The team and contributors behind

Team

Project groups

Legend
Project Lead
Vision holder
Secretary
Core Member
Moderator
Game Design Team
Game Design Team
Game Design Team (GDT) works on the holistic aspect of game design, it decides what guidelines shall be followed in terms of gameplay, mechanics, faction and unit design, control and so on. It answers the question “What?”, while other teams related to it determine the “How?” based on GDT guidelines.
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Unit Design, Promotion, Website, Gameplay, Modeling, Animation, Lore, Coordination, Team-building, Community, Moderator
Contact
Any
Country
Poland
UTC
+1
Vision Holder
Contact
Country
UTC
Vision Holder
Contact
Country
UTC
Seth D Gamre
SECRETARY
Community Outreach Team Lead

When I'm not chasing around other developers with the community's words, I am furiously typing away at my keyboard bringing the most finicky of digital dreams to life.

Contact
Country
UTC
Balance Team
Balance Team
Figuring out the actual specific parameters that are in line with the design laid out by the GDT, organizing balance testing, responding to the community feedback about balance issues.
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Unit Design, Promotion, Website, Gameplay, Modeling, Animation, Lore, Coordination, Team-building, Community, Moderator
Contact
Any
Country
Poland
UTC
+1
Zecrus
Vision Holder
Balancing & Tutor

Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.

Contact
Country
UTC
Vision Holder
Balancing & Tutor
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Game Logic Team
Game Logic Team
Gadgets, Widgets, Modoptions, Campaign API, in-game UI/UX
Floris
UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Lobby, LUA, GUI, Gameplay, Balance, Widgets, Unit design, Bugfixing, Scavengers
Contact
@Ping
Country
Netherlands
UTC
+1
Vision Holder
Contact
Country
UTC
Vision Holder
Contact
Country
UTC
Seth D Gamre
SECRETARY
Community Outreach Team Lead

When I'm not chasing around other developers with the community's words, I am furiously typing away at my keyboard bringing the most finicky of digital dreams to life.

Contact
Country
UTC
AI Team
AI Team
BARbarian AI, RaptorAI, ScavengerAI, SimpleAI, STAI and Campaign AI.
Floris
UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Lobby, LUA, GUI, Gameplay, Balance, Widgets, Unit design, Bugfixing, Scavengers
Contact
@Ping
Country
Netherlands
UTC
+1
IceXuick
Vision Holder
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Vision Holder
Creative Director
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Art Team Technical
Art Team Technical
All tech involved in realizing Art like GFX and SFX, particles, shaders, GL4, unit scripts, etc.
Beherith
Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Graphics, Mapping, Modelling, Shaders, Unit design, Engine, LUA, Animation, Coordination, Lobby, Raptors, GLSL, OpenGL, Server, Python
Contact
@Ping
Country
Hungary
UTC
+1
IceXuick
Vision Holder
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Vision Holder
Creative Director
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Art Team Creative
Art Team Creative
The design and Look & Feel of all graphical aspects of the game: UI, 3D art, Models, Style, Design and Effects.
IceXuick
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Vision Holder
Contact
Country
UTC
Vision Holder
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Audio Team
Audio Team
All audio aspects of the game, Sound Effects, Music, UI, Voice/Notifications, Ambient sounds.
IceXuick
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Damgam
Vision Holder
Dev, Lua, Scavengers, Raptors, Music, Audio

Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects. But Damgam does even more things all around the BAR project.

AI, Scavengers, Unit design, LUA, Audio, Music, Raptors
Contact
@Ping
Country
Poland
UTC
+1
Vision Holder
Dev, Lua, Scavengers, Raptors, Music, Audio
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Mapping Team
Mapping Team
Making quality maps, that check all the required boxes to get a BAR Certified map in the game. Design, technical, polish, gameplay.
IceXuick
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Nikuksis
Vision Holder
Lead Environmental Artist / Map & Level Designer

Keeping the map-list for BAR clean, good-lookin' and as interesting as possible. Exploring new possibilities in unique & fun gameplay and not affraid to try our new biomes/styles. Also working on BAR campaign maps (soon).

