BLUE

Albatross
T3
T2

Albatross

Torpedo Gunship
T2
T3
T1
Metal
290
Energy
6500
Energy Make
1
Hitpoints
1240
Radar Range
Speed
271
Damage
119
Weapon Range
660
Buildpower
0
Show List
Atlas
T3
T2

Atlas

Air Transport
T2
T3
T1
Metal
68
Energy
1300
Energy Make
1
Hitpoints
240
Radar Range
Speed
207
Damage
Weapon Range
Buildpower
0
Show List

The Atlas is an airborne transportation unit. It can pick up all T1 land based units and T2, with exception of heavy ones, like Fatboy or Goliath.

Use it for unexpected unit drops bypassing your enemy's defense line, but don't forget to scout first for any anti-air units. Drop your commander into their bases to D-gun all structures and humiliate your opponents.

Can be used for transporting nano towers too, which enables you to move your buildpower where you currently need it.
Banshee
T3
T2

Banshee

Light Gunship
T2
T3
T1
Metal
135
Energy
2300
Energy Make
0
Hitpoints
435
Radar Range
Speed
185
Damage
39
Weapon Range
350
Buildpower
0
Show List

The Banshee is a light gunship that can deal light damage to land based units. It has very weak armor, that can be shattered by T1 anti air with ease, so always send them in packs and scout before striking.

It is a weapon of surprise!

Try to keep it away from your foe's radars before attacking. If you succeed to put your gunships into an unguarded base, or over a hostile Commander, it will have no chance to survive.

Construction Aircraft
T3
T2

Construction Aircraft

Tech Level 1
T2
T3
T1
Metal
110
Energy
4200
Energy Make
5
Hitpoints
140
Radar Range
Speed
208
Damage
Weapon Range
Buildpower
60
Show List

A Construction Aircraft is able to build basic T1 structures like the ones made by the Commander.

Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Aircraft Plant.

Due to their speed, the highest among constructors, it may be used for quick expansions and reclaiming in areas far from your base. It can also access the whole map, as it doesn't care about any natural obstacles.

It has a very low HP however, so keep away from enemy's anti air units. Due to little build power you may want to use multiple air cons at once.

Each Construction Aircraft increases the player's energy and metal storage capacity by 25.
Construction Seaplane
T3
T2

Construction Seaplane

Tech Level 1
T2
T3
T1
Metal
150
Energy
7800
Energy Make
20
Hitpoints
365
Radar Range
Speed
192
Damage
Weapon Range
Buildpower
60
Show List
Freedom Fighter
T3
T2

Freedom Fighter

Fighter
T2
T3
T1
Metal
73
Energy
2900
Energy Make
0
Hitpoints
150
Radar Range
Speed
289
Damage
167
Weapon Range
680
Buildpower
0
Show List

The Freedom Fighter is a fast moving fighter jet that is designed for eliminating air units. It is the most effective form of T1 air defense that can access all parts of the map to get rid of any air threats.

In large packs, it is also able to destroy weak land-based structures, like nano towers.

Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity. Send fighters with your bombing runs to disable opponent's fighter wall before your bombers come to deliver the final blow.

Peeper
T3
T2

Peeper

Scout Plane
T2
T3
T1
Metal
52
Energy
1550
Energy Make
0
Hitpoints
80
Radar Range
1140
Speed
375
Damage
Weapon Range
Buildpower
0
Show List

The Peeper is a cheap and fast moving air scout, that is not armed with any weapons, but has a huge line of sight.

It is used to gain intelligence on what your enemy is planning, and where he keeps his most important units.

Information is the most valuable asset on the battlefield, knowing your opponent's plans you can prepare your counter strikes early, making his moves inefficient. In late-game a constant stream of scouts helps your artillery units, improving their aim.

Sabre
T3
T2

Sabre

Seaplane Gunship
T2
T3
T1
Metal
210
Energy
6400
Energy Make
1
Hitpoints
911
Radar Range
Speed
157
Damage
75
Weapon Range
475
Buildpower
0
Show List
Seahawk
T3
T2

Seahawk

Advanced Radar/Sonar Plane
T2
T3
T1
Metal
125
Energy
7000
Energy Make
12
Hitpoints
520
Radar Range
2250
Speed
338
Damage
Weapon Range
Buildpower
0
Show List
Thunder
T3
T2

Thunder

Bomber
T2
T3
T1
Metal
145
Energy
4200
Energy Make
1
Hitpoints
600
Radar Range
Speed
255
Damage
88
Weapon Range
1280
Buildpower
0
Show List

The Thunder is a bomber, designed for destroying buildings. A little bit weaker than its CORE counterpart - Shadow.

