The team and contributors behind

Team

Project groups

Legend
Project Lead
Vision holder
Secretary
Core Member
Moderator
Game Design Team
Game Design Team
Game Design Team (GDT) works on the holistic aspect of game design, it decides what guidelines shall be followed in terms of gameplay, mechanics, faction and unit design, control and so on. It answers the question “What?”, while other teams related to it determine the “How?” based on GDT guidelines.
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Unit Design, Promotion, Website, Gameplay, Modeling, Animation, Lore, Coordination, Team-building, Community, Moderator
Contact
Any
Country
Poland
UTC
+1
Vision Holder
Contact
Country
UTC
Vision Holder
Contact
Country
UTC
Seth D Gamre
SECRETARY
Support dev, GDT secretary
Contact
Country
UTC
Balance Team
Balance Team
Figuring out the actual specific parameters that are in line with the design laid out by the GDT, organizing balance testing, responding to the community feedback about balance issues.
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Unit Design, Promotion, Website, Gameplay, Modeling, Animation, Lore, Coordination, Team-building, Community, Moderator
Contact
Any
Country
Poland
UTC
+1
Zecrus
Vision Holder
Balancing & Tutor

Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.

Contact
Country
UTC
Vision Holder
Balancing & Tutor
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Game Logic Team
Game Logic Team
Gadgets, Widgets, Modoptions, Campaign API, in-game UI/UX
Floris
UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Lobby, LUA, GUI, Gameplay, Balance, Widgets, Unit design, Bugfixing, Scavengers
Contact
@Ping
Country
Netherlands
UTC
(+1)
Vision Holder
Contact
Country
UTC
Vision Holder
Contact
Country
UTC
Seth D Gamre
SECRETARY
Support dev, GDT secretary
Contact
Country
UTC
AI Team
AI Team
BARbarian AI, RaptorAI, ScavengerAI, SimpleAI, STAI and Campaign AI.
Floris
UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Lobby, LUA, GUI, Gameplay, Balance, Widgets, Unit design, Bugfixing, Scavengers
Contact
@Ping
Country
Netherlands
UTC
(+1)
IceXuick
Vision Holder
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Vision Holder
Creative Director
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Art Team Technical
Art Team Technical
All tech involved in realizing Art like GFX and SFX, particles, shaders, GL4, unit scripts, etc.
Beherith
Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Graphics, Mapping, Modelling, Shaders, Unit design, Engine, LUA, Animation, Coordination, Lobby, Raptors, GLSL, OpenGL, Server, Python
Contact
@Ping
Country
Hungary
UTC
+1
IceXuick
Vision Holder
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Vision Holder
Creative Director
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Art Team Creative
Art Team Creative
The design and Look & Feel of all graphical aspects of the game: UI, 3D art, Models, Style, Design and Effects.
IceXuick
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Vision Holder
Contact
Country
UTC
Vision Holder
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Audio Team
Audio Team
All audio aspects of the game, Sound Effects, Music, UI, Voice/Notifications, Ambient sounds.
IceXuick
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Damgam
Vision Holder
Dev, Lua, Scavengers, Raptors, Music, Audio

Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects. But Damgam does even more things all around the BAR project.

AI, Scavengers, Unit design, LUA, Audio, Music, Raptors
Contact
@Ping
Country
Poland
UTC
+1
Vision Holder
Dev, Lua, Scavengers, Raptors, Music, Audio
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Mapping Team
Mapping Team
Making quality maps, that check all the required boxes to get a BAR Certified map in the game. Design, technical, polish, gameplay.
IceXuick
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Nikuksis
Vision Holder
Map & Level Designer

Keeping the map-list for BAR clean, good-lookin' and as interesting as possible. Exploring new possibilities in unique & fun gameplay and not affraid to try our new biomes/styles. Also working on BAR campaign maps (soon).

Contact
@Ping
Country
Russia
UTC
(+3)
Vision Holder
Map & Level Designer
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Engine Team
Engine Team
Development on the Engine. Working on integrating new features and connect that to the game LUA. This team also works on upgrading Pathing, Rendering, AI, Optimization and Frameworks.
Beherith
Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Graphics, Mapping, Modelling, Shaders, Unit design, Engine, LUA, Animation, Coordination, Lobby, Raptors, GLSL, OpenGL, Server, Python
Contact
@Ping
Country
Hungary
UTC
+1
Ivand
Vision Holder
Engine Developer

Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.

Contact
Country
UTC
Vision Holder
Engine Developer
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Infrastructure Team
Infrastructure Team
Making everything talk together. Server, Engine, Game.
Beherith
Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Graphics, Mapping, Modelling, Shaders, Unit design, Engine, LUA, Animation, Coordination, Lobby, Raptors, GLSL, OpenGL, Server, Python
Contact
@Ping
Country
Hungary
UTC
+1
Marek
Vision Holder
Infrastructure Developer

Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.