Contact
@Ping
Country
Russia
UTC
+3
Vision Holder
Lead Environmental Artist / Map & Level Designer
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Engine Team
Engine Team
Development on the Engine. Working on integrating new features and connect that to the game LUA. This team also works on upgrading Pathing, Rendering, AI, Optimization and Frameworks.
Beherith
Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Graphics, Mapping, Modelling, Shaders, Unit design, Engine, LUA, Animation, Coordination, Lobby, Raptors, GLSL, OpenGL, Server, Python
Contact
@Ping
Country
Hungary
UTC
+1
Ivand
Vision Holder
Engine Developer

Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.

Contact
Country
UTC
Vision Holder
Engine Developer
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Infrastructure Team
Infrastructure Team
Making everything talk together. Server, Engine, Game.
Beherith
Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Graphics, Mapping, Modelling, Shaders, Unit design, Engine, LUA, Animation, Coordination, Lobby, Raptors, GLSL, OpenGL, Server, Python
Contact
@Ping
Country
Hungary
UTC
+1
Marek
Vision Holder
Infrastructure Developer

Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.

Contact
@Ping
Country
Switzerland /Poland
UTC
+1/+2
Perfi
Vision Holder
Infrastructure Developer

Python, Elixir, data analysis, scientifically accurate depictions of nuclear fusion, communication (microblog), puns

Python, Elixir, Data, Community
Contact
Any
Country
Poland
UTC
+1
Lexon
SECRETARY
Teiserver, LuaUI, Widgets, Discord rich presence
  • Infrastructure (Teiserver) team,
  • Rating system team
Contact
Any
Country
Croatia
UTC
+1
Promo / Community Team
Promo / Community Team
Website, Discord & other social media communication, public relations, marketing.
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Unit Design, Promotion, Website, Gameplay, Modeling, Animation, Lore, Coordination, Team-building, Community, Moderator
Contact
Any
Country
Poland
UTC
+1
IceXuick
Vision Holder
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Vision Holder
Creative Director
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Moderation Team
Moderation Team
Making and keeping the BAR community a fun and pleasant one. This team consists of Game-, Discord- and Reddit-moderators. Processing reports and appeals, answering tickets, developing the Code of Conduct.
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Unit Design, Promotion, Website, Gameplay, Modeling, Animation, Lore, Coordination, Team-building, Community, Moderator
Contact
Any
Country
Poland
UTC
+1
Shadhunter
Vision Holder
Public Relations

Community management.

Contact
Any
Country
USA
UTC
-6
Vision Holder
Public Relations
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Quality Assurance Team
Quality Assurance Team
Making sure everything works right for as much people as possible. UX, Bugs, New Player Experience, Localization
Floris
UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Lobby, LUA, GUI, Gameplay, Balance, Widgets, Unit design, Bugfixing, Scavengers
Contact
@Ping
Country
Netherlands
UTC
+1
Watch the Fort
Vision Holder
Quality Control, Language Support

Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.

Bugfixing, GUI, LUA, Promotion, Website, Localization
Contact
@Ping
Country
Canada
UTC
-5
Vision Holder
Quality Control, Language Support
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Beherith
Beherith
Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Contact
@Ping
Country
Hungary
UTC
+1
Floris
Floris
UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Contact
@Ping
Country
Netherlands
UTC
+1
IceXuick
IceXuick
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Contact
@Ping
Country
Netherlands
UTC
+1
PtaQ
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Contact
Any
Country
Poland
UTC
+1
Devious Null
Devious Null
Peace Keeper

Suspending rulebreakers, looking for smurfs/alt-accounts, etc

Contact
Any
Country
USA
UTC
-5
OPMan
OPMan
Moderator and Tournaments

Old Man enjoying tournaments.
Tournaments, Sponsor, Promoting, Competition, 10APM player

Contact
Any
Country
UTC
Pessimisticsnake
Pessimisticsnake
Moderation

Moderation and Account help (Account Recovery, Code not being sent etc). Profilepic drawn by Bellpie.

