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Peeper

T2
T3
Amphibious
Scout Plane
radar
Metal
52
Energy
1550
Health
80
Speed
375
Damage
Buildpower
0
Weapons

The Peeper is a cheap and fast moving air scout, that is not armed with any weapons, but a huge line of sight. It is used to gain intelligence on what your enemy is planning, and where he keeps his most important units. Information is the most valuable asset on the battlefield, knowing your opponent's plans you can prepare your counter strikes early, making his moves inefficient. In late-game a constant stream of scouts helps your artillery units, improving their aim.

How to use this unit

Atlas

T2
T3
Amphibious
Air Transport
transport
Metal
68
Energy
1300
Health
240
Speed
207
Damage
Buildpower
0
Weapons

The Atlas is an airborne transportation unit. It can pick up all T1 land based units and T2, with exception of heavy ones, like Fatboy or Goliath. Use it for unexpected unit drops bypassing your enemy's defense line, but don't forget to scout first for any anti-air units. Drop your commander into their bases to D-gun all structures and humiliate your opponents. Can be used for transporting nano towers too, which enables you to move your buildpower where you currently need it.

How to use this unit

Freedom Fighter

T2
T3
Amphibious
Fighter
Metal
73
Energy
2900
Health
150
Speed
289
Damage
167
Buildpower
0
Weapons
MissileLauncher

The Freedom Fighter is a fast moving fighter jet that is designed for eliminating air units. It is the most effective form of T1 air defense that can access all parts of the map to get rid of any air threats. In large packs, it is also able to destroy weak land-based structures, like nano towers. Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity. Send fighters with your bombing runs to disable opponent's fighter wall before your bombers come to deliver the final blow.

How to use this unit

Tornado

T2
T3
Amphibious
Seaplane Swarmer
Metal
90
Energy
4500
Health
255
Speed
311
Damage
247
Buildpower
0
Weapons
MissileLauncher
How to use this unit

Construction Aircraft

T2
T3
Amphibious
Tech Level 1
Metal
110
Energy
4200
Health
140
Speed
208
Damage
Buildpower
60
Weapons

A Construction Aircraft is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Aircraft Plant. Due to their speed, the highest among constructors, it may be used for quick expansions and reclaiming in areas far from your base. It can also access the whole map, as it doesn't care about any natural obstacles. It has a very low HP, so keep away from enemy's anti air units. Due to little build power you may want to use multiple air cons at once. Each Construction Aircraft increases the player's energy and metal storage capacity by 25.

How to use this unit

Seahawk

T2
T3
Amphibious
Advanced Radar/Sonar Plane
radar
Metal
125
Energy
7000
Health
520
Speed
338
Damage
Buildpower
0
Weapons
How to use this unit

Banshee

T2
T3
Amphibious
Light Gunship
Metal
135
Energy
2300
Health
435
Speed
185
Damage
39
Buildpower
0
Weapons
Cannon

The Banshee is a light gunship that can deal damage to land based units. It has very weak armor, that can be shattered by T1 anti air with ease, so always send them in packs and scout before striking. It is a weapon of surprise, try to keep it away from your foe's radars before attacking. If you succeed to put your gunships into an unguarded base, or over hostile Commander it will have no chance to survive.

How to use this unit

Thunder

T2
T3
Amphibious
Bomber
Metal
145
Energy
4200
Health
600
Speed
255
Damage
88
Buildpower
0
Weapons
AircraftBomb

The Thunder is a bomber, designed for destroying buildings. A little bit weaker than its CORE counterpart - Shadow. It drops bombs over the target and makes a flyby to reload its ammunition. It can strike every 9 seconds. Always scout first and combine with fighters to eliminate enemy's airwall before  bombing. Click A for attack and drag your RMB to execute a carpet bombing, or use area attack command to strike targets within a circle.

How to use this unit

Construction Seaplane

T2
T3
Amphibious
Tech Level 1
Metal
150
Energy
7800
Health
365
Speed
192
Damage
Buildpower
60
Weapons
How to use this unit

Sabre

T2
T3
Amphibious
Seaplane Gunship
Metal
210
Energy
6400
Health
911
Speed
157
Damage
75
Buildpower
0
Weapons
LaserCannon
How to use this unit

Tsunami

T2
T3
Amphibious
Seaplane Bomber
Metal
240
Energy
7500
Health
1050
Speed
267
Damage
143
Buildpower
0
Weapons
AircraftBomb
How to use this unit

Albatross

T2
T3
Amphibious
Torpedo Gunship
Metal
290
Energy
6500
Health
1240
Speed
271
Damage
119
Buildpower
0
Weapons
TorpedoLauncher
How to use this unit

Hawk

T2
T3
Amphibious
Stealth Fighter
stealth
Metal
120
Energy
4900
Health
335
Speed
359
Damage
467
Buildpower
0
Weapons
2x MissileLauncher

Hawk is a fast moving fighter jet that is designed for eliminating air units. It is the most effective form of T1 air defense that can access all parts of the map to get rid of any air threats. In large packs, it is also able to destroy weak land-based structures, like nano towers. Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity. Send fighters with your bombing runs to disable opponent's fighter wall before your bombers come to deliver the final blow. Its stealthy attribute makes it invisible to radars. Due to that fact your enemy never knows how many you have without scouting. Faster and a little more effective than its CORE counterpart.

