FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Banshee

T2
T3
Amphibious
Light Gunship
Metal
135
Energy
2300
Health
560
Speed
185
Damage
39
Buildpower
0
Weapons
Cannon

The Banshee is a light gunship optimized for swift raids on overextended and vulnerable infrastructure.

They excel at destroying Metal Extractors and other economic buildings to hamper opponents' resource gathering.

Use Banshees to destroy Radar Towers and chase down scout units to blind your enemy and prevent them from spotting your forces.

‍The Banshee's poor damage and armor make it a terrible combat unit, even in groups. It lacks the DPS to threaten Commanders or frontline units like Thugs and Brutes .

Fighters and any AA heavier than a Nettle will swat Banshees like flies.

Use air Scouts to confirm raiding targets before committing to an assault, but don't scout too early and give your enemies time to prepare for air units!

Banshees are better at targeting scouts and undefended extractors than Stormbringers, but are FAR worse at truly demolishing bases. Cease building Banshees once there are no more easy targets.

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