FACTION

Armada
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Armada's combat doctrine relies on mobility, versatility and stealth, focusing more on direct firepower than indirect artillery. Key features include raiders with anti-air; cloakable metal extractors and fusion reactors; the best radar jammers; and efficient single-target-killers like the Starlight and Sharpshooter.
They are somewhat better-suited to an open battlefield than Cortex, possessing a larger mobility advantage with units more specialized in quick and deadly attacks. For attacking entrenched positions, Armada employs powerful EMP weapons to disable defenses and allow a self-sufficient strike force to punch through and wreak havoc.
Their overall strength on land is weighted somewhat towards Vehicles in Tier 2. Their air force is more varied than Cortex, but planes filling simpler roles like fighters and bombers have inferior stats. On defense, Armada is mostly a mirror to Cortex, but their almighty Pulsar turret has no true equal.
Units & Buildings

Bots

Vehicles

Aircraft

Ships

Hovercraft

Factories

Defenses

Buildings
Unit of the day

Turtle
The Turtle is an amphibious tank equipped with a cannon and heavy armor. It also packs a light AA missile launcher to defend itself from Shuriken in addition to 80% EMP resistance, making it difficult to stun. It has more health and range than its Cortex counterpart, the Salamander, but is also slower.
Use its amphibious ability to evade enemy defenses through the water.
With slightly longer range and higher HP than even Bulls, as well as its amphibious capability granting it the same slope tolerance as bots, Turtles can handily defeat rocket bots and plasma, sweeping up most T1.
Unlike Bulls, they falter vs. heavy resistance. Turtles also have a short sight range and can't see as far as they can shoot, making them require a spotter or radar to use effectively.