FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Marauder

T2
T3
Amphibious
Amphibious Assault Mech
Metal
970
Energy
21000
Health
4900
Speed
95
Damage
379
Buildpower
0
Weapons
Cannon, MissileLauncher

The Marauder is a fast amphibious assault mech that is equipped with two powerful gauss guns and twin light anti-air missile turrets.

Its high speed and amphibious capabilities make it a natural choice for fast and devastating raids on the enemy.

Use water on maps to your advantage - Marauders move faster in water than on land.

Don't be afraid to engage in direct combat against lighter units and defenses. The deadly combo of high HP and speed enables a well-choreographed Marauder raid to cut straight through anything fast enough to intercept them.

Defend against Marauders by mining areas susceptible to Marauder raids. A rapid and powerful air response is another way to deal with them.

the Marauder's light anti-air turrets are capable of dealing with Shuriken, but falter against the heavier air like Wasps and Dragons.
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