FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Ellysaw

T2
T3
Amphibious
Assault Frigate
Metal
380
Energy
2550
Health
2150
Speed
81
Damage
117
Buildpower
0
Weapons
2x Cannon

Ellysaw is an assault frigate. They are equipped with two light plasma cannons with decent range. They reside in the middle-ground between corvettes and destroyers. Their main use is defending against destroyers, as their range and speed allow them to outmaneuver the destroyers, though you need to use them in big numbers to pull that off—which you can do, as you can make two Ellysaws for every destroyer, so it is a good investment for fighting against them.

However, they get easily destroyed by submarines, against which they have no weapon. They also share destroyers' vulnerability to air units.

Ellysaws have a lower cost, but weaker armor and weapons than their Cortex counterpart (Riptide).

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