FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Units & Buildings

Unit of the day

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Construction Vehicle

T2
T3
Amphibious
Tech 1 Constructor
Radar
Metal
135
Energy
1950
Health
1380
Speed
54
Damage
0
Buildpower
90
Weapons

The Construction Vehicle can build basic T1 structures and is an effective unit for expansion on relatively flat terrain.

Use multiple on a single structure to increase build power.

It's quite slow going uphill. Escorting it with a few Blitzes when expanding usually is a smart thing. Each constructor also increases the player's energy and metal storage capacity by 50.

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