BLUE

Advanced Solar Collector
T3
T2

Advanced Solar Collector

Produces Energy
T2
T3
T1
Metal
370
Energy
5000
Energy Make
75
Hitpoints
1020
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Arm Juno
T3
T2

Arm Juno

Anti Stealth Detector
T2
T3
T1
Metal
640
Energy
17000
Energy Make
0
Hitpoints
2120
Radar Range
Speed
0
Damage
1
Weapon Range
32000
Buildpower
0
Show List

Anti Radar / Jammer / Minefield / ScoutSpam Weapon

Dragon's Eye
T3
T2

Dragon's Eye

Perimeter Camera
T2
T3
T1
Metal
32
Energy
850
Energy Make
0
Hitpoints
250
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Energy Converter
T3
T2

Energy Converter

Converts energy into metal
T2
T3
T1
Metal
1
Energy
1150
Energy Make
0
Hitpoints
150
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List

Converts up to 70 energy into 1 metal per second.

Energy Storage
T3
T2

Energy Storage

Increases Energy Storage (6000)
T2
T3
T1
Metal
170
Energy
1700
Energy Make
0
Hitpoints
1700
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Geothermal Powerplant
T3
T2

Geothermal Powerplant

Produces Energy / Storage
T2
T3
T1
Metal
560
Energy
13000
Energy Make
300
Hitpoints
1750
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Metal Extractor
T3
T2

Metal Extractor

Extracts Metal
T2
T3
T1
Metal
53
Energy
560
Energy Make
0
Hitpoints
170
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Metal Storage
T3
T2

Metal Storage

Increases Metal Storage (3000)
T2
T3
T1
Metal
330
Energy
570
Energy Make
0
Hitpoints
1900
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Nano Turret
T3
T2

Nano Turret

Repairs and builds in large radius
T2
T3
T1
Metal
210
Energy
3200
Energy Make
0
Hitpoints
500
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
200
Show List
Offshore Metal Extractor
T3
T2

Offshore Metal Extractor

Extracts Metal
T2
T3
T1
Metal
60
Energy
500
Energy Make
0
Hitpoints
180
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Radar Tower
T3
T2

Radar Tower

Early Warning System
T2
T3
T1
Metal
58
Energy
640
Energy Make
4
Hitpoints
81
Radar Range
2100
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Sneaky Pete
T3
T2

Sneaky Pete

Cloakable Jammer Tower
T2
T3
T1
Metal
240
Energy
8500
Energy Make
0
Hitpoints
712
Radar Range
500
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Solar Collector
T3
T2

Solar Collector

Produces Energy
T2
T3
T1
Metal
155
Energy
0
Energy Make
20
Hitpoints
306
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Tidal Generator
T3
T2

Tidal Generator

Produces Energy
T2
T3
T1
Metal
90
Energy
300
Energy Make
0
Hitpoints
358
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Twilight
T3
T2

Twilight

Stealthy Cloakable Metal Extractor
T2
T3
T1
Metal
200
Energy
1800
Energy Make
0
Hitpoints
1450
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Underwater Energy Storage
T3
T2

Underwater Energy Storage

Increases Energy Storage (6000)
T2
T3
T1
Metal
300
Energy
2600
Energy Make
0
Hitpoints
2980
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Underwater Metal Storage
T3
T2

Underwater Metal Storage

Increases Metal Storage (3000)
T2
T3
T1
Metal
400
Energy
1200
Energy Make
0
Hitpoints
3250
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Wind Generator
T3
T2

Wind Generator

Produces Energy
T2
T3
T1
Metal
37
Energy
175
Energy Make
0
Hitpoints
176
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List

The windgenerator produces energy which changes realtime and also is different on each map. Average wind speeds above ±12-15 are interesting and could even be better than solar power. Be aware that wind can change any moment and then you could have a major energy stall.

