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Aircraft

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Fink

T2
T3
Amphibious
Scout Plane
radar
Metal
51
Energy
1450
Health
90
Speed
360
Damage
Buildpower
0
Weapons

Fink is a cheap and fast-moving air scout, that is not armed with any weapons, but a huge line of sight. It is used to gain intelligence on what your enemy is planning, and where he keeps his most important units. Information is the most valuable asset on the battlefield, knowing your opponent's plans you can prepare your counter strikes early, making his moves inefficient. In late-game a constant stream of scouts helps your artillery units, improving their aim. They can also be used as a cheap distraction swarm that takes the fire from anti-air during bombing runs.

How to use this unit

Bladewing

T2
T3
Amphibious
Light Paralyzer Drone
Paralyzer
Metal
58
Energy
1300
Health
75
Speed
281
Damage
667
Buildpower
0
Weapons
EMP BeamLaser

Bladewings are little drones armed with EMP lasers. They can paralyze opponents units, but they can't deal any damage. They serve as a great support for your attacks and can turn the tide of war easily. However, they have very little armor and quickly vanish if faced with even basic anti-air. Always try to hide them from enemy's radars - surprise is their strength. Useful as a defense of last resort too.

How to use this unit

Avenger

T2
T3
Amphibious
Fighter
Metal
73
Energy
2800
Health
140
Speed
298
Damage
167
Buildpower
0
Weapons
MissileLauncher
How to use this unit

Valkyrie

T2
T3
Amphibious
Air Transport
transport
Metal
74
Energy
1450
Health
250
Speed
198
Damage
Buildpower
0
Weapons

The Valkyrie is an airborne transportation unit. It can pick up all T1 land based units and T2, with exception of heavy ones, like Fatboy or Goliath. Use it for unexpected unit drops bypassing your enemy's defense line, but don't forget to scout first for any anti air units. Drop your commander into their bases to D-gun all structures and humiliate your opponents. Can be used for transporting nano towers too, which enables you to move your build power where you currently need it.

How to use this unit

Voodoo

T2
T3
Amphibious
Seaplane Swarmer
Metal
90
Energy
4600
Health
181
Speed
316
Damage
235
Buildpower
0
Weapons
MissileLauncher
How to use this unit

Construction Aircraft

T2
T3
Amphibious
Tech Level 1
Metal
115
Energy
4400
Health
145
Speed
201
Damage
Buildpower
60
Weapons

A Construction Aircraft is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Aircraft Plant. Due to their speed, the highest amongst constructors, it may be used for quick expansions and reclaiming in areas far from your base. It can also access the whole map, as it doesn't care about any natural obstacles. It has a very low HP, so keep away from enemy's anti air units. Due to little build power you may want to use multiple air cons at once.

Each Construction Aircraft increases the player's energy and metal storage capacity by 25.
How to use this unit

Hunter

T2
T3
Amphibious
Advanced Radar/Sonar Plane
radar
Metal
130
Energy
6900
Health
660
Speed
324
Damage
Buildpower
0
Weapons
How to use this unit

Construction Seaplane

T2
T3
Amphibious
Tech Level 1
Metal
140
Energy
8200
Health
390
Speed
218
Damage
Buildpower
60
Weapons
How to use this unit

Shadow

T2
T3
Amphibious
Bomber
Metal
150
Energy
4600
Health
615
Speed
234
Damage
93
Buildpower
0
Weapons
AircraftBomb

The Shadow is a bomber, designed for destroying buildings. Its DPS is higher than that of ARM T1 bomber. It drops bombs over the target and makes a flyby to reload ammunition. It can strike every 9 seconds. Always scout first and combine with fighters to eliminate enemy's airwall before  bombing. Press A for attack and drag your RMB to execute a carpet bombing, or use area attack command to strike targets within a circle.

