Cortex

Buildings

Switch to Armada

Naval Energy Converter

T1
Converts 70 energy into 1 metal per sec

Cost

Metal
1
Metal needed to build this unit
energy
1250
Energy needed to build this unit
Build time
2680
Build time needed to build this unit

general stats

health
167
Starting Hitpoints
sight
273
Sight range to spot enemy units

Energy Converter

T1
Converts 70 energy into 1 metal per sec

Cost

Metal
1
Metal needed to build this unit
energy
1250
Energy needed to build this unit
Build time
2680
Build time needed to build this unit

general stats

health
167
Starting Hitpoints
sight
273
Sight range to spot enemy units

Dragon's Teeth

T1
Paralyze resistance
0
Fortification

Cost

Metal
8
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
255
Build time needed to build this unit

general stats

health
2800
Starting Hitpoints
sight
1
Sight range to spot enemy units

Shark's Teeth

T1
Naval Fortification

Cost

Metal
15
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
400
Build time needed to build this unit

general stats

health
4450
Starting Hitpoints
sight
1
Sight range to spot enemy units

Beholder

T1
Stealth
Cloak
Perimeter Camera

Cost

Metal
32
Metal needed to build this unit
energy
850
Energy needed to build this unit
Build time
750
Build time needed to build this unit

general stats

health
280
Starting Hitpoints
sight
540
Sight range to spot enemy units

Wind Turbine

T1
Produces Energy. Depends on wind strength.

Cost

Metal
43
Metal needed to build this unit
energy
175
Energy needed to build this unit
Build time
1680
Build time needed to build this unit

general stats

health
220
Starting Hitpoints
sight
273
Sight range to spot enemy units

Metal Extractor

T1
Extracts Metal from Metalspots

Cost

Metal
50
Metal needed to build this unit
energy
500
Energy needed to build this unit
Build time
1870
Build time needed to build this unit

general stats

health
275
Starting Hitpoints
sight
273
Sight range to spot enemy units

Radar Tower

T1
Early Warning System

Cost

Metal
60
Metal needed to build this unit
energy
630
Energy needed to build this unit
Build time
1140
Build time needed to build this unit

general stats

health
180
Starting Hitpoints
sight
680
Sight range to spot enemy units
Radar
2100
Radar range

Tidal Generator

T1
Produces Energy (depends on map)

Cost

Metal
85
Metal needed to build this unit
energy
250
Energy needed to build this unit
Build time
2100
Build time needed to build this unit

general stats

health
395
Starting Hitpoints
sight
130
Sight range to spot enemy units

Castro

T1
Jammer
Short-Range Jamming Device

Cost

Metal
100
Metal needed to build this unit
energy
4500
Energy needed to build this unit
Build time
4000
Build time needed to build this unit

general stats

health
1070
Starting Hitpoints
sight
104
Sight range to spot enemy units
Jammer
360
Jammer range

Naval Radar / Sonar Tower

T1
Early Warning System

Cost

Metal
130
Metal needed to build this unit
energy
1000
Energy needed to build this unit
Build time
1800
Build time needed to build this unit

general stats

health
114
Starting Hitpoints
sight
740
Sight range to spot enemy units
Radar
2100
Radar range
Sonar range
900
Sonar range

Solar Collector

T1
Produces 20 Energy

Cost

Metal
150
Metal needed to build this unit
energy
0
Energy needed to build this unit
Build time
2800
Build time needed to build this unit

general stats

health
355
Starting Hitpoints
sight
273
Sight range to spot enemy units

Energy Storage

T1
Increases Energy Storage (6000)

Cost

Metal
175
Metal needed to build this unit
energy
1800
Energy needed to build this unit
Build time
4260
Build time needed to build this unit

general stats

health
2000
Starting Hitpoints
sight
273
Sight range to spot enemy units

Naval Energy Storage

T1
Increases Energy Storage (6000)

Cost

Metal
175
Metal needed to build this unit
energy
1800
Energy needed to build this unit
Build time
4260
Build time needed to build this unit

general stats

health
2000
Starting Hitpoints
sight
169
Sight range to spot enemy units

Construction Turret

T1
Assist & Repair in large radius

Cost

Metal
230
Metal needed to build this unit
energy
3200
Energy needed to build this unit
Build time
5300
Build time needed to build this unit

general stats

health
560
Starting Hitpoints
sight
380
Sight range to spot enemy units
Buildpower
200
How fast this unit can construct and repair