Advanced Fusion Reactor
T3
T2

Advanced Fusion Reactor

Enhanced Energy Output
T2
T3
T1
Metal
9700
Energy
69000
Energy Make
3000
Hitpoints
7150
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Advanced Radar Tower
T3
T2

Advanced Radar Tower

Long-Range Radar
T2
T3
T1
Metal
560
Energy
19000
Energy Make
18
Hitpoints
320
Radar Range
3500
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Advanced Sonar Station
T3
T2

Advanced Sonar Station

Extended Sonar
T2
T3
T1
Metal
170
Energy
2600
Energy Make
22
Hitpoints
2120
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Air Repair Pad
T3
T2

Air Repair Pad

Automatically Repairs Aircraft
T2
T3
T1
Metal
400
Energy
4300
Energy Make
0
Hitpoints
1500
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
1000
Show List
Cloakable Fusion Reactor
T3
T2

Cloakable Fusion Reactor

Cloakable Reactor Produces Energy / Storage
T2
T3
T1
Metal
4700
Energy
26000
Energy Make
1050
Hitpoints
4000
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Decoy Fusion Reactor
T3
T2

Decoy Fusion Reactor

Fake Fusion Reactor
T2
T3
T1
Metal
370
Energy
100
Energy Make
0
Hitpoints
4650
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List

Ideal to create a diversion for the enemy and perhaps leading them into a trap.

Fusion Reactor
T3
T2

Fusion Reactor

Produces Energy / Storage
T2
T3
T1
Metal
4300
Energy
21000
Energy Make
1000
Hitpoints
4000
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Hardened Energy Storage
T3
T2

Hardened Energy Storage

Increases Energy Storage (40000)
T2
T3
T1
Metal
830
Energy
10000
Energy Make
0
Hitpoints
10500
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Hardened Metal Storage
T3
T2

Hardened Metal Storage

Increases Metal Storage (10000)
T2
T3
T1
Metal
750
Energy
11500
Energy Make
0
Hitpoints
9300
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Moho Energy Converter
T3
T2

Moho Energy Converter

Converts more energy into more metal
T2
T3
T1
Metal
380
Energy
21000
Energy Make
0
Hitpoints
400
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List

Converts up to 600 energy into 10.3 metal per second

Moho Geothermal Powerplant
T3
T2

Moho Geothermal Powerplant

Hazardous Energy Source
T2
T3
T1
Metal
1600
Energy
27000
Energy Make
1250
Hitpoints
3240
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Moho Mine
T3
T2

Moho Mine

Advanced Metal Extractor / Storage
T2
T3
T1
Metal
620
Energy
7700
Energy Make
0
Hitpoints
2500
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Prude
T3
T2

Prude

Safe Geothermal Powerplant
T2
T3
T1
Metal
1150
Energy
25000
Energy Make
750
Hitpoints
12500
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Retaliator
T3
T2

Retaliator

Nuclear ICBM Launcher
T2
T3
T1
Metal
8100
Energy
90000
Energy Make
0
Hitpoints
5300
Radar Range
Speed
0
Damage
4750
Weapon Range
72000
Buildpower
0
Show List

Retaliator is the ICBM nuclear missile silo. Built by all T2 land/air cons it produces missiles that can hit anywhere on the map and turn whole bases and armies into ashes. It can be countered by anti-nukes within their limited range. Retaliatior has a slightly smaller AoE than its ruthless RED counterpart – Silencer. Always make sure that your enemy is unaware of you building it, because anti-nukes are faster to build and load. Stockpiling a nuke takes 120s, anti-nuke – 90s. Few units may survive the nuke blast – Commanders, Banthas, Krogoths and heavier battleships. You can use EMP missiles or spy-Kbots to temporarily disable anti-nukes and strike uncovered areas.

Targeting Facility
T3
T2

Targeting Facility

Enhanced Radar Targeting
T2
T3
T1
Metal
810
Energy
7200
Energy Make
0
Hitpoints
1900
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List

Enhanced Radar Targeting, more facilities enhance accuracy.

Underwater Fusion Plant
T3
T2

Underwater Fusion Plant

Produces Energy / Storage
T2
T3
T1
Metal
5200
Energy
33500
Energy Make
1200
Hitpoints
5000
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Underwater Moho Mine
T3
T2

Underwater Moho Mine

Advanced Metal Extractor / Storage
T2
T3
T1
Metal
650
Energy
9800
Energy Make
0
Hitpoints
2053
Radar Range
Speed
0
Damage
Weapon Range
Buildpower
0
Show List
Veil
T3
T2

Veil

Long-Range Jamming Tower
T2
T3
T1
Metal
125
Energy
19000
Energy Make
0
Hitpoints
750
Radar Range
760
Speed
0
Damage
Weapon Range
Buildpower
0
Show List

RED

T3
T2
Advanced Solar Collector

Advanced Solar Collector

T2
T1
T3
Produces Energy
370
Metal
4000
Energy
75
Energy Make
1080
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Castro

Castro

T2
T1
T3
Short-Range Jamming Device
115
Metal
5200
Energy
0
Energy Make
960
Hitpoints
360
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Core Juno

