General Changes Since 2019

A global list of highlighted changes since BAR 2019

January 1, 2021

BAR 1.0

General

Enabled ground deformation
Wreckage/heaps have the same HP as regular unit HP (~33% increase)
Increased maxslope for all units 50% (the slope it allows to be build on)
Units gain xp (ranks) faster, also relatively more health/firerate compared the the same old xp

Units

Commander wreckage is now 2000 metal instead of 2500
Commander has 500 metal/energy storage (lose commander and default storage is also 500)
Commander produces 2 metal (was 1.5)

T1 metal extractors use 3 Energy to operate, also slightly reduced buildprice
T2 metal extractors have 40% less metal storage (600)

Ground scouts (vehicles/bot): 10% more LoS

T1 vehicle artillery has faster projectile and does 2x more damage per shot, but also has 2x reloadtime.

Decreased Cortex Dragon Maw damage 27%

Armada Peewee damage reduced by 9%
Cortex AK range reduced 240->225 and damage increased 6%

Armada Warrior health and buildtime increased by 10%

Armada Flash health increased by 5% and firing script improved
Cortex Instigator health increased by 2%

Armada Stumpy turn rate reduced by 10%
Cortex Raider turn rate reduced by 10%

Claw/Zeus: lightning chains again (up to 2 neighbouring units *0.5dmg for zeus, *0.325 for claw)

Juggernaut: main weapon does 4x old damage/reloadtime

EMP launcher: reduced range 10%

T2 Bot/Air Constructors can build Advanced Fusion + cost: +60 metal
T2 Vehicle/Air Constructors can make the T3 Experimental Gantry

Armada Guardian: Removed special damage to ships and commander, reduced low trajectory aoe from 128 to 100, increased low trajectory default damage by 20%, increased high trajectory default damage by 9%
Cortex Punisher: Removed special damage to ships and commander, reduced low trajectory aoe from 140 to 120, increased low trajectory default damage by 20%, increased high trajectory default damage by 18%, increased reloadtime by 8%

Armada Ambusher: Removed special damage to ships and commander
Cortex Toaster: Removed special damage to ships and commander, low and high trajectory damage increased by 20%, high trajectory cooldown increased by 14%

Armada Big Bertha: Increased E cost to fire from 3000 to 5000
Cortex Intimidator: Increased E cost to fire from 3000 to 6000

Armada Vulcan: Reduced E cost to fire from 14500 to 10000
Cortex Buzzsaw: Reduced E cost to fire from 15725 to 12000

Air

Banshee: changed weapon to machine gun with more accuracy, 5 burst (instead of 3) but little less average dps (-10%)

Air Fighters can no longer attack ground

T1 construction plane E cost -30%

LLT, HLLT, BEAMER, RL, RADAR now transportable with T2/Heavy Transporters

Torpedo bombers: Added 800 range radar+sonar, +10% los, -13% max velocity, reduced flight altitude 25%, split main weapon into 3-round burst (500 damage each instead of 1500), Increased cost by 21%
Torpedo gunships: Targetting/tracking improvements, +17% los, added 535 range sonar

Sea

Armada and Cortex corvette health +25, Cortex corvette M cost reduced by 5 (150->145)
Armada and Cortex frigate damage, speed, and health increased
Armada and Cortex destroyer E cost increased 50% (7.5E/M instead of 5E/M), turret turnrates adjusted, and armada destroyer's reloadtime increased from 1.2 to 1.6 with its damage increased to keep the same dps

Cortex Battleship and Black Hydra laser dps increased by 15%, and minor improvements to their speed/health/cost

T1 sub damage -30%
T2 sub killer reworked: speed increased, range decreased, reloadtime decreased, damage per shot decreased
T2 battle sub introduced: has a high cost, long range, high damage, long cooldown, and is slow

Armada and Cortex depthcharge turrets: +31% health, +13% range, increased build time

Armada and Cortex hovertank speeds increased (+5% armada, +10% cortex), cortex hovertank health increased 6%

Renamed units:

Jeffy -> Ranger
Pack0 -> Ferret
Krogoth -> Korgoth
Gaat Gun -> Warden

Units Affected

No items found.

Mentionable team members

Floris
PtaQ
Zecrus
Flaka
Doo
IceXuick
Damgam

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