FACTION

Armada
Switch to CORTEXOutsmart your foes with Tactical Finesse
Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.
Units & Buildings

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Skater
The Skater is a light scout & Anti-air ship. They offer very high speed, a long sight range and Stealth (invisibility to radar).
Use them in the beginning of sea battles to harass your enemy’s early base structures, and block their constructors from expanding. Its Anti-air turret is weak and won’t stand a chance against more advanced aircraft, but during the T1 stage they provide useful protection from EMP drones and gunships. Always include them in your fleet.
They are hopeless in a matchup with any other ships, so only use them as a support/scouting force.
Skaters are a bit faster than their Cortex counterpart, the Herring.