Contact
Any
Country
Germany
UTC
+2
Shadhunter
Shadhunter
Public Relations

Community management.

Contact
Any
Country
USA
UTC
-6
Stormfire
Stormfire
Moderator

C++, Lua, Python

Contact
Any
Country
Russia
UTC
+3
Lexon
Lexon
Teiserver, LuaUI, Widgets, Discord rich presence
  • Infrastructure (Teiserver) team,
  • Rating system team
Contact
Any
Country
Croatia
UTC
+1
Damgam
Damgam
Dev, Lua, Scavengers, Raptors, Music, Audio

Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects. But Damgam does even more things all around the BAR project.

Contact
@Ping
Country
Poland
UTC
+1
Marek
Marek
Infrastructure Developer

Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.

Contact
@Ping
Country
Switzerland /Poland
UTC
+1/+2
Nikuksis
Nikuksis
Lead Environmental Artist / Map & Level Designer

Keeping the map-list for BAR clean, good-lookin' and as interesting as possible. Exploring new possibilities in unique & fun gameplay and not affraid to try our new biomes/styles. Also working on BAR campaign maps (soon).

Contact
@Ping
Country
Russia
UTC
+3
Protar
Protar
Art Director

I´m a former 2D-/3D-Artist who worked in the Games and Entertainment industry. Currently serving as Art Director for the Art & Design Department, offering guidance and direction as well as working on further improving all art-related aspects. Outside of BAR, I work self-employed as a tattoo artist.

Contact
@Ping
Country
Germany
UTC
+1/2
Scopa
Scopa
UX / UI

User Experience. User Interface. Art Direction.

Contact
Country
USA
UTC
Seth D Gamre
Seth D Gamre
Community Outreach Team Lead

When I'm not chasing around other developers with the community's words, I am furiously typing away at my keyboard bringing the most finicky of digital dreams to life.

Contact
Country
UTC
Tharsis
Tharsis
Lead 3D Modelling

3D-Animation, 3D-Modelling, 3D-Texturing, 2D Drawing, Beginner in BOS code / lua

Contact
@Ping
Country
New Zealand
UTC
+12
Volshok
Volshok
Narrative Lead, Caster, Campaign

Lead for BAR lore and tutorial campaign, also assisting with new UI and client development.  Leads tournaments, streams, and live events. Mentor for players and casters. Also helping with promotional content, casting tools, and onboarding materials.

Contact
Country
US
UTC
−7
Watch the Fort
Watch the Fort
Quality Control, Language Support

Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.

Contact
@Ping
Country
Canada
UTC
-5
Zecrus
Zecrus
Balancing & Tutor

Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.

Contact
Country
UTC
ZephyrSkies
ZephyrSkies
Art & Design Department

Long-time graphic designer, turned 3D artist and Legion developer. Currently serving as Project Manager for the Art & Design Department, closely working with A&D team leads and artists alike to get creative work done at a high quality with as little loss in time and efficiency as possible. Outside of BAR, I work in merchandise planning and business analytics.

Contact
@Ping
Country
USA
UTC
-5
AKU
AKU
Support Dev

Does a ton of very good stuff.

Contact
Country
UTC
AidanNaut
AidanNaut
Environment Artist / Game Design Team Secretary / Community Outreach

Long time RTS and RPG gamer, father of three beautiful kids. Enjoys long hours of rendering beaches, mountains, and alien worlds. Also a brewer, baker, and bushcraft nut.

Contact
Country
US
UTC
-6
Blackmelon
Blackmelon
Infrastructure Specialist

Professional code monkey, got into rts with warcraft2 and total annihilation. Contribute mostly to the new infra and protocol aiming for steam release.

Contact
Country
UTC
0/+1
Borg King
Borg King
Data Scientist

Assimilates all data relevant to BAR. Working on perfecting the BAR multiplayer environment for competitive matches and tournaments. Has built in-game widgets before BAR was called BAR

Contact
Country
UTC
Encyclopedia
Encyclopedia
Promotion

Usually working on PvE factions (raptors and scavengers) in BAR and running a clan and an avid cat lover + anime fan IRL.

