FACTION
Armada
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Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Maelstrom
Raider ships give T2 Armada fleets an alternative to Dolphins, complete with light AA for fending off drones and seaplanes. While almost as expensive as Destroyers, their speed, lightning cannons (400 range) and decent armor make for a highly effective strike force.
Use them to destroy vulnerable naval infrastructure and hunt down high-value ships, such as cruise missile boats.
However, their only defense vs. submarines is to outrun them, and T2 adv. torpedo launchers that home in on targets nullify their speed advantage. They also struggle to defeat Cruisers, a mainstay of T2 fleets.