How to use this unit

Dam Buster

T2
T3
Amphibious
Seaplane Bomber
Metal
200
Energy
8200
Health
850
Speed
240
Damage
150
Buildpower
0
Weapons
AircraftBomb
How to use this unit

Cutlass

T2
T3
Amphibious
Seaplane Gunship
Metal
230
Energy
5400
Health
905
Speed
152
Damage
72
Buildpower
0
Weapons
Cannon
How to use this unit

Typhoon

T2
T3
Amphibious
Torpedo Gunship
Metal
240
Energy
6100
Health
960
Speed
266
Damage
71
Buildpower
0
Weapons
TorpedoLauncher
How to use this unit

Vamp

T2
T3
Amphibious
Stealth Fighter
stealth
Metal
105
Energy
3700
Health
260
Speed
380
Damage
633
Buildpower
0
Weapons
2x MissileLauncher

Vamp is a fast moving fighter jet designed for eliminating air units. It is the most effective form of T1 air defense that can access all parts of the map to get rid of any air threats. In large packs, it is also able to destroy weak land-based structures, like nano towers. Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity. Send fighters with your bombing runs to disable opponent's fighterwall before your bombers come to deliver the final blow. Its stealthy attribute makes it invisible to radars. Due to that fact your enemy never knows how many you have without scouting. Slower and a little less effective than its ARM counterpart.

How to use this unit

Vulture

T2
T3
Amphibious
Radar/Sonar Plane
radar
Metal
180
Energy
8300
Health
890
Speed
321
Damage
Buildpower
0
Weapons

Vulture is a radar and sonar plane that can locate land and underwater units. It has decent radar range and speed so it's the best unit you can use for scouting. Put a few in your fighterwall to have a permanent overview of the front, even when you lose the radars on land. Always send 1 or 2 with your bombing runs to locate targets for your strikeforce. When hunting for a commander, the radar plane can locate it even if it’s cloaked. Its sonar ability can also be used to detect submarines and amphibs.

How to use this unit

Advanced Construction Aircraft

T2
T3
Amphibious
Tech Level 2
Metal
300
Energy
11000
Health
185
Speed
182
Damage
Buildpower
100
Weapons

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures. In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers. It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50. As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for faster expansion in remote areas. It has a lower buildpower than land constructors.

How to use this unit

Hurricane

T2
T3
Amphibious
Heavy Strategic Bomber
Metal
310
Energy
18500
Health
1371
Speed
248
Damage
238
Buildpower
0
Weapons
AircraftBomb

Hurricane is a heavy and slow bomber that can deal great amounts of damage flying over units and structures. It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements. It deals much higher damage than its T1 form (Shadow). As little as 3 Hurricanes can destroy a fusion powerplant on one flyby (4-5 for an adv. fusion). They can drop another round of bombs every 7 seconds. It is more expensive but also stronger than its ARM counterpart - Phoenix.

How to use this unit

Titan

T2
T3
Amphibious
Torpedo Bomber
Metal
340
Energy
7200
Health
1760
Speed
317
Damage
188
Buildpower
0
Weapons
TorpedoLauncher

Titan is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand. Remember that in order to locate underwater units you need to use a sonar, preferably a radar/sonar plane.

How to use this unit

Rapier

T2
T3
Amphibious
Gunship
Metal
370
Energy
6800
Health
1400
Speed
159
Damage
111
Buildpower
0
Weapons
MissileLauncher

Rapier is a heavy sabot rocket gunship. It has very good armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Blades. It is less armoured but has a better weapon than its ARM counterpart (Brawler).

How to use this unit

Seahook

T2
T3
Amphibious
Assault Transport
transport
Metal
370
Energy
6400
Health
1650
Speed
210
Damage
Buildpower
0
Weapons

Seahook is an armored transportation aircraft. It can take on board even the heavier T2 units and easily withstand light anti air defenses. Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. Slower but way more armored than its ARM counterpart (Dragonfly).

How to use this unit

Krow

T2
T3
Amphibious
Flying Fortress
Metal
5100
Energy
72000
Health
15000
Speed
115
Damage
469
Buildpower
0
Weapons
3x BeamLaser

Krow a.k.a. The flying fortress it the heaviest and most dreadful of all aircrafts. It can withstand incredible amounts of damage, making it virtually impossible to destroy without fighters or heavy AA like Screamers. It flies slowly, but leaves not a single living thing behind. With three independent heavy laser turrets it can obliterate whole armies of light units and deal significant damage even to T3 Mechs. Considered an endgame unit due to its super high cost. Most often used for defending form ground units. In special cases, when your opponent has tons of ground AA, and you can’t get through with your bombers, Krows make a good choice for a striking unit.

How to use this unit