Gameplay, Interface, Balance
February 16, 2026

February Balance Patch + Fixes (Release 2026.02.14-1) + Legion Survey!

February Balance Patch (2026.02.14-1) brings targeted unit tweaks, idle auto-heal standardization, QoL improvements to Area Mex queuing. Bonus Legion Balance Survey inside!

author
PtaQ
Last updated:
February 16, 2026

February Balance Patch + Fixes (Release 2026.02.14-1) + Legion Survey!

Commanders, we are happy to announce the first post-Season3 balance update that mainly focuses on tweaking some over-tuned and under-tuned values from the seasonal update. Additionally it brings in a standardisation of the idle autoheal/regeneration mechanic. We are holding up with more significant changes until BAR Pro League concludes in March. Read below for full details of what it pertains to.

Balance adjustments:

  • Centurion: Range 330 → 325
  • Hound: Build time 6230 → 6500
  • Fatboy: Energy cost 15000 → 20000; build time 28000 → 32000
  • Sprinter: Range 220 → 230
  • Abductor: Sight distance 430 → 520
  • Minelayers: Now transportable by basic transport
  • Mines: Minimum cloak distance 8 → 30
  • T2 Radars: Line of sight 820 → 1000; health 355 → 500
  • T1 Radars: Health 90 → 180
  • Castro: Metal, energy, and build time cost −13%
  • Lightning weapons (except Thor): Firing energy cost unified to −10 (previously −5 to −35)
  • Resurrection Submarines:
    • Reclaim speed reduction removed → +20% reclaim speed (now matches build power)
    • Energy and metal cost +16%

Idle-Autoheal Standardisation

This is one of those mechanics that many players may not even be aware of so let us break it down a bit for you:

Units that have not taken damage for a certain period automatically begin regenerating health. The regeneration rate is high enough that a unit can eventually fully repair itself over the course of a match, but low enough that it is not tactically significant in most scenarios. The purpose of this system is largely aesthetic and quality-of-life driven. For example, after a failed bombing run, you do not need to manually repair a block of slightly damaged Solar Collectors. Given enough time, they will slowly heal on their own.

Previously, however, the stats controlling this behavior were inconsistent and varied between units without a clear reason. In some cases, this idle auto-heal also overlapped with a unit’s standard regeneration ability, which is a separate mechanic. Where appropriate, standard regeneration values have now been adjusted to account for these changes and to ensure consistency.

  • All units: Idle auto-heal standardised → 5 HP/s after 60 seconds without taking damage
  • T1 AA ships and frigates: Regeneration removed
  • Rezbots: Near-instant 5 HP/s idle auto-heal removed → added 5 HP/s regeneration
  • Resurrection Submarines: Regeneration 2 HP/s → 5 HP/s (idle auto-heal of 3 HP/s after 10s removed)

See Github for full details.

Misc. QoL fix: Area Mex queued after other build orders will now start with the metal spot closest to the last structure in the queue, then chain subsequent extractors from that point. Previously, it ignored the existing queue and often resulted in inefficient paths.

Legion Balance Survey

With Legion’s 3D models now complete, we are shifting focus to balance and design to ensure the faction integrates cleanly into vanilla before becoming a default option. There is still significant work ahead, and we will share progress as it continues.

To support this process, we’ve prepared a survey to gather broader feedback on Legion and its unique mechanics. If you’re familiar enough with the faction to provide informed input, please help by filling out this survey (~10 minutes). Thank you for your attention!

More Images

More microblogs

Made in Webflow