ALPHA
Battles
Replays
Leaderboard
Devlog
Account
Home
Information
News
Lore
Guides
Commands
maps
Screenshots
Gameplay
FAQ
Code of Conduct
Units
Armada
Overview
Counters
Bots
Vehicles
Aircraft
Ships
Hovercraft
Factories
Defenses
Buildings
CORTEX
Overview
Counters
Bots
Vehicles
Aircraft
Ships
Hovercraft
Factories
Defenses
Buildings
Cortex
Overview
Counters
Legion Units
Compare Units
Alien Raptors
Scavengers
Development
Overview
DEVlog
Balance Changes
Steam Roadmap
Team
Jobs
Donate
PLAY
RSS
Developer
Blog
Toggle Short List
April 23, 2024
Interface
Now available: Multi-line input support for commands in custom battles
Thanks to tetrisface for the PR! See contents for more info.
author
TheMooseIsLoose
April 17, 2024
Models
Huge Redesign for Legion, Now In-Progress!
Textures for the Legion faction have been finalised, look out for new models and units in the coming months!
author
ZephyrSkies
April 13, 2024
Modding, Launcher, Interface, Engine
New UI framework, looking for frontend wizards to help out!
Have you heard the rumors about a new UI? Those rumors are getting close to reality now, we're wrapping up integration of a new UI framework that will enable us to do an rewrite of the *entire* ingame UI. And good news to all you web devs out there, the new UI framework is HTML/CSS based, so you can use your existing skills to help out with BAR - we're looking for new recruits, so read on for more details!
author
Hobo_Joe
April 9, 2024
Gameplay
Forgotten announcement - Liche dive removed!
We forgot to announce this, but thanks to Hornet's deep dive into the mechanics of it, the Liche no longer dives its target if you use the attack command with it, instead of set-target. This removes a "trivia check" for successfully using the unit, while still keeping the set-target functionality as it was before.
author
Perfi
April 8, 2024
Engine, Bugs, Testing
Engine Sync Testing
We will be running a short trial of falling back to a two month old engine release (2314), to help track down the source of an uptick in desync reports.
author
[teh]Beherith
April 3, 2024
Interface
Now Available: Favourite maps
The map list in lobby now has the ability to mark your favourite maps with a star. These maps will appear on top.Thanks to yzch for the PR!
author
TheMooseIsLoose
March 26, 2024
Gameplay, Interface
Hound weapon toggle no longer uses on/off
This means you can toggle hounds weapons while having jammers selected, and it won't turn off the jammers anymore :)
author
Hobo_Joe
March 17, 2024
Infrastructure
Quicker game and chobby changes propagation
I've added an improvement to the game and Chobby repositories that reduces the time from commit to update being available for players from average time of 12min (up to ~23min) to ~10s.
author
[T0]Marek
March 14, 2024
Maps
New Map: Wanderlust
I have released a remade version of Wanderlust by FlorisXIV. It is a a small 1v1 to 3v3 map with grassy lowlands and dry central upper plateaus. It has a couple of bot only ramps on the northeast and southwest sides.
author
TheMooseIsLoose
March 14, 2024
Interface
Minor lobby interface update
Choosing to spectate while in an active position in queue or game will now require a confirmation via popup.
author
TheMooseIsLoose
Previous
Next
11 / 19