Contact
@Ping
Country
Sri Lanka
UTC
+5/6
EnderRobo
EnderRobo
Unit modeler
  • Modeling
  • Animation scripts
  • A bit of Lua
  • Legion
Contact
Any
Country
Europe
UTC
+2
FireStorm
FireStorm
Modeler

Already did make 103 models for BAR, around 2011-2013. Now back and modelling again! Very nice to have Firestorm back on the team.

Contact
Country
UTC
Flaka
Flaka
Modeler

3d Modelling.

Contact
Any
Country
Italy
UTC
+1
Hectate
Hectate
Front-end Developer

Working on the New Lobby. Helping with bugfixing and additional features. Coordinating with the UI/Design Team for visual upgrades.

Contact
@Ping
Country
UTC
-4
Hihoman23
Hihoman23
Widgetry and Gadgetry

I started out by making custom widgets. Now, I work on game side lua code.

Contact
@Ping
Country
Germany
UTC
+1/2
Hobo_Joe
Hobo_Joe
Controls developer, game developer

Improving controls and UX to make the game feel better and look better. Grid-menu maintainer, as well as general game dev, UI work, and graphics work.

Contact
@Ping
Country
UTC
-6
Itanthias
Itanthias
Weapons Master

I have an understanding of the entire weapon logic chain from RecoilEngine to Lua game code.

Contact
@Ping
Country
UTC
Ivand
Ivand
Engine Developer

Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.

Contact
Country
UTC
Jazcash
Jazcash
High Level Programmer

Doing amazing things in mere minutes. Building new BAR live-services with active battles, replays and leaderboards. Magic!

Contact
Any
Country
UTC
0/+1
Johnathan Crimson
Johnathan Crimson
2D Artist and Writer

Hi, It's me, Johnathan or Johanthan. I'm a primarily 2d artist and comic book writer. I also dabble in 3d modeling and coding. I'm a TTRPG designer and a forever GM.

Contact
Country
UTC
Kek_
Kek_
Engine Support

Doing awesome job on engine debugging and creating a flatpack for Linux.

Contact
Country
UTC
Leon D (Honkwaddle)
Leon D (Honkwaddle)
Composer

One of the main composers of many BAR official soundtracks.

Contact
Country
UTC
Perfi
Perfi
head moderator,Teiserver dev, general ball of helpfulness

Python, Elixir, data analysis, scientifically accurate depictions of nuclear fusion, communication (microblog), puns

Contact
Any
Country
Poland
UTC
+1
RebelNode
RebelNode
Game designer and mapper
  • Game Design Team member,
  • Balance Team member,
  • Mapper
Contact
@Ping
Country
Finland
UTC
0
Robert82
Robert82
Teach you how to code

Love can move mountains, they say. Addiction can teach you how to code—there’s simply no other explanation for why I became a contributor.

Contact
@Ping
Country
Germany
UTC
+1/2
Saurtron
Saurtron
Programmer

I do more engine work, but also get my hands dirty with lua and code reviews. Trying to fix issues I notice, and bringing new features to the engine.

Contact
@Ping
Country
Europe
UTC
+1
Shadow
Shadow
All-round promotor and organizer

Greetings, I'm Shadow and I'm proud to be a BAR Contributor. Started off helping out PtaQ where I could and grown into an organizational role concerning the official BAR streaming channels, Twitch and YouTube.

Contact
Country
Belgium
UTC
+1/2
Skymirrh
Skymirrh
Contributor

FFA start points config,point of contact for official French community,keybindings / anonymous mode engine WSL compilation.
Hotstepper 5-way FFA best BAR gameplay, fight me.

Contact
@Ping
Country
France
UTC
+1
SuperKitowiec
SuperKitowiec
Senior Mentor and video editor

Senior Mentor helping new players find their footing. Also building tools to make BAR look as good in videos as it feels to play.