It drops bombs over the target and makes a flyby to reload its ammunition. It can strike every 9 seconds. Always scout first and combine with fighters to eliminate enemy's airwall before  bombing.

Click A for attack and drag your RMB to execute a carpet bombing, or use area attack command to strike targets within a circle.

Tornado
T3
T2

Tornado

Seaplane Swarmer
T2
T3
T1
Metal
90
Energy
4500
Energy Make
0
Hitpoints
255
Radar Range
Speed
311
Damage
247
Weapon Range
710
Buildpower
0
Show List
Tsunami
T3
T2

Tsunami

Seaplane Bomber
T2
T3
T1
Metal
240
Energy
7500
Energy Make
1
Hitpoints
1050
Radar Range
Speed
267
Damage
143
Weapon Range
1280
Buildpower
0
Show List
Advanced Construction Aircraft
T3
T2

Advanced Construction Aircraft

Tech Level 2
T2
T3
T1
Metal
280
Energy
12000
Energy Make
10
Hitpoints
180
Radar Range
Speed
192
Damage
Weapon Range
Buildpower
100
Show List

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures.

In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers.

It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50.

As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for fastest expansion in remote areas. It has lower buildpower than land constructors.

Blade
T3
T2

Blade

Rapid Assault Gunship
T2
T3
T1
Metal
1250
Energy
22000
Energy Make
1
Hitpoints
2700
Radar Range
Speed
204
Damage
167
Weapon Range
420
Buildpower
0
Show List

Blade is a super-fast gunship designed for late and endgame tactics. Equipped with a sabot missile launcher it can quickly deal great amounts of damage. It has a powerful armor that can withstand tons of anti-air missiles and flak shots, but its biggest advantage is its speed and maneuverability. When fighting it can make quick turns and barrel rolls to avoid missiles and it can fly as fast as fighters therefore it makes for a better strike force than bombers, when there is lots of land AA to fly over. However, bare in mind its high costs. Only with an endgame economy would you be able to build those in greater numbers.


Brawler
T3
T2

Brawler

Gunship
T2
T3
T1
Metal
310
Energy
6200
Energy Make
1
Hitpoints
1600
Radar Range
Speed
161
Damage
101
Weapon Range
380
Buildpower
0
Show List

Brawler is a rapid-firing gunship. It has a decent armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Blades. It has heavier armor but weaker weapon than its CORE counterpart (Rapier).

Dragonfly
T3
T2

Dragonfly

Stealthy Armed Transport
T2
T3
T1
Metal
320
Energy
6600
Energy Make
1
Hitpoints
1050
Radar Range
Speed
242
Damage
0
Weapon Range
520
Buildpower
0
Show List

Dragonfly is an armoured transportation aircraft. It can take on board even the heavier T2 units and easily withstand light anti air defenses. Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. It is equipped with an EMP laser of high energy that can stop even heavy units like Goliath. You can use this fact to “steal units”. Paralyze it, load it, and transport near your nano-towers to reclaim it, or capture it with a Commander.


Eagle
T3
T2

Eagle

Radar/Sonar Plane
T2
T3
T1
Metal
175
Energy
8600
Energy Make
23
Hitpoints
800
Radar Range
2500
Speed
317
Damage
Weapon Range
Buildpower
0
Show List
Eagle is a radar and sonar plane that can locate land and underwater units.

It has a decent radar range and speed so it's the best unit you can use for scouting. Put a few in your fighterwall to have a permanent overview of the front, even when you lose the radars on land.

Always send 1 or 2 with your bombing runs to locate targets for your strikeforce. When hunting for a commander, the radar plane can locate it even if it’s cloaked. Its sonar ability can also be used to detect submarines and amphibs.

Hawk
T3
T2

Hawk

Stealth Fighter
T2
T3
T1
Metal
120
Energy
4900
Energy Make
0
Hitpoints
335
Radar Range
Speed
359
Damage
467
Weapon Range
740
Buildpower
0
Show List

Hawk is a fast moving fighter jet that is designed for eliminating multiple and/or heavy air units.

It has little problems with scattered T1 air defenses.

In larger packs, it is also able to destroy weaker land-based structures or strip off some HP from incoming land units.

Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity.

Send fighters with your bombing runs to disable opponent's fighter wall before your bombers come to deliver the final blow.

