This update focuses on improving targeting behaviour, missile effectiveness, and weapon responsiveness. Anti-air units in particular should perform more consistently against large swarms, while several ground units receive targeting and range improvements.
Anti-Air Improvements
- AA Missiles: Missiles can now switch targets mid-flight if their original target becomes invalid dies, reducing wasted shots against swarms of aircraft.
- T2 Flak Trucks: Now switch targets immediately, removing the previous 0.5 second delay.
- Archangel: Increased the velocity of its shorter-range missiles.
- T1 Drones: No longer crash when destroyed. Combined with improved AA targeting, this makes drone swarms more vulnerable to anti-air defenses, as fewer shots will be wasted on already-destroyed drones.
Ground Defenses
- Light Laser Towers (LLTs): Now turn to face approaching enemies before they enter weapon range, allowing them to respond faster.
- Laser Turrets: Standardized line of sight to 500 (previously varied between 455 and 494). Notably, Beamers and Twin Guards can now see everything within their range.
Unit Behaviour & Fixes
- Mobile Vertical Missile Launchers: Reverted to their previous missile flight paths with linear descent.
- Minelayers: Decelerate 3× faster, fight-move behavior when clearing mines.
- Turtle & Other Mixed-Weapon Units: Fixed an issue where units equipped with both anti-air and ground weapons would stop outside their ground weapon range when attacking ground targets or ghost buildings.