Balance
May 4, 2026

Quality of Life Balance Patch Just Went Live!

We have made some minor changes aimed at improving the unit control experience across the roster.

author
PtaQ
Last updated:
May 5, 2026

Quality of Life Balance Patch Just Went Live!

Commanders! We have made some minor changes aimed at improving the unit control experience across the roster. There are two main pieces to mention here:

Brakerate Increase

This makes vehicles easier to place in the desired position by reducing the deceleration period they previously had. This will be most visible for artillery vehicles, which used to skid forward instead of stopping in place once they reached firing position.

The way these changes are applied means they will feel more significant for the outliers that used to cause the most trouble in this regard.

  • Set to 90 elmos/s² for vehicles, if lower previously.

Sight Distance Unification

Similarly to the above, this change mostly affects units that used to have unreasonably small sight distances, meaning their Line of Sight.

Most notably, constructors, Fiends, and rocket bots will benefit from this change, making them keep their distance better when sent on Fight towards the enemy. The change does not remove the advantage of increasing Line of Sight with supporting units like scouts, since it is still below the range of rocket bots for example, but they will no longer need to step far into something like Light Laser Tower range just to spot it.

  • Set to 330 for vehicles, if lower previously.
  • Set to 380 for bots, if lower previously.

Since these changes span a lot of units in a regular way, the easiest way to review them in detail is directly on GitHub.

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