Its stealthy attribute makes it invisible to radars.

Your enemy never knows how many you have without scouting. Faster and a little more effective than its CORE counterpart.

Lancet
T3
T2

Lancet

Torpedo Bomber
T2
T3
T1
Metal
330
Energy
7000
Energy Make
2
Hitpoints
1727
Radar Range
Speed
328
Damage
188
Weapon Range
650
Buildpower
0
Show List

Lancet is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand. Remember that in order to locate underwater units you need to use a sonar, preferably a radar/sonar plane.


Liche
T3
T2

Liche

Atomic Bomber
T2
T3
T1
Metal
2200
Energy
46000
Energy Make
0
Hitpoints
2050
Radar Range
Speed
295
Damage
625
Weapon Range
250
Buildpower
0
Show List

Liche is the ultimate weapon of terror and destruction. A heavy aircraft equipped with a tactical nuke launcher. This guy can decapite Commanders, destroy Fusion powerplants, or send whole armies into the air with just a single shot. A well-microed Liche can win you a game, just locate all enemy Commanders and fly over them. Use SET-TARGET to make it not lose momentum when deploying a bomb. Two of those are enough to destroy an advanced fusion. Common counters to Liche are Chainsaws/Eradicators/Screamers/Mercurys - avoid those.


Phoenix
T3
T2

Phoenix

Strategic Bomber
T2
T3
T1
Metal
230
Energy
12500
Energy Make
2
Hitpoints
1020
Radar Range
Speed
258
Damage
190
Weapon Range
1280
Buildpower
0
Show List
Phoenix is a heavy and slow bomber that can deal great amounts of damage flying over units and structures.

It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements.

It deals much higher damage than its T1 form (Thunder). As little as 4 Phoenixes can destroy a fusion powerplant on one flyby (7-8 for an adv. fusion). They can drop another round of bombs every 7 seconds.

They are cheaper but weaker than their core counterpart - Hurricane.


Stiletto
T3
T2

Stiletto

EMP Bomber
T2
T3
T1
Metal
230
Energy
19000
Energy Make
15
Hitpoints
1300
Radar Range
Speed
362
Damage
2857
Weapon Range
1280
Buildpower
0
Show List

Stiletto is an EMP bomber. It can be used to immobilize units over a big area.

It makes for a great support unit for your front mates.

Coordinate attacks and defense with them and paralyze enemy units just before they engage. It is more effective than EMP drones, because they drop bombs before getting in the range of eventual AA.

If you queue an attack order followed by a move, they can drop their EMP loads and immediately do a full turn. This way you can run away from enemy’s AA and supporting fighters.


RED

T3
T2
Avenger

Avenger

T2
T1
T3
Fighter
73
Metal
2800
Energy
0
Energy Make
140
Hitpoints
Radar Range
298
Speed
167
Damage
680
Weapon Range
0
Buildpower
Show List
T3
T2
Bladewing

Bladewing

T2
T1
T3
Light Paralyzer Drone
58
Metal
1300
Energy
2
Energy Make
75
Hitpoints
Radar Range
281
Speed
667
Damage
220
Weapon Range
0
Buildpower
Show List

Bladewings are little drones armed with EMP lasers. They can paralyze opponents units, but they can't deal any damage. They serve as a great support for your attacks and can turn the tide of war easily. However, they have very little armor and quickly vanish if faced with even basic anti-air. Always try to hide them from enemy's radars - surprise is their strength. Useful as a defense of last resort too.

T3
T2
Construction Aircraft

Construction Aircraft

T2
T1
T3
Tech Level 1
115
Metal
4400
Energy
5
Energy Make
145
Hitpoints
Radar Range
201
Speed
Damage
Weapon Range
60
Buildpower
Show List

A Construction Aircraft is able to build basic T1 structures like the ones made by the Commander. Moreover it can build some more advanced land and air defense towers, advanced solar generators and most importantly the T2 Aircraft Plant. Due to their speed, the highest amongst constructors, it may be used for quick expansions and reclaiming in areas far from your base. It can also access the whole map, as it doesn't care about any natural obstacles. It has a very low HP, so keep away from enemy's anti air units. Due to little build power you may want to use multiple air cons at once.

