March was a packed month! We've got a major new unit control feature, the Picture-in-Picture minimap graduating to a default-on experience, significant performance improvements, a Carrier rework, several balance patches, and a lot of polish. Let's dig in!
Units with a Guard order now move in formation alongside the unit they are guarding, rather than trailing behind in a line. They match speed relative to their guardee, spread out around them, and maintain sensible positions while moving - combat units actively flank and protect, support units stay at a safe distance.
To get full use of the new behavior, use Space + Right-click drag to reposition guarded units around their guardee before moving out. Note that construction units are not affected by this change, since it is more convenient for them to tail the guarded con so they don't bodyblock constructions.
PIP is now live for all players. It comes in two forms that work together.
As your minimap, PIP replaces the old static overview with what is likely the most fully-featured minimap widget in all RTS. Where the old minimap gave you a fixed bird's-eye view with basic click-to-command support, the PIP minimap is fully zoomable and pannable, operates independently of your main camera, and renders the world with real fidelity — projectiles, explosions, plasma trails, decals, unit health bars, commander nametags, lava and water shaders, and building placement previews are all visible inside it. A TV mode automatically pans to areas of activity, and an Activity button snaps it to recently placed map markers so you can react to a ping or a nuke warning without losing your current view. Portrait maps auto-rotate to landscape. Minimizing it restores the old minimap behavior if you prefer.
As a free floating viewport, PIP can be placed anywhere on your screen as a fully interactive second window into the game world — separate from your minimap entirely. This is where it gets truly unique: Alt+click any player's name in the player list to lock the viewport to their camera. Since PIP is fully interactive, you can issue orders directly into that view. Yes, you can now micro your teammates. For spectators and casters, multiple PIP viewports can cover different parts of the map simultaneously — a genuine broadcast tool built into the game.
30+ widgets and gadgets received performance improvements this month. The biggest wins come in large late-game matches - the anti-nuke overlay, shield hit processing, bomber targeting, and transport guard all run significantly cheaper. Frame drops during heavy combat should be noticeably reduced.
/dance emote command for Commanders, removed dances when idling
Carrier rework: Carrier behaviour received a significant overhaul. Drones no longer gain health as the carrier earns veterancy XP. They no longer decay and die while airborne as long as the carrier is alive. The Set Target command now works correctly on ground positions, letting you direct drones to a specific area. Carriers built from a factory now start with an initial complement of drones rather than launching empty. Drone range has been tightened to their actual stated ranges, closing a range extension exploit.
g:UnitAutoTargetRange artificial callin addedtable.keys and table.ensureTable added to the Lua library

