Weaponry

Overview

A selection of most unique weapons.

Aircraft Bomb
Non homing bombs dropped from aircraft.
Aircraft EMP Bomb
EMP weapons will slow or even fully disable enemy units temporarily
EMP paralyze damage
EMP charged bomb, dropped from aircraft with strong paralyze effects in a large area.
Anti-Nuke
Needs additional metal to fire the weapon.
requires metal
Needs additional energy to fire the weapon.
requires energy
Special projectile that is a missile-like homing weapon that tracks towards nuclear missiles.
Beam Laser
A direct, tapered beam laser weapon, with high accuracy. Beam Lasers have fall-off. In general the DPS output is only 50% at their max. range.
Cluster Plasma Cannon
Does additional/delayed damage over time
Additional damage over time
Plasma Projectile that explodes, dealing local damage. Additionally the explosion creates multiple smaller cluster projectiles that deal damage in the area.
Crush / Stomp
Crush Stomp damage
D-Gun
Needs additional energy to fire the weapon.
requires energy
Destroys everything
Flak Cannon
Fast Shooting Flak cannon with usually a large Area of Effect.
Flamethrower
Melts enemy armor quickly and usually has a large Area of Effect
Gatling Gun
Super Fast-Fire Laser Cannon. Comparable to old-era Gatling and Miniguns. Usually less accurate, but the rate of fire makes up for this.
Heat Ray
Long duration Heat-ray that melts the targets armor
Laser Cannon
Blaster Laser Cannon
Lightning Cannon
Does additional/delayed damage over time
Can arc to multiple enemies
Special Lightning weapon that can arc to nearby targets, spreading electrical damage in a larger area. Specifically useful when targeting large groups of enemy units.
Missile Launcher
Default missile launcher weapon, which can fire a variety of missiles. These can be homing or not, or fired as a barrage.
Napalm Launcher
Does additional/delayed damage over time
Additional damage over time
Fires hot napalm projectiles that explode in a burning area.
Plasma Cannon
Shoots a superheated plasma projectile that obeys the laws of physics.
Plasma Repeater
Rapid-fire plasma cannon
Railgun
Super-sonic Railgun Accelerator weapon. Usually needs a long reload to recharge the next shot.
Shield
Energy Shield that can absorb or reflect incoming damage
Sniper
Needs additional energy to fire the weapon.
requires energy
Almost insta-hit weapon, usually with a targeting laser, delivers pinpoint accuracy and high damage per shot.
Tachyon Laser Beam
Needs additional energy to fire the weapon.
requires energy
Deadly and accurate Tachyon Laser. Comes in short and long variants, generally dealing massive damage.
Thermal Ordnance Generator
Needs additional energy to fire the weapon.
requires energy
Experimental Ultra Heavy Heat-ray
Torpedo Launcher
A trusty old-era naval weapon. It can only target Ships and Submarines. It can be launched from any unit-type.
Trigger Explosive
Explosions that are triggered, usually used by mines.
Vertical Rocket Launcher
Vertically launched rocket that turns towards the target on it's max altitude. This gravity accelerated attack usually comes with high damage. Also know as a Starburst Launcher.
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