How to use this unit

Eagle

T2
T3
Amphibious
Radar/Sonar Plane
radar
Metal
175
Energy
8600
Health
800
Speed
317
Damage
Buildpower
0
Weapons

Eagle is a radar and sonar plane that can locate land and underwater units. It has a decent radar range and speed so it's the best unit you can use for scouting. Put a few in your fighterwall to have a permanent overview of the front, even when you lose the radars on land. Always send 1 or 2 with your bombing runs to locate targets for your strikeforce. When hunting for a commander, the radar plane can locate it even if it’s cloaked. Its sonar ability can also be used to detect submarines and amphibs.

How to use this unit

Phoenix

T2
T3
Amphibious
Strategic Bomber
Metal
230
Energy
12500
Health
1020
Speed
258
Damage
190
Buildpower
0
Weapons
AircraftBomb

Phoenix is a heavy and slow bomber that can deal great amounts of damage flying over units and structures. It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements. It deals much higher damage than its T1 form (Thunder). As little as 4 Phoenixes can destroy a fusion powerplant on one flyby (7-8 for an adv. fusion). They can drop another round of bombs every 7 seconds. They are cheaper but weaker than their core counterpart - Hurricane.


How to use this unit

Stiletto

T2
T3
Amphibious
EMP Bomber
stealth
Metal
230
Energy
19000
Health
1300
Speed
362
Damage
2857
Buildpower
0
Weapons
EMP AircraftBomb

Stiletto is an EMP bomber. It can be used to immobilise units over a big area. It makes for a great support unit for your front mates. Coordinate attacks and defense with them and paralyze enemy units just before they engage. It is more effective than EMP drones, because they drop bombs before getting in the range of eventual AA. If you queue an attack order followed by a move, they can drop their EMP loads and immediately do a full turn. This way you can run away from enemy’s AA and supporting fighters.


How to use this unit

Advanced Construction Aircraft

T2
T3
Amphibious
Tech Level 2
Metal
280
Energy
12000
Health
180
Speed
192
Damage
Buildpower
100
Weapons

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures. In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers. It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50. As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for fastest expansion in remote areas. It has lower buildpower than land constructors.

How to use this unit

Brawler

T2
T3
Amphibious
Gunship
Metal
310
Energy
6200
Health
1600
Speed
161
Damage
101
Buildpower
0
Weapons
Cannon

Brawler is a rapid-firing gunship. It has a decent armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Blades. It has heavier armor but weaker weapon than its CORE counterpart (Rapier).

How to use this unit

Dragonfly

T2
T3
Amphibious
Stealthy Armed Transport
stealth, transport
Metal
320
Energy
6600
Health
1050
Speed
242
Damage
0
Buildpower
0
Weapons
Paralyzer

Dragonfly is an armoured transportation aircraft. It can take on board even the heavier T2 units and easily withstand light anti air defenses. Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. It is equipped with an EMP laser of high energy that can stop even heavy units like Goliath. You can use this fact to “steal units”. Paralyze it, load it, and transport near your nano-towers to reclaim it, or capture it with a Commander.


How to use this unit

Lancet

T2
T3
Amphibious
Torpedo Bomber
Metal
330
Energy
7000
Health
1727
Speed
328
Damage
188
Buildpower
0
Weapons
TorpedoLauncher

Lancet is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand. Remember that in order to locate underwater units you need to use a sonar, preferably a radar/sonar plane.


How to use this unit

Blade

T2
T3
Amphibious
Rapid Assault Gunship
Metal
1250
Energy
22000
Health
2700
Speed
204
Damage
167
Buildpower
0
Weapons
MissileLauncher

Blade is a super-fast gunship designed for late and endgame tactics. Equipped with a sabot missile launcher it can quickly deal great amounts of damage. It has a powerful armor that can withstand tons of anti-air missiles and flak shots, but its biggest advantage is its speed and maneuverability. When fighting it can make quick turns and barrel rolls to avoid missiles and it can fly as fast as fighters therefore it makes for a better strike force than bombers, when there is lots of land AA to fly over. However, bare in mind its high costs. Only with an endgame economy would you be able to build those in greater numbers.


How to use this unit

Liche

T2
T3
Amphibious
Atomic Bomber
Extremely dangerous
Metal
2200
Energy
46000
Health
2050
Speed
295
Damage
625
Buildpower
0
Weapons
MissileLauncher

Liche is the ultimate weapon of terror and destruction. A heavy aircraft equipped with a tactical nuke launcher. This guy can decapite Commanders, destroy Fusion powerplants, or send whole armies into the air with just a single shot. A well-microed Liche can win you a game, just locate all enemy Commanders and fly over them. Use SET-TARGET to make it not lose momentum when deploying a bomb. Two of those are enough to destroy an advanced fusion. Common counters to Liche are Chainsaws/Eradicators/Screamers/Mercurys - avoid those.


How to use this unit