Each Construction Aircraft increases the player's energy and metal storage capacity by 25.
T3
T2
Construction Seaplane

Construction Seaplane

T2
T1
T3
Tech Level 1
140
Metal
8200
Energy
20
Energy Make
390
Hitpoints
Radar Range
218
Speed
Damage
Weapon Range
60
Buildpower
Show List
T3
T2
Cutlass

Cutlass

T2
T1
T3
Seaplane Gunship
230
Metal
5400
Energy
1
Energy Make
905
Hitpoints
Radar Range
152
Speed
72
Damage
430
Weapon Range
0
Buildpower
Show List
T3
T2
Dam Buster

Dam Buster

T2
T1
T3
Seaplane Bomber
200
Metal
8200
Energy
1
Energy Make
850
Hitpoints
Radar Range
240
Speed
150
Damage
1280
Weapon Range
0
Buildpower
Show List
T3
T2
Fink

Fink

T2
T1
T3
Scout Plane
51
Metal
1450
Energy
0
Energy Make
90
Hitpoints
1120
Radar Range
360
Speed
Damage
Weapon Range
0
Buildpower
Show List

Fink is a cheap and fast-moving air scout, that is not armed with any weapons, but a huge line of sight. It is used to gain intelligence on what your enemy is planning, and where he keeps his most important units. Information is the most valuable asset on the battlefield, knowing your opponent's plans you can prepare your counter strikes early, making his moves inefficient. In late-game a constant stream of scouts helps your artillery units, improving their aim. They can also be used as a cheap distraction swarm that takes the fire from anti-air during bombing runs.

T3
T2
Hunter

Hunter

T2
T1
T3
Advanced Radar/Sonar Plane
130
Metal
6900
Energy
15
Energy Make
660
Hitpoints
2200
Radar Range
324
Speed
Damage
Weapon Range
0
Buildpower
Show List
T3
T2
Shadow

Shadow

T2
T1
T3
Bomber
150
Metal
4600
Energy
1
Energy Make
615
Hitpoints
Radar Range
234
Speed
93
Damage
1280
Weapon Range
0
Buildpower
Show List

The Shadow is a bomber, designed for destroying buildings. Its DPS is higher than that of ARM T1 bomber. It drops bombs over the target and makes a flyby to reload ammunition. It can strike every 9 seconds. Always scout first and combine with fighters to eliminate enemy's airwall before  bombing. Press A for attack and drag your RMB to execute a carpet bombing, or use area attack command to strike targets within a circle.

T3
T2
Typhoon

Typhoon

T2
T1
T3
Torpedo Gunship
240
Metal
6100
Energy
1
Energy Make
960
Hitpoints
Radar Range
266
Speed
71
Damage
500
Weapon Range
0
Buildpower
Show List
T3
T2
Valkyrie

Valkyrie

T2
T1
T3
Air Transport
74
Metal
1450
Energy
1
Energy Make
250
Hitpoints
Radar Range
198
Speed
Damage
Weapon Range
0
Buildpower
Show List

The Valkyrie is an airborne transportation unit. It can pick up all T1 land based units and T2, with exception of heavy ones, like Fatboy or Goliath. Use it for unexpected unit drops bypassing your enemy's defense line, but don't forget to scout first for any anti air units. Drop your commander into their bases to D-gun all structures and humiliate your opponents. Can be used for transporting nano towers too, which enables you to move your build power where you currently need it.

T3
T2
Voodoo

Voodoo

T2
T1
T3
Seaplane Swarmer
90
Metal
4600
Energy
0
Energy Make
181
Hitpoints
Radar Range
316
Speed
235
Damage
710
Weapon Range
0
Buildpower
Show List
T3
T2
Advanced Construction Aircraft

Advanced Construction Aircraft

T2
T1
T3
Tech Level 2
300
Metal
11000
Energy
10
Energy Make
185
Hitpoints
Radar Range
182
Speed
Damage
Weapon Range
100
Buildpower
Show List

Advanced Construction Aircraft is a unit that opens you the window to most of the T2 economy and defensive structures. In most situations when you get one, start from updating your metal extractors, geothermal powerplants and then make fusion reactors and advanced metal makers. It has a higher buildpower than its T1 version and boosts your metal and energy storage by 50. As an air constructor it has the advantage of being able to quickly access all spots on the map. Use it in packs for faster expansion in remote areas. It has a lower buildpower than land constructors.