Contact
@Ping
Country
Poland
UTC
+2
Tarnished Knight
Tarnished Knight
Engine Developer

Drawn to technical challenges with an eye for detail. TK is an experienced C/C++ low-level systems developer, working mostly on the engine.

Contact
@Ping
Country
United Kingdom
UTC
(0)
Teifion
Teifion
Middleware server

Server and infrastructure developer; he's leading the charge on all the things in the background. If he does his job right you won't even know he did it, if it he does it wrong then everybody knows it!

Contact
Country
UTC
Xehrath
Xehrath
Drone Developer

I enjoy stepping in to provide assistance whenever I get the opportunity. Outside of BAR, I am a father first and Automation Engineer second.
Talk about drones and I'll be there.

Contact
@Ping
Country
UTC
+1/2
Zagupi
Zagupi
3D Artist

All around 3D graphics generalist with artistic sensibility. Contributions so far involve the Cortex faction texture atlas and a single map "Prismatic Anomaly"

Contact
Country
UTC
Zeteo
Zeteo
Lead Mentor, Balance Team, Content Creator

With 30 years of real-time strategy experience and 25 years of exploring game design theory, I bring a deep history/understanding of what makes design choices work. I'm a visionary who thrives on thinking outside the box, but I ground every idea in what's realistic.

Contact
Country
Antarctica (or USA >>)
UTC
-7/-8
[boneless]
[boneless]
Gadgets and widgets

IRL, I protect people from harm from various forms of fraud and health hazards. I sometimes develop software to do this. I am an only-sometimes contributor whose cortisol levels will lead him to an early and unnatural end. And yet, justice prevails. All men are brothers.

Contact
@Ping
Country
US
UTC
-5
neb_
neb_
Promo, Community and Mapping

Love for BAR and the community. Creative and full of ideas. Organizing tournaments so I can play in them too :)

Contact
@Ping
Country
US
UTC
-6/-7
smellymoo
smellymoo
C Programmer

As I have a Linux Intel GPU, and don't have much time to work on BAR due to working fulltime on sand:box, I generally debug and fix issues with Intel support or work on small issues in Spring engine or Luaui.

Contact
Country
UTC
ACowAdonis
ACowAdonis
Mentor, Analytics, Statistician, Data Linking, Data Collection, Economics, Strategy, Simulation
  • Python
  • R
  • Lisp
  • SQL
  • Numbers (and a few other fetters from times forgotten)
Contact
Private
Country
UTC
+9
ChrisFloofyKitsune
ChrisFloofyKitsune
Technical Jack-of-all-Trades

Full-Stack Developer as his day job, loves putting visually technical stuff together. Able to dive into any technical problem. However, very much not an artist.

Contact
Any
Country
UTC
Citrine
Citrine
Widget Dev

Skillset

  • Lua
  • Git
  • automated testing for widgets
  • Python, TypeScript outside of BAR
Contact
@Ping
Country
USA
UTC
-8
DeadlyPants
DeadlyPants
PvE dev
  • Lua
  • Model and Texturing
  • Game balance
Contact
Any
Country
UTC
-6
Drivver
Drivver
Doing all kinds of things!

Managing a wide variety of things.

Contact
@Ping
Country
US (westcoast)
UTC
-8
Honkwaddle
Honkwaddle
Composer

Musical composition, mixing and sound design (using Ableton software). Also learning World Machine + Springboard usage.
Check out his SoundCloud

Contact
@Ping
Country
UTC
+1
Hornet
Hornet
Modelling, Unit Scripting, Lua, Legion, Raptors, Particle Effects

3D Modelling/CAD, Unit Design / Balance, Legion Wrangling, Scripting (bos & lua)

Contact
Any
Country
United Kingdom
UTC
0
Johannes
Johannes
Mapper
Contact
Country
UTC
Lamer
Lamer
Lead BARbarian AI

Author of the amazing BARbarian AI

Contact
Country
UTC
Lonewolfdesign
Lonewolfdesign
Campaign Dev

Working on Campaign stuff

Contact
Country
UTC
Lov
Lov
RMLUI Specialist

Work on RMLUI intergration into BAR

Contact
Country
UTC
Matteo
Matteo
Music Composer

Matteo Dell`Acqua

Contact
Country
UTC
Mist-e-Fire
Mist-e-Fire
Contact
Country
UTC
Moose
Moose
Mapper, Chobby maintainer, Mapfeatures maintainer, Discord Support channel maintainer.
  • Lua
  • Chilli
  • GIMP
  • World Machine
  • pymapconv
Contact
@Ping
Country
Orbit of Proxima Centauri
UTC
0
Nathan Sharples
Nathan Sharples
Music Composer

Writing awesome soundtracks for BAR.