Naval Construction Turret

T1
Assist & Repair in large radius

Cost

Metal
230
Metal needed to build this unit
energy
3200
Energy needed to build this unit
Build time
5300
Build time needed to build this unit

general stats

health
560
Starting Hitpoints
sight
380
Sight range to spot enemy units
Buildpower
200
How fast this unit can construct and repair

Metal Storage

T1
Increases Metal Storage (3000)

Cost

Metal
340
Metal needed to build this unit
energy
590
Energy needed to build this unit
Build time
2920
Build time needed to build this unit

general stats

health
2100
Starting Hitpoints
sight
273
Sight range to spot enemy units

Naval Metal Storage

T1
Increases Metal Storage (3000)

Cost

Metal
340
Metal needed to build this unit
energy
590
Energy needed to build this unit
Build time
2920
Build time needed to build this unit

general stats

health
2100
Starting Hitpoints
sight
169
Sight range to spot enemy units

Advanced Solar Collector

T1
Produces 80 Energy

Cost

Metal
370
Metal needed to build this unit
energy
4000
Energy needed to build this unit
Build time
8150
Build time needed to build this unit

general stats

health
1200
Starting Hitpoints
sight
260
Sight range to spot enemy units

Geothermal Powerplant

T1
Produces 300 Energy

Cost

Metal
540
Metal needed to build this unit
energy
13000
Energy needed to build this unit
Build time
12900
Build time needed to build this unit

general stats

health
2050
Starting Hitpoints
sight
273
Sight range to spot enemy units

Offshore Geothermal Powerplant

T1
Produces 300 Energy

Cost

Metal
540
Metal needed to build this unit
energy
13000
Energy needed to build this unit
Build time
12900
Build time needed to build this unit

general stats

health
2050
Starting Hitpoints
sight
273
Sight range to spot enemy units

Juno

T1
Stealth
Anti Radar / Jammer / Minefield / ScoutSpam Weapon

Cost

Metal
660
Metal needed to build this unit
energy
16000
Energy needed to build this unit
Build time
27700
Build time needed to build this unit

general stats

health
2500
Starting Hitpoints
sight
494
Sight range to spot enemy units

Fortification Wall

T2
Paralyze resistance
0
Advanced Fortification

Cost

Metal
40
Metal needed to build this unit
energy
500
Energy needed to build this unit
Build time
900
Build time needed to build this unit

general stats

health
8900
Starting Hitpoints
sight
1
Sight range to spot enemy units

Shroud

T2
Jammer
Long-Range Jamming Tower

Cost

Metal
130
Metal needed to build this unit
energy
20000
Energy needed to build this unit
Build time
9400
Build time needed to build this unit

general stats

health
890
Starting Hitpoints
sight
155
Sight range to spot enemy units
Jammer
700
Jammer range

Advanced Sonar Station

T2
Extended Sonar

Cost

Metal
160
Metal needed to build this unit
energy
2400
Energy needed to build this unit
Build time
6100
Build time needed to build this unit

general stats

health
2400
Starting Hitpoints
sight
210
Sight range to spot enemy units
Sonar range
1600
Sonar range

Advanced Energy Converter

T2
Converts 600 energy into 10.3 metal per sec

Cost

Metal
370
Metal needed to build this unit
energy
21000
Energy needed to build this unit
Build time
31300
Build time needed to build this unit

general stats

health
560
Starting Hitpoints
sight
273
Sight range to spot enemy units

Naval Advanced Energy Converter

T2
Converts 600 energy into 10.3 metal per sec

Cost

Metal
370
Metal needed to build this unit
energy
21000
Energy needed to build this unit
Build time
31300
Build time needed to build this unit

general stats

health
560
Starting Hitpoints
sight
143
Sight range to spot enemy units

Advanced Radar Tower

T2
Long-Range Radar

Cost

Metal
400
Metal needed to build this unit
energy
14000
Energy needed to build this unit
Build time
8000
Build time needed to build this unit

general stats

health
500
Starting Hitpoints
sight
1000
Sight range to spot enemy units
Radar
3500
Radar range

