FACTION
Armada
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Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Razorback
The Razorback is a fast experimental battle mech armed with two powerful rapid-fire laser guns. It rips enemies apart, even accounting for laser damage falloff with range. It can also accurately target and shoot down air units, making it dangerous to engage with gunships.
Perfect as an anti-swarm and anti-heavy unit alike—a rare combination.
Its brutal firepower and speed make it ideal vs. most units, though its pool of health is not that large. It can be countered by long-range units like the Sharpshooter, Starlight and Pulsar.