And with it, a few changes that directly affect players:
- Builders are now slightly faster at checking whether the next item in their build queue is blocked.
- Out-of-sight building ghosts now keep their last-seen palette colour. This also fixes an issue where team colours updated to show the building’s real current team, even when the ownership change happened outside your vision.
- Barbarian AI has been updated.
- Joining or rejoining an ongoing match should show catch-up progress sooner, as the game time is now reported immediately. This may also require a game-side update.
- Fixed an issue with ghosted buildings, so if you have a lot of them on screen, the FPS won't drop as much.
- A new bindable
cancelcommand action is available. It works like pressing Escape while a command is active.
- Radar jammers no longer block sonar from detecting units with mixed above-water and underwater signatures. This is pending adoption on the game side and will likely arrive in a future BAR release.
Thanks to all the contributors and testers who helped us battle-prove this release! <3
Full dev-facing Recoil changelog:
https://recoilengine.org/changelogs/changelog-2026-07/