FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Gremlin

T2
T3
Amphibious
Stealth Tank
cloak, stealth
Metal
230
Energy
3700
Health
1060
Speed
71
Damage
88
Buildpower
0
Weapons
Cannon

Gremlin is a stealthy tank equipped with light plasma weapon. It doesn’t stand a chance facing other T2 units with it's weak armor and a low rate of fire.

Gremlins' cloak + stealth combo makes them impossible to spot without an Intrusion Countermeasure System. It will however decloak if it gets too close to an enemy.

Be mindful of its energy consumption when cloaked (-5), especially while moving (-20).

Useless as a direct combat unit, it's far better as a cloaked scout and spotter for Mausers / Starlights.

Small groups can sabotage bases by sneaking in and targeting key buildings such as an Anti-Nuke or Fusion Reactor. Aim for volatile buildings to trigger chain reactions and cripple entire bases.

Gremlins are very good at assassinating (unaware) Commanders.

Without the enemy Commander using his D-gun, 4-6 gremlins will likely pull off a Commander kill.

Use packs of 4-6 Gremlins to sneak in beyond enemy defense lines, get intel on plans and sabotage the economy.
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