T3
T2
Hurricane

Hurricane

T2
T1
T3
Heavy Strategic Bomber
310
Metal
18500
Energy
1
Energy Make
1371
Hitpoints
Radar Range
248
Speed
238
Damage
1280
Weapon Range
0
Buildpower
Show List

Hurricane is a heavy and slow bomber that can deal great amounts of damage flying over units and structures. It is mostly designed to destroy buildings, but used well it can also deal high damage to mobile units - try to intercept their movements. It deals much higher damage than its T1 form (Shadow). As little as 3 Hurricanes can destroy a fusion powerplant on one flyby (4-5 for an adv. fusion). They can drop another round of bombs every 7 seconds. It is more expensive but also stronger than its ARM counterpart - Phoenix.

T3
T2
Krow

Krow

T2
T1
T3
Flying Fortress
5100
Metal
72000
Energy
50
Energy Make
15000
Hitpoints
Radar Range
115
Speed
469
Damage
575
Weapon Range
0
Buildpower
Show List

Krow a.k.a. The flying fortress it the heaviest and most dreadful of all aircrafts. It can withstand incredible amounts of damage, making it virtually impossible to destroy without fighters or heavy AA like Screamers. It flies slowly, but leaves not a single living thing behind. With three independent heavy laser turrets it can obliterate whole armies of light units and deal significant damage even to T3 Mechs. Considered an endgame unit due to its super high cost. Most often used for defending form ground units. In special cases, when your opponent has tons of ground AA, and you can’t get through with your bombers, Krows make a good choice for a striking unit.

T3
T2
Rapier

Rapier

T2
T1
T3
Gunship
370
Metal
6800
Energy
1
Energy Make
1400
Hitpoints
Radar Range
159
Speed
111
Damage
410
Weapon Range
0
Buildpower
Show List

Rapier is a heavy sabot rocket gunship. It has very good armor, able to withstand most of T1 anti-air defenses. Their most common use is for defending your base or protecting your teammates within your air territory. They are not effective as striking units, due to their low speed. For this purpose - use bombers, or Blades. It is less armoured but has a better weapon than its ARM counterpart (Brawler).

T3
T2
Seahook

Seahook

T2
T1
T3
Assault Transport
370
Metal
6400
Energy
3
Energy Make
1650
Hitpoints
Radar Range
210
Speed
Damage
Weapon Range
0
Buildpower
Show List

Seahook is an armored transportation aircraft. It can take on board even the heavier T2 units and easily withstand light anti air defenses. Use it to deploy your forces right on the front, reducing your tactical reaction speed. It can load 4 small units (footprint 2x2) or a single big one. Slower but way more armored than its ARM counterpart (Dragonfly).

T3
T2
Titan

Titan

T2
T1
T3
Torpedo Bomber
340
Metal
7200
Energy
2
Energy Make
1760
Hitpoints
Radar Range
317
Speed
188
Damage
650
Weapon Range
0
Buildpower
Show List

Titan is a torpedo bomber. It has no weapon to fight against land units. However it is able to deal massive damage to any ship/submarine/amphibious unit. Torpedoes need a long open path to drop and accelerate in water. Therefore don’t try to drop them flying from the side of the shore line as they will just get stuck in sand. Remember that in order to locate underwater units you need to use a sonar, preferably a radar/sonar plane.

T3
T2
Vamp

Vamp

T2
T1
T3
Stealth Fighter
105
Metal
3700
Energy
0
Energy Make
260
Hitpoints
Radar Range
380
Speed
633
Damage
740
Weapon Range
0
Buildpower
Show List

Vamp is a fast moving fighter jet designed for eliminating air units. It is the most effective form of T1 air defense that can access all parts of the map to get rid of any air threats. In large packs, it is also able to destroy weak land-based structures, like nano towers. Always put your fighters on patrol in front of your base, so they attack any aircraft moving in the vicinity. Send fighters with your bombing runs to disable opponent's fighterwall before your bombers come to deliver the final blow. Its stealthy attribute makes it invisible to radars. Due to that fact your enemy never knows how many you have without scouting. Slower and a little less effective than its ARM counterpart.

T3
T2
Vulture

Vulture

T2
T1
T3
Radar/Sonar Plane
180
Metal
8300
Energy
20
Energy Make
890
Hitpoints
2400
Radar Range
321
Speed
Damage
Weapon Range
0
Buildpower
Show List

Vulture is a radar and sonar plane that can locate land and underwater units. It has decent radar range and speed so it's the best unit you can use for scouting. Put a few in your fighterwall to have a permanent overview of the front, even when you lose the radars on land. Always send 1 or 2 with your bombing runs to locate targets for your strikeforce. When hunting for a commander, the radar plane can locate it even if it’s cloaked. Its sonar ability can also be used to detect submarines and amphibs.