Contact
@Ping
Country
Switzerland /Poland
UTC
(+1/+2)
Perfi
Vision Holder
Infrastructure Developer

Python, Elixir, data analysis, scientifically accurate depictions of nuclear fusion, communication (microblog), puns

Python, Elixir, Data, Community
Contact
Any
Country
Poland
UTC
+1
Lexon
SECRETARY
Teiserver, LuaUI, Widgets, Discord rich presence
  • Teiserver
  • LuaUI
  • Widgets
  • Discord rich presence
Contact
Any
Country
Croatia
UTC
+2
Promo / Community Team
Promo / Community Team
Website, Discord & other social media communication, public relations, marketing.
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Unit Design, Promotion, Website, Gameplay, Modeling, Animation, Lore, Coordination, Team-building, Community, Moderator
Contact
Any
Country
Poland
UTC
+1
IceXuick
Vision Holder
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Audio, Gameplay, Graphics, GUI, Mapping, Springboard, Promotion, Website, Unit design, Scavengers, AI, Raptors, Music, Discord
Contact
@Ping
Country
Netherlands
UTC
+1
Vision Holder
Creative Director
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Moderation Team
Moderation Team
Making and keeping the BAR community a fun and pleasant one. This team consists of Game-, Discord- and Reddit-moderators. Processing reports and appeals, answering tickets, developing the Code of Conduct.
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Unit Design, Promotion, Website, Gameplay, Modeling, Animation, Lore, Coordination, Team-building, Community, Moderator
Contact
Any
Country
Poland
UTC
+1
Shadhunter
Vision Holder
Public Relations

Community management.

Contact
Any
Country
USA
UTC
-6
Vision Holder
Public Relations
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Quality Assurance Team
Quality Assurance Team
Making sure everything works right for as much people as possible. UX, Bugs, New Player Experience, Localization
Floris
UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Lobby, LUA, GUI, Gameplay, Balance, Widgets, Unit design, Bugfixing, Scavengers
Contact
@Ping
Country
Netherlands
UTC
(+1)
Watch the Fort
Vision Holder
Quality Control, Language Support

Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.

Bugfixing, GUI, LUA, Promotion, Website, Localization
Contact
@Ping
Country
Canada
UTC
-5
Vision Holder
Quality Control, Language Support
Contact
Country
UTC
SECRETARY
Contact
Country
UTC
Beherith
Beherith
Lead Developer

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Contact
@Ping
Country
Hungary
UTC
+1
Floris
Floris
UI & Game Logic Lead

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Contact
@Ping
Country
Netherlands
UTC
(+1)
IceXuick
IceXuick
Creative Director

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

Contact
@Ping
Country
Netherlands
UTC
+1
PtaQ
PtaQ
Community Lead

All-round helping to polish, improve, popularize and keep BAR organised on all levels.

Contact
Any
Country
Poland
UTC
+1
Devious Null
Devious Null
Peace Keeper

Suspending rulebreakers, looking for smurfs/alt-accounts, etc

Contact
Any
Country
USA
UTC
-5
OPMan
OPMan
Moderator and Tournaments

Old Man enjoying tournaments.
Tournaments, Sponsor, Promoting, Competition, 10APM player

Contact
Any
Country
UTC
Pessimisticsnake
Pessimisticsnake
Moderation

Moderation and Account help (Account Recovery, Code not being sent etc). Profilepic drawn by Bellpie.

Contact
Any
Country
Germany
UTC
+2
Shadhunter
Shadhunter
Public Relations

Community management.

Contact
Any
Country
USA
UTC
-6
Stormfire
Stormfire
Moderator

C++, Lua, Python

Contact
Any
Country
Russia
UTC
+3
Lexon
Lexon
Teiserver, LuaUI, Widgets, Discord rich presence
  • Teiserver
  • LuaUI
  • Widgets
  • Discord rich presence
Contact
Any
Country
Croatia
UTC
+2
Borg King
Borg King
Data Scientist

Assimilates all data relevant to BAR. Working on perfecting the BAR multiplayer environment for competitive matches and tournaments. Has built in-game widgets before BAR was called BAR

Contact
Country
UTC
Damgam
Damgam
Dev, Lua, Scavengers, Raptors, Music, Audio

Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects. But Damgam does even more things all around the BAR project.

Contact
@Ping
Country
Poland
UTC
+1
FireStorm
FireStorm
Modeler

Already did make 103 models for BAR, around 2011-2013. Now back and modelling again! Very nice to have Firestorm back on the team.

Contact
Country
UTC
Flaka
Flaka
Modeler

3d Modelling.

Contact
Any
Country
Italy
UTC
(+1)
Hobo_Joe
Hobo_Joe
Controls developer, game developer

Improving controls and UX to make the game feel better and look better. Grid-menu maintainer, as well as general game dev, UI work, and graphics work.