Advanced Metal Extractor

T2
Advanced Metal Extractor / Storage

Cost

Metal
640
Metal needed to build this unit
energy
8100
Energy needed to build this unit
Build time
14100
Build time needed to build this unit

general stats

health
3900
Starting Hitpoints
sight
273
Sight range to spot enemy units

Naval Advanced Metal Extractor

T2
Advanced Metal Extractor / Storage

Cost

Metal
640
Metal needed to build this unit
energy
8100
Energy needed to build this unit
Build time
14100
Build time needed to build this unit

general stats

health
3900
Starting Hitpoints
sight
169
Sight range to spot enemy units

Nemesis

T2
Stealth
Intrusion Countermeasure System

Cost

Metal
750
Metal needed to build this unit
energy
6700
Energy needed to build this unit
Build time
12000
Build time needed to build this unit

general stats

health
2800
Starting Hitpoints
sight
225
Sight range to spot enemy units
ICS range
2000
Intrusion Countermeasure System Detector Range

Hardened Metal Storage

T2
Increases Metal Storage (10000)

Cost

Metal
760
Metal needed to build this unit
energy
11000
Energy needed to build this unit
Build time
20500
Build time needed to build this unit

general stats

health
11200
Starting Hitpoints
sight
182
Sight range to spot enemy units

Naval Pinpointer

T2
Enhanced Radar Targeting

Cost

Metal
800
Metal needed to build this unit
energy
7500
Energy needed to build this unit
Build time
10300
Build time needed to build this unit

general stats

health
1530
Starting Hitpoints
sight
273
Sight range to spot enemy units

Pinpointer

T2
Enhanced Radar Targeting, more facilities enhance accuracy

Cost

Metal
800
Metal needed to build this unit
energy
7500
Energy needed to build this unit
Build time
10900
Build time needed to build this unit

general stats

health
2000
Starting Hitpoints
sight
273
Sight range to spot enemy units

Hardened Energy Storage

T2
Increases Energy Storage (40000)

Cost

Metal
840
Metal needed to build this unit
energy
11000
Energy needed to build this unit
Build time
20400
Build time needed to build this unit

general stats

health
12700
Starting Hitpoints
sight
192
Sight range to spot enemy units

Advanced Geothermal Powerplant

T2
Produces 1250 Energy (Hazardous)

Cost

Metal
1500
Metal needed to build this unit
energy
27000
Energy needed to build this unit
Build time
48000
Build time needed to build this unit

general stats

health
4150
Starting Hitpoints
sight
273
Sight range to spot enemy units

Prevailer

T2
Anti-Nuke System

Cost

Metal
1500
Metal needed to build this unit
energy
40000
Energy needed to build this unit
Build time
60000
Build time needed to build this unit

general stats

health
3300
Starting Hitpoints
sight
195
Sight range to spot enemy units
Radar
50
Radar range
stockpile
20
Stockpile limit

Advanced Geothermal Powerplant

T2
Produces 1250 Energy (Hazardous)

Cost

Metal
1500
Metal needed to build this unit
energy
27000
Energy needed to build this unit
Build time
48000
Build time needed to build this unit

general stats

health
4150
Starting Hitpoints
sight
273
Sight range to spot enemy units

Overseer

T2
Plasma Shield

Cost

Metal
3200
Metal needed to build this unit
energy
55000
Energy needed to build this unit
Build time
55000
Build time needed to build this unit

general stats

health
3550
Starting Hitpoints
sight
273
Sight range to spot enemy units

Fusion Reactor

T2
Produces 850 Energy

Cost

Metal
3600
Metal needed to build this unit
energy
22000
Energy needed to build this unit
Build time
59000
Build time needed to build this unit

general stats

health
4300
Starting Hitpoints
sight
273
Sight range to spot enemy units

Naval Fusion Reactor

T2
Produces 1220 Energy

Cost

Metal
5400
Metal needed to build this unit
energy
34000
Energy needed to build this unit
Build time
105000
Build time needed to build this unit

general stats

health
5900
Starting Hitpoints
sight
143
Sight range to spot enemy units

Advanced Fusion Reactor

T2
Produces 3000 Energy (Hazardous)

Cost

Metal
9700
Metal needed to build this unit
energy
48000
Energy needed to build this unit
Build time
329200
Build time needed to build this unit

general stats

health
9400
Starting Hitpoints
sight
273
Sight range to spot enemy units
Made in Webflow