FACTION
Armada
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Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Pincer
The Pincer is a light amphibious tank that can travel on land and underwater.
Use them to invade enemy territory from underwater, or over rough terrain.
It possesses the dual advantages of being able to roll over rough terrain only bots could normally pass, and having a higher-velocity cannon than Medium Tanks that can more easily hit fast units. This gives it an edge vs. most quick units that would be sent to stop them, though they still falter vs. true tanks and static defenses.