ALPHA
Battles
Replays
Leaderboard
Devlog
Account
Home
Information
News
Lore
Guides
Commands
maps
Screenshots
Gameplay
FAQ
Code of Conduct
Units
Armada
Overview
Counters
Bots
Vehicles
Aircraft
Ships
Hovercraft
Factories
Defenses
Buildings
CORTEX
Overview
Counters
Bots
Vehicles
Aircraft
Ships
Hovercraft
Factories
Defenses
Buildings
Cortex
Overview
Counters
Legion Units
Compare Units
Alien Raptors
Scavengers
Development
Overview
DEVlog
Balance Changes
Steam Roadmap
Team
Jobs
Donate
PLAY
RSS
Developer
Blog
Toggle Short List
October 14, 2023
Gameplay, Balance, Testing
EMP Rework, the Universe, and Everything
I'm continuing to hack at an improbable number of things, including proper support for unrated games, creating new models and looks for the various Raptor strains, and also working on a motley array of serious and nonserious units, when time allows. My major focus is currently on testing and tuning the EMP Rework, based on feedback, replays and playtesting. Read on to learn more about that!
author
SilverHornet
October 13, 2023
Engine, Testing
Engine 2020+ is ready for Testing
New engine release candidate ready for testing. Please feel free to give it a try and let us know how it goes, good or bad. This is your chance to check the game will run well for you before this gets released.
author
TarnishedKnight
October 12, 2023
Graphics, Models
Faction Design Sheet
First concepts done for Armada, Cortex and Legion Faction Design Sheet are done.
author
IceXuick
October 10, 2023
Engine
New Engine update coming soon
Working hard on ironing out the last bugs.
author
IceXuick
October 10, 2023
Engine
QTPFS - a new pathing system
Currently in dev-testing, or more precisely I'm dev testing the engine that QTPFS will be merged into: a desync bug has crept up into the mainline engine somewhere, which is being investigated. Once addressed, I think we will be ready to look to deploying to the test server to start the next release cycle testing process (finally!)
author
TarnishedKnight
October 7, 2023
Infrastructure, Lobby servers
Game servers managed with Ansible
Starting today, all game servers are maintained by the configuration management software, Ansible. This allows us to maintain the game servers more easily through automation, rather than manually handling each server, while minimizing the pesky configuration drift that leads to issues.
author
[T0]Marek
October 2, 2023
Graphics
Volumetric Effects
Ive been working hard on volumetrics, and after a weekend of screwing up color blending in raymarching, I finally got it right! Stay tuned for more :)
author
[teh]Beherith
May 26, 2023
Engine
New Engine 1764
New Engine name, Performance and Pathing improvements, AMD GPU fixes, better unit formations
author
IceXuick
July 4, 2020
Balance
Walls now crumble upon crushing
Lets crush em!
author
Icexuick
Previous
19 / 19