FACTION

Armada
Switch to CORTEXOutsmart your foes with Tactical Finesse
Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.
Units & Buildings

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Webber
The Webber is an all-terrain spiderbot equipped with a short-range EMP beam. It doesn't do any damage, but can paralyze enemy units, rendering them helpless. Webbers can also Reclaim, and can do both at once—they can Reclaim stunned units, literally "eating" them alive!
Webbers are hidden from radar, and can easily ambush enemies with poor line of sight.
As it shares the Recluse's cliff-climbing ability, the two make a great combo, Webbers holding enemies still for their rockets to finish enemies off.
Webbers have very high resistance to EMP, making them more difficult to stun.
Webbers are also perfect for reclaiming wreckages in hard-to-reach places without need for Construction Planes.