Jintram-7

Contested
A planet quite hospitable, save for a ring of space waste encircling it and lashing its surface with mayhem wherever it goes.
Title / Name
Optional description
Lat: 123 / Long: 456
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Planet
INFO
Diameter
26474 km
Gravity
1.42
G
Day Cycle
17 Sol Hours
Year Cycle
212 Sol Days
Atmosphere
23% Oxygen, 48% Neon, 19% Nitrogen, 8% Phosphorus Mononitride, 2% Argon
Terrain
Everchanging
Flora
Either rootless and migrating, or monocarpic - its death is the final stage of its reproduction
Fauna
Largely capable of staying airborne, bouncy/squishy/floating enough to survive frequent and unpredictable migration
LAT:
-123.45
LON:
-456.23
Hold Right Mouse to rotate Sun / Hold SHIFT to zoom
Planet
INFO
Diameter
26474 km
Gravity
1.42
G
Day Cycle
17 Sol Hours
Year Cycle
212 Sol Days
Atmosphere
23% Oxygen, 48% Neon, 19% Nitrogen, 8% Phosphorus Mononitride, 2% Argon
Terrain
Everchanging
Flora
Either rootless and migrating, or monocarpic - its death is the final stage of its reproduction
Fauna
Largely capable of staying airborne, bouncy/squishy/floating enough to survive frequent and unpredictable migration

Detailed info

Jintram-7

“Really? It's all trash? Strakan, can't we fight somewhere nicer?”
— Exploration Pilot Rell Kirdeaj

A world that is a paradise lost, its ring formed from half a millennium’s worth of industrial refuse and the remnants of its moon, obliterated by factional warfare shortly after the Severance War erupted. This mass revolves low around the rock planet, wreaking havoc in its wake, raising kilometer-high tornadoes, creating bizarre monsoon patterns, freezing the surface within minutes or perhaps tearing the ozone layer open to microwave an area with cosmic radiation. The fickle cruelty of life on Jintram-7 created hardscrabble and fast growing flora, and emphasized mobility and a migratory nature in fauna. Even the bodies of water, called the Wandering Seas, can change their placement by thousands of kilometers within a day.

Everywhere the rings of debris are absent, the forecast is dull and steady. It is little consolation to the life below, considering the processional orbit of the rings means every region gets swept over a 5 Sol Day cycle.

If you ask the right people, you might find a running bet within Cortex exploratory circles regarding whether or not the next expedition will succeed in raising settlements that outlast the 5 day cycle. The odds typically run 10:1 in favor of the planet and "betting against the 7" is a popular proverb for unwise decisions.

To the Taelith of Armada, and to the Expansionist Path of the Eternal Horizon adherents in Cortex, it is possible to stabilize the rings, but it would require recreating its moon. Given a century, this might even be feasible, but rarely does a planet on the Line have such a lucky stretch of peace.

Locations

20
x
10

Nuclear Winter

A cold place
ice
Contains large flat areas
flat
Hilly or mountainous terrain
hills
10
x
10

Glacier Pass

A cold place
ice
Narrow passages
chokepoints
Asymmetrical map
asymmetrical
Hilly or mountainous terrain
hills
16
x
16

Supreme Crossing 2

Rocky or sandy, barren desert map
desert
Large bodies of water or Sea
sea
Passable shallow water like creeks, rivers and beaches
shallows
Contains large flat areas
flat
20
x
12

Timna Island

Rocky or sandy, barren desert map
desert
Island map, land fully surrounded by water
island
Asymmetrical map
asymmetrical
Hilly or mountainous terrain
hills
32
x
16

Neurope

Lots of trees
forests
Lots of crispy green grass
grassy
Smaller bodies of water like lakes, ponds or rivers
water
Asymmetrical map
asymmetrical
Contains large flat areas
flat
16
x
16

Emain Macha

Lots of crispy green grass
grassy
Passable shallow water like creeks, rivers and beaches
shallows
Hilly or mountainous terrain
hills
18
x
12

Colorado

Rocky or sandy, barren desert map
desert
Lots of crispy green grass
grassy
Passable shallow water like creeks, rivers and beaches
shallows
Narrow passages
chokepoints
Hilly or mountainous terrain
hills
16
x
16

Greenest Fields

Lots of trees
forests
Lots of crispy green grass
grassy
Contains large flat areas
flat
16
x
16

Centerrock

Rocky or sandy, barren desert map
desert
Smaller bodies of water like lakes, ponds or rivers
water
Narrow passages
chokepoints
Hilly or mountainous terrain
hills
16
x
12

Seths Ravine

Rocky or sandy, barren desert map
desert
Forgotten wasteland that hasn't seen life in a long time
wasteland
Structures or ruins
ruins
Narrow passages
chokepoints
Contains large flat areas
flat
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