Core Juno

T2
T1
T3
Anti Stealth Detector
660
Metal
16000
Energy
0
Energy Make
2250
Hitpoints
Radar Range
0
Speed
1
Damage
32000
Weapon Range
0
Buildpower
Show List

Anti Radar / Jammer / Minefield / ScoutSpam Weapon. Juno is an ultimate countering weapon. Built by all T1 land/air cons it piles up electric discharge missiles that don’t produce any damage to assault units or economy, but they immediately disable all radar and jammer units and detonate mines. On top of that the area of effect of the discharge becomes lethal to any light scout units like jeffies or fleas. It has many situational uses. It is very effective to use it just seconds before scheduling an attack on your opponent defences. This way his view of the battlefield becomes obscured. You can also try to surprise your enemy attacking him from the side he assumed to be well protected by the minefield. Finally you can use it to stop “scoutspams”, making his artillery way less effective. Stockpiles one charge in 75 seconds.

T3
T2
Dragon's Eye

Dragon's Eye

T2
T1
T3
Perimeter Camera
32
Metal
850
Energy
0
Energy Make
250
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Energy Converter

Energy Converter

T2
T1
T3
Converts energy into metal
1
Metal
1250
Energy
0
Energy Make
150
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List

Converts up to 70 energy into 1 metal per second

T3
T2
Energy Storage

Energy Storage

T2
T1
T3
Increases Energy Storage (6000)
175
Metal
1800
Energy
0
Energy Make
1800
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Exploiter

Exploiter

T2
T1
T3
Armed Metal Extractor
240
Metal
1900
Energy
0
Energy Make
1300
Hitpoints
Radar Range
0
Speed
156
Damage
430
Weapon Range
0
Buildpower
Show List

Exploiter is an armed metal extractor. Built by all T1 land/air cons it is basically a mex+LLT in one unit. Very useful to expand with in late T1 game. It is more expensive than a mex+LLT, however it is way more armored and can withstand higher damage. Don’t use in your early expansion, before you set up a good economy.

T3
T2
Geothermal Powerplant

Geothermal Powerplant

T2
T1
T3
Produces Energy / Storage
540
Metal
13000
Energy
300
Energy Make
1850
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Metal Extractor

Metal Extractor

T2
T1
T3
Extracts Metal
54
Metal
550
Energy
0
Energy Make
175
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Metal Storage

Metal Storage

T2
T1
T3
Increases Metal Storage (3000)
340
Metal
590
Energy
0
Energy Make
1900
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Nano Turret

Nano Turret

T2
T1
T3
Repairs and builds in large radius
210
Metal
3200
Energy
0
Energy Make
500
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
200
Buildpower
Show List
T3
T2
Offshore Metal Extractor

Offshore Metal Extractor

T2
T1
T3
Extracts Metal
60
Metal
500
Energy
0
Energy Make
185
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Radar Tower

Radar Tower

T2
T1
T3
Early Warning System
58
Metal
640
Energy
4
Energy Make
81
Hitpoints
2100
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Solar Collector

Solar Collector

T2
T1
T3
Produces Energy
150
Metal
0
Energy
20
Energy Make
320
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Tidal Generator

Tidal Generator

T2
T1
T3
Produces Energy
85
Metal
300
Energy
0
Energy Make
354
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Underwater Energy Storage

Underwater Energy Storage

T2
T1
T3
Increases Energy Storage (6000)
300
Metal
2700
Energy
0
Energy Make
3042
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Underwater Metal Storage

Underwater Metal Storage

T2
T1
T3
Increases Metal Storage (3000)
370
Metal
1600
Energy
0
Energy Make
3500
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Wind Generator

Wind Generator

T2
T1
T3
Produces Energy
45
Metal
175
Energy
0
Energy Make
179
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List

The windgenerator produces energy which changes realtime and also is different on each map. Average wind speeds above ±12-15 are interesting and could even be better than solar power. Be aware that wind can change any moment and then you could have a major energy stall.

