We are close to a new release of our latest shiny engine. Below is a list of things to be expected in the new engine:
- QTPFS new more optimized pathing system which improves pathfinding in every facet
- Improved rendering and sim performance
- Texture Streaming improvements to save VRAM
- New Ambient Occlusion rendering system - more performant and higher quality.
- Fixed desync due to missing models
- Screenshots now have timestamps in filename + have lower file-size
- Possibility to play with fixed and random start positions, even if map has less specified
- Removed old code/functions
- Fix for rapid-fire friendly fire
- Fix for sun-shadow behavior
- Fix for being unable to drag-select units
- D-gun improvements