Commands used in this guide
We will explain how get the additional maps (normal maps, specular maps) in shape, what formats to use, and how the DNTS splatmap works, including DNTS painting in Springboard.
Guide SectionS
What will you learn
How to make your maps 10x more awesome
You will learn how the various additional maps, inside your /maps/ subfolder in your .sd7 file work. They use different/unique settings/formats and compression, so read carefully how to make & prepare them correctly.
Needed tools:
1. A Photo-editor like Photoshop or Gimp
2. NVDTT converter tools
List of tools and useful links
- Spring Map Compiler: Github.com/Beherith
- Example map-file of: Crescent_Bay_Clean_v3.tmd World Machine tips
- Advanced mapping guide and World Machine tips: Advanced SpringRTS Mapping Guide by Beherith
- Do's and don'ts regarding map style/design: BAR Mapping Design Philosophy
Normal / Specular / Reflect
1. Making the maps
With the proper World Machine export, you should already have these files exported, ready to be converted (or edited).
Soon more intel...
DNTS Splatmap
2. Making a DNTS Splatmap
Here we will explain how to make or edit your DNTS splatmap.
Do this well, and this will make your map look 5x as awesome and have 5x more detail.
List of tools and useful links
- Springboard: Springboard Editor
Soon more intel...
Converting all maps
3. Convert using NVTT
Here we will explain how to convert your exported/edited normal, specular, reflect, and splat maps the right way.
Soon more intel...