T3
T2
Advanced Fusion Reactor

Advanced Fusion Reactor

T2
T1
T3
Enhanced Energy Output
9700
Metal
48000
Energy
3000
Energy Make
8500
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Advanced Radar Tower

Advanced Radar Tower

T2
T1
T3
Long-Range Radar
560
Metal
19000
Energy
17
Energy Make
330
Hitpoints
3500
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Advanced Sonar Station

Advanced Sonar Station

T2
T1
T3
Extended Sonar
160
Metal
2400
Energy
18
Energy Make
2140
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Air Repair Pad

Air Repair Pad

T2
T1
T3
Automatically Repairs Aircraft
400
Metal
4400
Energy
0
Energy Make
1600
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
1000
Buildpower
Show List
T3
T2
Behemoth

Behemoth

T2
T1
T3
Geothermal Plasma Battery
3100
Metal
35000
Energy
450
Energy Make
7500
Hitpoints
Radar Range
0
Speed
900
Damage
1650
Weapon Range
0
Buildpower
Show List

Behemoth is an intimidating long-range plasma weapon mounted on top of a geothermal powerplant. Built by all T2 land/air cons it is able to overshoot all T1 and T2 defences and deal great AoE damage to units and structures. On top of good defence it serves a function of a basic energy source producing 450 E/s. Very effective in protecting high-ground and other strategic positions. Build it instead of Moho Geothermal powerplant in hazardous areas.

T3
T2
Fusion Reactor

Fusion Reactor

T2
T1
T3
Produces Energy / Storage
4500
Metal
26000
Energy
1100
Energy Make
4500
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Hardened Energy Storage

Hardened Energy Storage

T2
T1
T3
Increases Energy Storage (40000)
840
Metal
11000
Energy
0
Energy Make
11400
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Hardened Metal Storage

Hardened Metal Storage

T2
T1
T3
Increases Metal Storage (10000)
760
Metal
11000
Energy
0
Energy Make
10050
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Moho Energy Converter

Moho Energy Converter

T2
T1
T3
Converts more energy into metal
370
Metal
21000
Energy
0
Energy Make
500
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List

Converts up to 600 energy into 10.3 metal per second

T3
T2
Moho Exploiter

Moho Exploiter

T2
T1
T3
Armed Moho Metal Extractor
2400
Metal
12000
Energy
0
Energy Make
3500
Hitpoints
Radar Range
0
Speed
1258
Damage
650
Weapon Range
0
Buildpower
Show List

Moho Exploiter is an armed metal extractor. Built by all T1 land/air cons it is basically an extractor and an LLT at once. Due to its higher costs than a regular mex+LLT  combo it is not worth building on your first expansions. However after you have established some good starting economy it is an effective structure to expand with. On top of the damaging function it also holds a decent HP (much higher than a regular mex).

T3
T2
Moho Geothermal Powerplant

Moho Geothermal Powerplant

T2
T1
T3
Hazardous Energy Source
1500
Metal
27000
Energy
1250
Energy Make
3720
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Moho Mine

Moho Mine

T2
T1
T3
Advanced Metal Extractor / Storage
640
Metal
8100
Energy
0
Energy Make
3500
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Shroud

Shroud

T2
T1
T3
Long-Range Jamming Tower
130
Metal
20000
Energy
0
Energy Make
800
Hitpoints
700
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Silencer

Silencer

T2
T1
T3
Nuclear ICBM Launcher
7700
Metal
82000
Energy
0
Energy Make
5560
Hitpoints
Radar Range
0
Speed
5750
Damage
72000
Weapon Range
0
Buildpower
Show List

Silencer is the ICBM nuclear missile silo. Built by all T2 land/air cons it produces missiles that can hit anywhere on the map and turn whole bases and armies into ashes. It can be countered by anti-nukes within their limited range. Silencer has a bigger AoE than its ARM counterpart – Retaliator. In many situations it is even able to destroy two bases at once if they are built in vicinity. Always make sure that your enemy is unaware of you building it, because anti-nukes are faster to build and load. Stockpiling a nuke takes 180s, anti-nuke – 90s. Few units may survive the nuke blast – Commanders, Banthas, Krogoths and heavier battleships. You can use EMP missiles or spy-Kbots to temporarily disable anti-nukes and strike uncovered areas.

T3
T2
Targeting Facility

Targeting Facility

T2
T1
T3
Enhanced Radar Targeting
800
Metal
7500
Energy
0
Energy Make
1800
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List

Enhanced Radar Targeting, more facilities enhance accuracy.

T3
T2
Underwater Fusion Plant

Underwater Fusion Plant

T2
T1
T3
Produces Energy / Storage
5400
Metal
34000
Energy
1220
Energy Make
5350
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Underwater Moho Mine

Underwater Moho Mine

T2
T1
T3
Advanced Metal Extractor / Storage
810
Metal
10500
Energy
0
Energy Make
2072
Hitpoints
Radar Range
0
Speed
Damage
Weapon Range
0
Buildpower
Show List