StarburstLauncher weapons as a category now follow a flight path that ascends, cruises near-level, then drops onto a target near vertically.
Indicated by the new cruise_and_verticalize = true custom weapon param.
These changes allow for more predictable missile usage - they are interrupted by terrain less. Along with allowing missiles to hit statics behind t2 walls. Balance changes are planned but are not finalized nor released at this time.
Depending on how expensive / prominent the missile launcher is, the missile will follow a slightly different path.
The following units have been changed:
Thanks to [Boneless] aka efrec for this contribution!
Pull request: https://github.com/beyond-all-reason/Beyond-All-Reason/pull/8614
Feedback: https://discordapp.com/channels/549281623154229250/1553115645183402054