Contact
@Ping
Country
UTC
-6
Ivand
Ivand
Engine Developer

Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.

Contact
Country
UTC
Jazcash
Jazcash
High Level Programmer

Doing amazing things in mere minutes. Building new BAR live-services with active battles, replays and leaderboards. Magic!

Contact
Any
Country
UTC
(0/+1)
Marek
Marek
Infrastructure Developer

Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.

Contact
@Ping
Country
Switzerland /Poland
UTC
(+1/+2)
Nikuksis
Nikuksis
Map & Level Designer

Keeping the map-list for BAR clean, good-lookin' and as interesting as possible. Exploring new possibilities in unique & fun gameplay and not affraid to try our new biomes/styles. Also working on BAR campaign maps (soon).

Contact
@Ping
Country
Russia
UTC
(+3)
Perfi
Perfi
head moderator,Teiserver dev, general ball of helpfulness

Python, Elixir, data analysis, scientifically accurate depictions of nuclear fusion, communication (microblog), puns

Contact
Any
Country
Poland
UTC
+1
Tarnished Knight
Tarnished Knight
Engine Developer

Drawn to technical challenges with an eye for detail. TK is an experienced C/C++ low-level systems developer, working mostly on the engine.

Contact
@Ping
Country
United Kingdom
UTC
(0)
Teifion
Teifion
Middleware server

Server and infrastructure developer; he's leading the charge on all the things in the background. If he does his job right you won't even know he did it, if it he does it wrong then everybody knows it!

Contact
Country
UTC
Watch the Fort
Watch the Fort
Quality Control, Language Support

Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.

Contact
@Ping
Country
Canada
UTC
-5
Zecrus
Zecrus
Balancing & Tutor

Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.

Contact
Country
UTC
Kek_
Kek_
Engine Support

Doing awesome job on engine debugging and creating a flatpack for Linux.

Contact
Country
UTC
RebelNode
RebelNode
Game designer and mapper

Maps, python, sql, data engineering

Contact
@Ping
Country
Finland
UTC
(0)
Seth D Gamre
Seth D Gamre
Support dev, GDT secretary
Contact
Country
UTC
ACowAdonis
ACowAdonis
Mentor, Analytics, Statistician, Data Linking, Data Collection, Economics, Strategy, Simulation
  • Python
  • R
  • Lisp
  • SQL
  • Numbers (and a few other fetters from times forgotten)
Contact
Private
Country
UTC
+9
AKU
AKU
Support Dev

Does a ton of very good stuff.

Contact
Country
UTC
ChrisFloofyKitsune
ChrisFloofyKitsune
Technical Jack-of-all-Trades

Full-Stack Developer as his day job, loves putting visually technical stuff together. Able to dive into any technical problem. However, very much not an artist.

Contact
Any
Country
UTC
Citrine
Citrine
Widget Dev

Skillset

  • Lua
  • Git
  • automated testing for widgets
  • Python, TypeScript outside of BAR
Contact
@Ping
Country
USA
UTC
-8
DeadlyPants
DeadlyPants
PvE dev
  • Lua
  • Model and Texturing
  • Game balance
Contact
Any
Country
UTC
-6
Drivver
Drivver
Doing all kinds of things!

Managing a wide variety of things.

Contact
@Ping
Country
US (westcoast)
UTC
-8
EnderRobo
EnderRobo
Unit modeler

3D modelling/texturing, BOS scripting

Contact
Any
Country
Europe
UTC
(+2)
Honkwaddle
Honkwaddle
Composer

Musical composition, mixing and sound design (using Ableton software). Also learning World Machine + Springboard usage.
Check out his SoundCloud

Contact
@Ping
Country
UTC
+1
Hornet
Hornet
Modelling, Unit Scripting, Lua, Legion, Raptors, Particle Effects

3D Modelling/CAD, Unit Design / Balance, Legion Wrangling, Scripting (bos & lua)

Contact
Any
Country
United Kingdom
UTC
(0)
Johannes
Johannes
Mapper
Contact
Country
UTC
Lamer
Lamer
Lead BARbarian AI

Author of the amazing BARbarian AI

Contact
Country
UTC
Lonewolfdesign
Lonewolfdesign
Campaign Dev

Working on Campaign stuff

Contact
Country
UTC
Lov
Lov
RMLUI Specialist

Work on RMLUI intergration into BAR

Contact
Country
UTC
Matteo
Matteo
Music Composer

Matteo Dell`Acqua

Contact
Country
UTC
Mist-e-Fire
Mist-e-Fire
Contact
Country
UTC
Moose
Moose
Mapper, Chobby maintainer, Mapfeatures maintainer, Discord Support channel maintainer.
  • Lua
  • Chilli
  • GIMP
  • World Machine
  • pymapconv
Contact
@Ping
Country
Orbit of Proxima Centauri
UTC
0
Nathan Sharples
Nathan Sharples
Music Composer

Writing awesome soundtracks for BAR.

