FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Units & Buildings

Unit of the day

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Vanguard

T2
T3
Amphibious
All-Terrain Heavy Plasma Cannon
All-terrain
Metal
3300
Energy
71000
Health
8500
Speed
33
Damage
158
Buildpower
0
Weapons
Cannon

The Vanguard is an experimental all-terrain mech that's equipped with a heavy plasma cannon.

Gain an advantage point by traversing where other units can't go.

Its cannon can out range every land unit in the game, other than the Catapult, however, their slow movement makes them vulnerable to raids with fast units.

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