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Toggle Short List
May 9, 2025
Scavengers, PvE, Graphics
Updated Visuals for Scavengers
New Scav Clouds, Lights Update adapted for Scavenger units and more!
author
Damgam
April 29, 2025
AI, PvE, Bugs
AI Namer Update
AI Namer has been updated, fixing the names RNG, and making donators and contributors names appear more often
author
Damgam
April 26, 2025
Graphics, Legion, Models
New Legion Floating Towers
Hello again to all <@&1251086136521130016>s, Legion just received a new set of floating turret models. This has no impact on balance or general gameplay for now.
author
ZephyrSkies
April 26, 2025
Legion, Models, Graphics
Legion Cacophony Remaster + Gelasma
To all <@&1251086136521130016> out there, the Cacophony has been remastered and it has a floating version now.
author
ZephyrSkies
April 21, 2025
Scavengers, Balance, Gameplay
Extra Units Split
Extra Units have been split into Extra Units Pack and Scavengers Units Pack!
author
Damgam
April 16, 2025
Engine
BAR Engine Update!
New BAR Recoil Engine update brings visual upgrades, gameplay tweaks, and bugfixes. Includes minimap improvements, better pathfinding, and more!
author
PtaQ
April 7, 2025
Client, Interface
Now Available: Parties!
A new tab has been added to the lobby interface for creating/managing parties and accepting/declining invites. This means making parties through the website interface is no longer required. Thanks to MasterBel2 for the contribution.
author
TheMooseIsLoose
March 23, 2025
Legion, Interface, Client
Legion and Random are once again available in the lobby faction selector in multiplayer
You can now assign a Random faction selection while in the battle room to either a human or AI player, or Legion if the `experimentallegionfaction` modoption is enabled. Currently SimpleAI is the most functional when assigned to Legion but there is work being done for Barb AIs to make better use of Legion. Read more:
author
TheMooseIsLoose
February 25, 2025
Infrastructure, Maps
Feedback Needed! Faster Map Downloads?
We’re testing Cloudflare Pro to speed up map downloads—fill out this form: https://forms.gle/J2Ah8Uecfh2Zgb6y7 to let us know if it helped; otherwise, we’ll assume it’s not worth keeping.
author
[T0]Marek
February 18, 2025
Balance, Lobby servers
Lobby balance algorithm should now try harder to respect parties
The default balance algorithm will now pick `split_noobs` as the balance algorithm when there is either at least one party, or at least one new player. This will have the effect that parties are now more likely to be respected. `split_noobs` will keep parties together if it can find a combination where team ratings are roughly equal and team standard deviations are roughly equal. The prior algorithm, `loser_picks` , would only keep parties if it could create a counter party of equal size and roughly equal skill and standard deviation. Often it couldn't create a counter party which meant disbanding the original party. If you are still experiencing your party getting disbanded, you can also try the command: `!balancealgorithm respect_avoids` This algorithm keeps parties together if it can find a combination where team ratings are roughly equal. It doesn't check for standard deviation so is even more likely to keep parties than `split_noobs`. It also tries to keep players you are avoiding seperate from you - but avoiding takes lower priority than parties. You can use `$explain` to see what algorithm is being used.
author
relaxbro
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