FACTION

Outsmart your foes with Tactical Finesse

Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.

They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.

Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.

Unit of the day

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Armada Commander

T2
T3
Amphibious
Commander
cloak, capturer
Metal
2700
Energy
26000
Health
3700
Speed
38
Damage
111498
Buildpower
300
Weapons
2x BeamLaser, DGun

The Armada Commander is the most versatile and important unit in your army. It's what you'll use to start your initial base and to build your first unit factory.

Use it to build and defend your front line when you expand.

It can produce both metal and energy, it's amphibious, equipped with a laser and powerful disintegrator gun (D-Gun), and can build Tech 1 structures. Its laser can fire underwater and hit subs, or even hit air units. The D-Gun can kill ANY unit in the game in a single shot, making it a powerful counter against expensive T2/T3 units. The exception is other Commanders—D-Gun projectiles vanish when they hit them, allowing a com to body-block for turrets and other units.

Commanders are BAR's win condition—if a team loses all Commanders across its players, they lose!

Commanders explode for massive damage in a wide AoE when destroyed, leaving a crater in the ground. Self-destructing your Commander is a common strategy to get 1,250 metal reclaim for fast teching (Commander is the only unit to leave a wreck when self-D'ed), or as a "com bomb" deliberately blown to wipe out large numbers of enemies.

Made in Webflow