Contact
Country
UTC
Odin
Odin
3D modeler
Contact
Country
UTC
Okema
Okema
SysAdmin

system administration, infrastructure as code, monitoring, integration

Contact
Any
Country
Canada
UTC
-5
Pandaro
Pandaro
Shard Lua AI developer and maintainer

Author of the STAI and founder of the Italian BAR Discord

Contact
@Ping
Country
Italy
UTC
+2
Phalange
Phalange
Map maker

World Machine, map making

Contact
Any
Country
France
UTC
+1
Rachaelneco
Rachaelneco
Concept Artist

2D Concept Art. Illustration, Art direction

Contact
Any
Country
USA
UTC
-7
Raghna
Raghna
GDT Member
  • Lua script
  • Mapping
  • Game Design
Contact
Any
Country
UTC
0
Requiem
Requiem
Awesome Video / Promo guy

Does a ton! Video content creator, Tournament caster, Contributor Manager and more!

Contact
@Ping
Country
UK
UTC
Robert the pie
Robert the pie

making yardmaps for mexes

Contact
@Ping
Country
United Kingdom
UTC
0
Rubus
Rubus
3D artist/animator

2D Animation, 3D Modelling, Sculpting, Texturing, Rendering scenes, whatever else 3D related

Contact
Any
Country
Southern Brazil
UTC
-3
Russel
Russel
Music Composer
Contact
Country
UTC
Ryan Krause
Ryan Krause
Epic Music Composer

Composer of the first hour. Establisher of the BAR-Theme - A perfect mix between orchestral and modern music, with sci-fi tints, hope, tension and progression.

Contact
@Ping
Country
USA
UTC
Scavengers
Scavengers
Intel Feed

Scavengers Tech and Evolution information spread around the galaxy. Not known for it's proper intel, though always the first with new information.

Contact
Country
UTC
Sprung
Sprung
Assisting Dev

lua, i18n, shitposting, engine

Contact
@Ping
Country
UTC
TomFyuri
TomFyuri
Gadget/Widget Dev

Lua

Contact
Any
Country
Poland
UTC
+2
Wilkubyk
Wilkubyk
Campaign Dev

Building the Campaign API

Contact
Country
UTC
AI
AI
Animation
Animation
Audio
Audio
Balance
Balance
Bugfixing
Bugfixing
C++
C++
Campaign
Campaign
Community
Community
Coordination
Coordination
Data
Data
Discord
Discord
Documentation
Documentation
Downloader
Downloader
Elixir
Elixir
Engine
Engine
GLSL
GLSL
GUI
GUI
Gameplay
Gameplay
Git
Git
Graphics
Graphics
LUA
LUA
Lobby
Lobby
Localization
Localization
Lore
Lore
Mapping
Mapping
Mentor
Mentor
Modelling
Modelling
Moderator
Moderator
Music
Music
OpenGL
OpenGL
Promotion
Promotion
Python
Python
RMLUI
RMLUI
Raptors
Raptors
Real Wizard
Real Wizard
SQL
SQL
Scavengers
Scavengers
Server
Server
Shaders
Shaders
Simulation
Simulation
Springboard
Springboard
Strategy Guides
Strategy Guides
Team-building
Team-building
Tester
Tester
Tutorial
Tutorial
TypeScript
TypeScript
Unit design
Unit design
User Experience
User Experience
Website
Website
Widgets
Widgets
World Machine
World Machine

Other contributors

working on BAR

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awesome contributors from past

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