies into ashes. It can be countered by anti-nukes within their limited range. Silencer has a bigger AoE than its ARM counterpart – Retaliator. In many situations it is even able to destroy two bases at once if they are built in vicinity. Always make sure that your enemy is unaware of you building it, because anti-nukes are faster to build and load. Stockpiling a nuke takes 180s, anti-nuke – 90s. Few units may survive the nuke blast – Commanders, Banthas, Krogoths and heavier battleships. You can use EMP missiles or spy-Kbots to temporarily disable anti-nukes and strike uncovered areas.

How to use this unit

Advanced Fusion Reactor

T2
T3
Amphibious
Enhanced Energy Output
Metal
9700
Energy
48000
Health
8500
Speed
0
Damage
Buildpower
0
Weapons
How to use this unit