FACTION
Cortex
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Cortex's combat doctrine relies on overwhelming firepower, tough frontline units, and conventional artillery. Key features include tough, reliable and fairly cheap main battle tanks; armed & armored metal extractors; static long-range plasma cannons covering longer distance with devastating power; small-scale tactical nuclear missile silos; and nigh-invincible experimental units that can annihilate entire armies by themselves.
Siege warfare is Cortex's specialty—on either side. Less mobile and adaptable than Armada, Cortex instead excels in both taking ground and leveraging it, softening enemies up with artillery before crushing them under their tank treads. Cortex forces tend to require more metal, but less energy to build and operate than their Armada counterparts, which favors the commander who can control the battlefield and reclaim wrecks.
Their forces focus more on Bots by Tier 2, matching firepower with versatility; while their vehicles maximize health and damage, both face-to-face and with artillery. Their air force is less varied than Armada's, but enjoys somewhat higher stats, including deadlier fighter craft and bombers with much higher damage. On defense, Cortex creates a brutal bolt-grinder of flame turrets and multi-weapon fortresses.

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Banisher
Banisher Is a heavy missile tank. Its homing missiles have a long range and deal massive (1000) area damage to both land and air targets, but with a long reload time that leaves them open to counterattack.
A good hard-counter for the Hound, since it cannot dodge the missile. Banishers can also soften up units that may outrun your supporting army, like the fast Jaguars.
The Banisher is alsoa flexible AA unit: It kills most T2 threats like Roughnecks, Stiletto & Liche in 2-3 shots, though it's important to point out that:
The Banisher prioritizes targeting ground units first.
Its slow turning speed can easily get it killed. When moving into range, remember to keep its broadside facing the enemy so it can turn around and run. Use sparingly as a first strike unit for a devastating opening punch.
Never rely on Banishers alone, and always support them with other forces.