Contact
Country
UTC
Odin
Odin
3D modeler
Contact
Country
UTC
Okema
Okema
SysAdmin

system administration, infrastructure as code, monitoring, integration

Contact
Any
Country
Canada
UTC
-5
Pandaro
Pandaro
AI Developer

Author of the STAI

Contact
Country
UTC
Phalange
Phalange
Map maker

World Machine, map making

Contact
Any
Country
France
UTC
(+1)
Protar
Protar
2D-/3D-Artist, creative generalist
  • Concepts
  • 2D Animation
  • 3D Modelling
  • Texturing
  • nearly everyhing else GFX related
Contact
Any
Country
Germany
UTC
+1
Rachaelneco
Rachaelneco
Concept Artist

2D Concept Art. Illustration, Art direction

Contact
Any
Country
USA
UTC
(-7)
Raghna
Raghna
GDT Member
  • Lua script
  • Mapping
  • Game Design
Contact
Any
Country
UTC
0
Requiem
Requiem
Awesome Video / Promo guy

Does a ton! Video content creator, Tournament caster, Contributor Manager and more!

Contact
@Ping
Country
UK
UTC
Robert the pie
Robert the pie

making yardmaps for mexes

Contact
@Ping
Country
United Kingdom
UTC
0
Rubus
Rubus
3D artist/animator

2D Animation, 3D Modelling, Sculpting, Texturing, Rendering scenes, whatever else 3D related

Contact
Any
Country
Southern Brazil
UTC
(-3)
Russel
Russel
Music Composer
Contact
Country
UTC
Ryan Krause
Ryan Krause
Epic Music Composer

Composer of the first hour. Establisher of the BAR-Theme - A perfect mix between orchestral and modern music, with sci-fi tints, hope, tension and progression.

Contact
@Ping
Country
USA
UTC
Saguri
Saguri
Texture Artist

3D-modeling, textures (did the cortex atlas)

Contact
Country
USA
UTC
Scavenger News Feed
Scavenger News Feed
Intel Feed

Scavengers Tech and Evolution information spread around the galaxy. Not known for it's proper intel, though always the first with new information.

Contact
Country
UTC
Scopa
Scopa
UX / UI

User Experience. User Interface. Art Direction.

Contact
Country
USA
UTC
Skymirrh
Skymirrh

FFA start points config,point of contact for official French community,keybindings / anonymous mode engine WSL compilation

Contact
Any
Country
France
UTC
(+1)
Sprung
Sprung
Assisting Dev

lua, i18n, shitposting, engine

Contact
@Ping
Country
UTC
Tharsis
Tharsis
Unit modeler

3D-Animation, 3D-Modelling, 3D-Texturing, 2D Drawing, Beginner in BOS code / lua

Contact
Any
Country
New Zealand
UTC
(+12)
TomFyuri
TomFyuri
Gadget/Widget Dev

Lua

Contact
Any
Country
Poland
UTC
+2
Wilkubyk
Wilkubyk
Campaign Dev

Building the Campaign API

Contact
Country
UTC
Xehrath
Xehrath
Lurker, Gadget Dev

Lua

Contact
@Ping
Country
UTC
(+1)
ZephyrSkies
ZephyrSkies
Unitpic Maker, 3D Modeller
  • 3D Modelling
  • Photoshop and Photography (Unitpics and Artwork)
Contact
Any
Country
USA
UTC
-5
AI
AI
Animation
Animation
Audio
Audio
Balance
Balance
Bugfixing
Bugfixing
C++
C++
Campaign
Campaign
Community
Community
Coordination
Coordination
Data
Data
Discord
Discord
Documentation
Documentation
Downloader
Downloader
Elixir
Elixir
Engine
Engine
GLSL
GLSL
GUI
GUI
Gameplay
Gameplay
Git
Git
Graphics
Graphics
LUA
LUA
Lobby
Lobby
Localization
Localization
Lore
Lore
Mapping
Mapping
Modelling
Modelling
Moderator
Moderator
Music
Music
OpenGL
OpenGL
Promotion
Promotion
Python
Python
RMLUI
RMLUI
Raptors
Raptors
Real Wizard
Real Wizard
SQL
SQL
Scavengers
Scavengers
Server
Server
Shaders
Shaders
Simulation
Simulation
Springboard
Springboard
Strategy Guides
Strategy Guides
Team-building
Team-building
Tester
Tester
TypeScript
TypeScript
Unit design
Unit design
User Experience
User Experience
Website
Website
Widgets
Widgets
World Machine
World Machine

Other contributors

working on BAR

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awesome contributors from past

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